AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI Struct Reference
Inheritance diagram for npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_harpoonfirestateAI (Creature *pCreature)
 
void Reset () override
 
uint32 GetHarpoonGunIdForThisHFS ()
 
void SetData (uint32 id, uint32 value) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
uint8 repairPoints
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_harpoonfirestateAI()

npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::npc_ulduar_harpoonfirestateAI ( Creature pCreature)
inline
739 : NullCreatureAI(pCreature)
740 {
742 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * pInstance
Definition: boss_razorscale.cpp:744

References WorldObject::GetInstanceScript(), CreatureAI::me, and pInstance.

Member Function Documentation

◆ GetData()

uint32 npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

817 {
818 switch (id)
819 {
820 case 2:
821 return (repairPoints >= REPAIR_POINTS ? 1 : 0);
822 }
823 return 0;
824 }
@ REPAIR_POINTS
Definition: boss_razorscale.cpp:138
uint8 repairPoints
Definition: boss_razorscale.cpp:745

References REPAIR_POINTS, and repairPoints.

◆ GetHarpoonGunIdForThisHFS()

uint32 npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::GetHarpoonGunIdForThisHFS ( )
inline
753 {
754 if (pInstance)
755 {
757 return GO_HARPOON_GUN_1;
759 return GO_HARPOON_GUN_2;
761 return GO_HARPOON_GUN_3;
762 else
763 return GO_HARPOON_GUN_4;
764 }
765 return 0;
766 }
@ GO_HARPOON_GUN_1
Definition: boss_razorscale.cpp:87
@ GO_HARPOON_GUN_2
Definition: boss_razorscale.cpp:88
@ GO_HARPOON_GUN_3
Definition: boss_razorscale.cpp:89
@ GO_HARPOON_GUN_4
Definition: boss_razorscale.cpp:90
@ DATA_HARPOON_FIRE_STATE_1
Definition: ulduar.h:62
@ DATA_HARPOON_FIRE_STATE_2
Definition: ulduar.h:63
@ DATA_HARPOON_FIRE_STATE_3
Definition: ulduar.h:64
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References DATA_HARPOON_FIRE_STATE_1, DATA_HARPOON_FIRE_STATE_2, DATA_HARPOON_FIRE_STATE_3, Object::GetGUID(), InstanceScript::GetGuidData(), GO_HARPOON_GUN_1, GO_HARPOON_GUN_2, GO_HARPOON_GUN_3, GO_HARPOON_GUN_4, CreatureAI::me, and pInstance.

Referenced by SetData().

◆ Reset()

void npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

748 {
749 repairPoints = 0;
750 }

References repairPoints.

Referenced by SetData().

◆ SetData()

void npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

769 {
770 switch (id)
771 {
772 case 1: // cleanup at the start of the fight
773 if (pInstance)
774 {
776 if (GameObject* wh = me->FindNearestGameObject(h_entry, 5.0f))
777 {
778 wh->SetRespawnTime(0);
779 wh->Delete();
780 }
782 if (bh->GetPhaseMask() != 1)
783 bh->SetPhaseMask(1, true);
784 }
785 Reset();
786 break;
787 case 2: // repairing
789 {
791 {
793 bh->SetPhaseMask(2, true);
794 if (GameObject* wh = me->SummonGameObject(GetHarpoonGunIdForThisHFS(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 3 * M_PI / 2, 0.0f, 0.0f, 0.0f, 0.0f, 0))
795 {
796 me->RemoveGameObject(wh, false);
798 cr->AI()->Talk(EMOTE_HARPOON);
799 }
800 }
801 }
802 break;
803 case 3: // shoot
804 if (pInstance)
805 {
807 if (!razorscale)
808 return;
809 if (!razorscale->HasAura(value))
810 me->CastSpell(razorscale, SPELL_LAUNCH_CHAIN, true);
811 }
812 break;
813 }
814 }
std::uint32_t uint32
Definition: Define.h:107
@ GO_BROKEN_HARPOON
Definition: boss_razorscale.cpp:91
@ SPELL_LAUNCH_CHAIN
Definition: boss_razorscale.cpp:49
@ NPC_RAZORSCALE_CONTROLLER
Definition: boss_razorscale.cpp:81
@ EMOTE_HARPOON
Definition: boss_razorscale.cpp:132
@ TYPE_RAZORSCALE
Definition: ulduar.h:34
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
Definition: GameObject.h:120
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2466
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2380
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6197
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
uint32 GetHarpoonGunIdForThisHFS()
Definition: boss_razorscale.cpp:752
void Reset() override
Definition: boss_razorscale.cpp:747

References Unit::CastSpell(), EMOTE_HARPOON, WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), GetHarpoonGunIdForThisHFS(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_BROKEN_HARPOON, Unit::HasAura(), CreatureAI::me, NPC_RAZORSCALE_CONTROLLER, pInstance, Unit::RemoveGameObject(), REPAIR_POINTS, repairPoints, Reset(), SPELL_LAUNCH_CHAIN, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TEMPSUMMON_TIMED_DESPAWN, and TYPE_RAZORSCALE.

Member Data Documentation

◆ pInstance

InstanceScript* npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::pInstance

◆ repairPoints

uint8 npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::repairPoints

Referenced by GetData(), Reset(), and SetData().