AzerothCore 3.3.5a
OpenSource WoW Emulator
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Classes | |
struct | npc_kernobeeAI |
Public Member Functions | |
npc_kernobee () | |
CreatureAI * | GetAI (Creature *creature) const override |
bool | OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override |
Public Member Functions inherited from CreatureScript | |
bool | IsDatabaseBound () const override |
virtual bool | OnGossipHello (Player *, Creature *) |
virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
virtual uint32 | GetDialogStatus (Player *, Creature *) |
virtual CreatureAI * | GetAI (Creature *) const |
virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
Public Member Functions inherited from ScriptObject | |
virtual bool | IsDatabaseBound () const |
virtual bool | isAfterLoadScript () const |
virtual void | checkValidity () |
const std::string & | GetName () const |
uint16 | GetTotalAvailableHooks () |
Public Member Functions inherited from UpdatableScript< Creature > | |
virtual void | OnUpdate (Creature *, uint32) |
Additional Inherited Members | |
Protected Member Functions inherited from CreatureScript | |
CreatureScript (const char *name) | |
Protected Member Functions inherited from ScriptObject | |
ScriptObject (const char *name, uint16 totalAvailableHooks=0) | |
virtual | ~ScriptObject ()=default |
Protected Member Functions inherited from UpdatableScript< Creature > | |
UpdatableScript ()=default | |
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inline |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
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inlineoverridevirtual |
Reimplemented from CreatureScript.
References Creature::AI(), Object::GetGUID(), Unit::GetMotionMaster(), Quest::GetQuestId(), MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, QUEST_A_FINE_MESS, UnitAI::SetGUID(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.