AzerothCore 3.3.5a
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npc_frost_sphere::npc_frost_sphereAI Struct Reference
Inheritance diagram for npc_frost_sphere::npc_frost_sphereAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_frost_sphereAI (Creature *pCreature)
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 permafrostTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_frost_sphereAI()

npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI ( Creature pCreature)
inline
527 : NullCreatureAI(pCreature)
528 {
529 uint32 ID = 0;
530 if (me->GetMap())
531 switch (me->GetMap()->GetDifficulty())
532 {
534 ID = 66118;
535 break;
537 ID = 67630;
538 break;
540 ID = 68646;
541 break;
543 ID = 68647;
544 break;
545 }
546 if (ID)
547 me->ApplySpellImmune(0, IMMUNITY_ID, ID, true);
548
549 permafrostTimer = 0;
551 me->GetMotionMaster()->MoveRandom(20.0f);
552 me->SetCorpseDelay(15 * 60 * 1000);
553 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FROST_SPHERE
Definition: boss_anubarak_trial.cpp:119
@ RAID_DIFFICULTY_25MAN_HEROIC
Definition: DBCEnums.h:276
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition: DBCEnums.h:273
@ RAID_DIFFICULTY_25MAN_NORMAL
Definition: DBCEnums.h:274
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition: DBCEnums.h:275
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:70
Map * GetMap() const
Definition: Object.h:536
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13389
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Difficulty GetDifficulty() const
Definition: Map.h:441
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:242
uint32 permafrostTimer
Definition: boss_anubarak_trial.cpp:555

References Unit::ApplySpellImmune(), Unit::CastSpell(), Map::GetDifficulty(), WorldObject::GetMap(), Unit::GetMotionMaster(), IMMUNITY_ID, CreatureAI::me, MotionMaster::MoveRandom(), permafrostTimer, RAID_DIFFICULTY_10MAN_HEROIC, RAID_DIFFICULTY_10MAN_NORMAL, RAID_DIFFICULTY_25MAN_HEROIC, RAID_DIFFICULTY_25MAN_NORMAL, Creature::SetCorpseDelay(), and SPELL_FROST_SPHERE.

Member Function Documentation

◆ DamageTaken()

void npc_frost_sphere::npc_frost_sphereAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

558 {
559 if (me->GetHealth() <= damage )
560 {
561 damage = 0;
563 {
566 me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), 143.0f, 20.0f);
567 permafrostTimer = 1500;
568 }
569 }
570 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
uint32 GetHealth() const
Definition: Unit.h:1029
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:670
void MoveIdle()
Definition: MotionMaster.cpp:232

References Unit::GetHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Unit::HasUnitFlag(), CreatureAI::me, MotionMaster::MoveCharge(), MotionMaster::MoveIdle(), permafrostTimer, Unit::SetUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ SpellHit()

void npc_frost_sphere::npc_frost_sphereAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

573 {
574 if (spell->Id == SPELL_SPIKE_FAIL)
575 {
577 me->DespawnOrUnsummon(1500);
578 }
579 }
@ SPELL_SPIKE_FAIL
Definition: boss_anubarak_trial.cpp:107
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
void RemoveAllAuras()
Definition: Unit.cpp:5319

References Creature::DespawnOrUnsummon(), SpellInfo::Id, CreatureAI::me, Unit::RemoveAllAuras(), and SPELL_SPIKE_FAIL.

◆ UpdateAI()

void npc_frost_sphere::npc_frost_sphereAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

582 {
583 if (permafrostTimer)
584 {
585 if (permafrostTimer <= diff)
586 {
587 permafrostTimer = 0;
589 me->SetDisplayId(11686);
590 me->SetObjectScale(2.0f);
591 me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 142.7f, me->GetOrientation(), false);
595 me->SetCanFly(false);
596 }
597 else
598 permafrostTimer -= diff;
599 }
600 }
@ SPELL_PERMAFROST_VISUAL
Definition: boss_anubarak_trial.cpp:121
@ SPELL_PERMAFROST
Definition: boss_anubarak_trial.cpp:120
void SetObjectScale(float scale) override
Definition: Creature.cpp:3499
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition: Creature.cpp:3518
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
float GetOrientation() const
Definition: Position.h:119
void SetFacingTo(float ori)
Definition: Unit.cpp:20527
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20025
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909

References Unit::CastSpell(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, permafrostTimer, Unit::RemoveAurasDueToSpell(), Creature::SetCanFly(), Creature::SetDisplayId(), Unit::SetFacingTo(), Creature::SetObjectScale(), SPELL_FROST_SPHERE, SPELL_PERMAFROST, SPELL_PERMAFROST_VISUAL, and Unit::UpdatePosition().

Member Data Documentation

◆ permafrostTimer

uint32 npc_frost_sphere::npc_frost_sphereAI::permafrostTimer