AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_ahnkahet.cpp File Reference
#include "InstanceMapScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "ahnkahet.h"

Go to the source code of this file.

Classes

class  instance_ahnkahet
 
struct  instance_ahnkahet::instance_ahnkahet_InstanceScript
 
class  spell_shadow_sickle_periodic_damage
 

Functions

void AddSC_instance_ahnkahet ()
 

Variables

ObjectData const creatureData []
 
DoorData const doorData []
 

Function Documentation

◆ AddSC_instance_ahnkahet()

void AddSC_instance_ahnkahet ( )
147{
150}
#define RegisterSpellScript(spell_script)
Definition: SpellScriptLoader.h:88
Definition: instance_ahnkahet.cpp:42
Definition: instance_ahnkahet.cpp:132

References RegisterSpellScript.

Referenced by AddNorthrendScripts().

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_AMANITAR
Definition: ahnkahet.h:44
@ NPC_HERALD_VOLAZJ
Definition: ahnkahet.h:43
@ NPC_JEDOGA_SHADOWSEEKER
Definition: ahnkahet.h:42
@ NPC_ELDER_NADOX
Definition: ahnkahet.h:40
@ NPC_PRINCE_TALDARAM
Definition: ahnkahet.h:41
@ DATA_HERALD_VOLAZJ
Definition: ahnkahet.h:30
@ DATA_JEDOGA_SHADOWSEEKER
Definition: ahnkahet.h:29
@ DATA_AMANITAR
Definition: ahnkahet.h:31
@ DATA_ELDER_NADOX
Definition: ahnkahet.h:27
@ DATA_PRINCE_TALDARAM
Definition: ahnkahet.h:28

Referenced by instance_ahnkahet::instance_ahnkahet_InstanceScript::instance_ahnkahet_InstanceScript().

◆ doorData

DoorData const doorData[]
Initial value:
=
{
{ 0, 0, DOOR_TYPE_ROOM }
}
@ GO_TELDARAM_DOOR
Definition: ahnkahet.h:56
@ DOOR_TYPE_ROOM
Definition: InstanceScript.h:67
@ DOOR_TYPE_PASSAGE
Definition: InstanceScript.h:68

Referenced by instance_ahnkahet::instance_ahnkahet_InstanceScript::instance_ahnkahet_InstanceScript().