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boss_vaelastrasz::boss_vaelAI Struct Reference
Inheritance diagram for boss_vaelastrasz::boss_vaelAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_vaelAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void BeginSpeech (Unit *target)
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustSummoned (Creature *summoned) override
 
void sGossipSelect (Player *player, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid PlayerGUID
 
ObjectGuid m_nefariusGuid
 
bool HasYelled
 
bool _introDone
 
EventMap _eventsIntro
 
uint8 _burningAdrenalineCast
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_vaelAI()

boss_vaelastrasz::boss_vaelAI::boss_vaelAI ( Creature creature)
inline
83 {
84 Initialize();
85 }
@ DATA_VAELASTRAZ_THE_CORRUPT
Definition: blackwing_lair.h:32
Definition: ScriptedCreature.h:467
void Initialize()
Definition: boss_vaelastrasz.cpp:87

References Initialize().

Member Function Documentation

◆ BeginSpeech()

void boss_vaelastrasz::boss_vaelAI::BeginSpeech ( Unit target)
inline
134 {
135 PlayerGUID = target->GetGUID();
138 }
@ EVENT_SPEECH_1
Definition: boss_vaelastrasz.cpp:61
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:280
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:727
ObjectGuid PlayerGUID
Definition: boss_vaelastrasz.cpp:284
EventMap _eventsIntro
Definition: boss_vaelastrasz.cpp:288

References _eventsIntro, EVENT_SPEECH_1, Object::GetGUID(), ScriptedAI::me, PlayerGUID, Unit::RemoveNpcFlag(), EventMap::ScheduleEvent(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by sGossipSelect().

◆ Initialize()

void boss_vaelastrasz::boss_vaelAI::Initialize ( )
inline
88 {
90 HasYelled = false;
91 _introDone = false;
97 }
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: UnitDefines.h:295
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void Clear()
Definition: ObjectGuid.h:138
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:726
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
bool HasYelled
Definition: boss_vaelastrasz.cpp:286
bool _introDone
Definition: boss_vaelastrasz.cpp:287
uint8 _burningAdrenalineCast
Definition: boss_vaelastrasz.cpp:289

References _burningAdrenalineCast, _introDone, ObjectGuid::Clear(), FACTION_FRIENDLY, HasYelled, ScriptedAI::me, PlayerGUID, Unit::RemoveUnitFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by boss_vaelAI(), and Reset().

◆ JustEngagedWith()

void boss_vaelastrasz::boss_vaelAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

119 {
121
123 // now drop damage requirement to be able to take loot
125
126 events.ScheduleEvent(EVENT_CLEAVE, 10s);
127 events.ScheduleEvent(EVENT_FLAME_BREATH, 15s);
128 events.ScheduleEvent(EVENT_FIRE_NOVA, 5s);
129 events.ScheduleEvent(EVENT_TAIL_SWEEP, 11s);
130 events.ScheduleEvent(EVENT_BURNING_ADRENALINE, 15s);
131 }
events
Definition: boss_sartura.cpp:43
@ SPELL_ESSENCE_OF_THE_RED
Definition: boss_vaelastrasz.cpp:46
@ EVENT_FLAME_BREATH
Definition: boss_vaelastrasz.cpp:68
@ EVENT_TAIL_SWEEP
Definition: boss_vaelastrasz.cpp:70
@ EVENT_FIRE_NOVA
Definition: boss_vaelastrasz.cpp:69
@ EVENT_CLEAVE
Definition: boss_vaelastrasz.cpp:71
@ EVENT_BURNING_ADRENALINE
Definition: boss_vaelastrasz.cpp:72
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void ResetPlayerDamageReq()
Definition: Creature.cpp:3817

References UnitAI::DoCastAOE(), EVENT_BURNING_ADRENALINE, EVENT_CLEAVE, EVENT_FIRE_NOVA, EVENT_FLAME_BREATH, EVENT_TAIL_SWEEP, BossAI::JustEngagedWith(), ScriptedAI::me, Creature::ResetPlayerDamageReq(), and SPELL_ESSENCE_OF_THE_RED.

◆ JustSummoned()

void boss_vaelastrasz::boss_vaelAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from BossAI.

265 {
266 if (summoned->GetEntry() == NPC_VICTOR_NEFARIUS)
267 {
268 // Set not selectable, so players won't interact with it
270 m_nefariusGuid = summoned->GetGUID();
271 }
272 }
@ NPC_VICTOR_NEFARIUS
Definition: blackwing_lair.h:67
uint32 GetEntry() const
Definition: Object.h:115
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
ObjectGuid m_nefariusGuid
Definition: boss_vaelastrasz.cpp:285

References Object::GetEntry(), Object::GetGUID(), m_nefariusGuid, NPC_VICTOR_NEFARIUS, Unit::SetUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ KilledUnit()

void boss_vaelastrasz::boss_vaelAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141 {
142 if (rand32() % 5)
143 return;
144
145 Talk(SAY_KILLTARGET, victim);
146 }
uint32 rand32()
Definition: Random.cpp:72
Talk
Definition: hyjal.cpp:82
@ SAY_KILLTARGET
Definition: boss_vaelastrasz.cpp:36

References rand32(), and SAY_KILLTARGET.

◆ Reset()

void boss_vaelastrasz::boss_vaelAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

100 {
101 _Reset();
103
104 if (!_introDone)
105 {
108 Initialize();
110 }
111 else
112 {
113 HasYelled = false;
115 }
116 }
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_STAND_STATE_DEAD
Definition: UnitDefines.h:39
void Reset()
Definition: EventMap.cpp:21
void _Reset()
Definition: ScriptedCreature.cpp:624
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1042
void SetStandState(uint8 state)
Definition: Unit.cpp:16726

References _burningAdrenalineCast, _eventsIntro, _introDone, BossAI::_Reset(), Unit::CountPctFromMaxHealth(), HasYelled, Initialize(), ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetHealth(), Creature::SetReactState(), Unit::SetStandState(), and UNIT_STAND_STATE_DEAD.

◆ sGossipSelect()

void boss_vaelastrasz::boss_vaelAI::sGossipSelect ( Player player,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

275 {
276 if (sender == GOSSIP_ID && action == 0)
277 {
278 CloseGossipMenuFor(player);
279 BeginSpeech(player);
280 }
281 }
@ GOSSIP_ID
Definition: boss_vaelastrasz.cpp:41
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
void BeginSpeech(Unit *target)
Definition: boss_vaelastrasz.cpp:133

References BeginSpeech(), CloseGossipMenuFor(), and GOSSIP_ID.

◆ UpdateAI()

void boss_vaelastrasz::boss_vaelAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

149 {
150 events.Update(diff);
151 _eventsIntro.Update(diff);
152
153 // Speech
154 if (!_introDone)
155 {
156 while (uint32 eventId = _eventsIntro.ExecuteEvent())
157 {
158 switch (eventId)
159 {
160 case EVENT_SPEECH_1:
165 break;
166 case EVENT_SPEECH_2:
167 if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
168 {
170 nefarius->Yell(SAY_NEFARIAN_VAEL_INTRO);
171 nefarius->SetStandState(UNIT_STAND_STATE_STAND);
172 }
174 break;
175 case EVENT_SPEECH_3:
176 if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
177 nefarius->CastSpell(me, SPELL_RED_LIGHTNING, TRIGGERED_NONE);
179 break;
180 case EVENT_SPEECH_4:
184 break;
185 case EVENT_SPEECH_5:
189 break;
190 case EVENT_SPEECH_6:
195 break;
196 case EVENT_SPEECH_7:
201 _introDone = true;
202 break;
203 }
204 }
205 }
206
208 return;
209
210 while (uint32 eventId = events.ExecuteEvent())
211 {
212 switch (eventId)
213 {
214 case EVENT_CLEAVE:
215 events.ScheduleEvent(EVENT_CLEAVE, 15s);
217 break;
220 events.ScheduleEvent(EVENT_FLAME_BREATH, 8s, 14s);
221 break;
222 case EVENT_FIRE_NOVA:
224 events.ScheduleEvent(EVENT_FIRE_NOVA, 3s, 5s);
225 break;
226 case EVENT_TAIL_SWEEP:
228 events.ScheduleEvent(EVENT_TAIL_SWEEP, 15s);
229 break;
231 {
232 if (_burningAdrenalineCast < 2) // It's better to use TaskScheduler for this, but zzz
233 {
234 //selects a random target that isn't the current victim and is a mana user (selects mana users) but not pets
235 //it also ignores targets who have the aura. We don't want to place the debuff on the same target twice.
236 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* u) { return u && !u->IsPet() && u->getPowerType() == POWER_MANA && !u->HasAura(SPELL_BURNING_ADRENALINE) && u != me->GetVictim(); }))
237 {
238 me->CastSpell(target, SPELL_BURNING_ADRENALINE, true);
239 }
240
242 }
243 else
244 {
247 }
248 events.ScheduleEvent(EVENT_BURNING_ADRENALINE, 15s);
249 break;
250 }
251 }
252 }
253
254 // Yell if hp lower than 15%
255 if (HealthBelowPct(15) && !HasYelled)
256 {
258 HasYelled = true;
259 }
260
262 }
std::uint32_t uint32
Definition: Define.h:107
@ SAY_NEFARIAN_VAEL_INTRO
Definition: blackwing_lair.h:115
@ SAY_LINE2
Definition: boss_vaelastrasz.cpp:33
@ SAY_LINE3
Definition: boss_vaelastrasz.cpp:34
@ SAY_LINE1
Definition: boss_vaelastrasz.cpp:32
@ SAY_HALFLIFE
Definition: boss_vaelastrasz.cpp:35
@ SPELL_CLEAVE
Definition: boss_vaelastrasz.cpp:50
@ SPELL_BURNING_ADRENALINE
Definition: boss_vaelastrasz.cpp:54
@ SPELL_FLAME_BREATH
Definition: boss_vaelastrasz.cpp:47
@ SPELL_FIRE_NOVA
Definition: boss_vaelastrasz.cpp:48
@ SPELL_NEFARIUS_CORRUPTION
Definition: boss_vaelastrasz.cpp:51
@ SPELL_RED_LIGHTNING
Definition: boss_vaelastrasz.cpp:52
@ SPELL_TAIL_SWEEP
Definition: boss_vaelastrasz.cpp:49
constexpr float aNefariusSpawnLoc[4]
Definition: boss_vaelastrasz.cpp:28
@ EVENT_SPEECH_2
Definition: boss_vaelastrasz.cpp:62
@ EVENT_SPEECH_5
Definition: boss_vaelastrasz.cpp:65
@ EVENT_SPEECH_3
Definition: boss_vaelastrasz.cpp:63
@ EVENT_SPEECH_6
Definition: boss_vaelastrasz.cpp:66
@ EVENT_SPEECH_7
Definition: boss_vaelastrasz.cpp:67
@ EVENT_SPEECH_4
Definition: boss_vaelastrasz.cpp:64
@ EMOTE_ONESHOT_TALK
Definition: SharedDefines.h:1895
@ POWER_MANA
Definition: SharedDefines.h:269
@ FACTION_DRAGONFLIGHT_BLACK
Definition: SharedDefines.h:210
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition: SpellDefines.h:141
@ TRIGGERED_NONE
Definition: SpellDefines.h:133
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
Definition: Creature.h:43
Map * GetMap() const
Definition: Object.h:536
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Definition: Unit.h:630
bool IsPet() const
Definition: Unit.h:754
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
Powers getPowerType() const
Definition: Unit.h:1052
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317

References _burningAdrenalineCast, _eventsIntro, _introDone, aNefariusSpawnLoc, ScriptedAI::AttackStart(), Unit::CastSpell(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_TALK, EVENT_BURNING_ADRENALINE, EVENT_CLEAVE, EVENT_FIRE_NOVA, EVENT_FLAME_BREATH, EVENT_SPEECH_1, EVENT_SPEECH_2, EVENT_SPEECH_3, EVENT_SPEECH_4, EVENT_SPEECH_5, EVENT_SPEECH_6, EVENT_SPEECH_7, EVENT_TAIL_SWEEP, EventMap::ExecuteEvent(), FACTION_DRAGONFLIGHT_BLACK, Map::GetCreature(), WorldObject::GetMap(), Unit::getPowerType(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::HasUnitState(), HasYelled, ScriptedAI::HealthBelowPct(), Unit::IsPet(), m_nefariusGuid, ScriptedAI::me, NPC_VICTOR_NEFARIUS, PlayerGUID, POWER_MANA, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), SAY_HALFLIFE, SAY_LINE1, SAY_LINE2, SAY_LINE3, SAY_NEFARIAN_VAEL_INTRO, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SetFaction(), Creature::SetReactState(), Unit::SetStandState(), Unit::SetUnitFlag(), SPELL_BURNING_ADRENALINE, SPELL_CLEAVE, SPELL_FIRE_NOVA, SPELL_FLAME_BREATH, SPELL_NEFARIUS_CORRUPTION, SPELL_RED_LIGHTNING, SPELL_TAIL_SWEEP, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, TRIGGERED_CAST_DIRECTLY, TRIGGERED_NONE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _burningAdrenalineCast

uint8 boss_vaelastrasz::boss_vaelAI::_burningAdrenalineCast
private

Referenced by Initialize(), Reset(), and UpdateAI().

◆ _eventsIntro

EventMap boss_vaelastrasz::boss_vaelAI::_eventsIntro
private

Referenced by BeginSpeech(), Reset(), and UpdateAI().

◆ _introDone

bool boss_vaelastrasz::boss_vaelAI::_introDone
private

Referenced by Initialize(), Reset(), and UpdateAI().

◆ HasYelled

bool boss_vaelastrasz::boss_vaelAI::HasYelled
private

Referenced by Initialize(), Reset(), and UpdateAI().

◆ m_nefariusGuid

ObjectGuid boss_vaelastrasz::boss_vaelAI::m_nefariusGuid
private

Referenced by JustSummoned(), and UpdateAI().

◆ PlayerGUID

ObjectGuid boss_vaelastrasz::boss_vaelAI::PlayerGUID
private

Referenced by BeginSpeech(), Initialize(), and UpdateAI().