AzerothCore 3.3.5a
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boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI Struct Reference
Inheritance diagram for boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_gauntlet_npcsAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _isCaster
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_gauntlet_npcsAI()

boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::boss_thorim_gauntlet_npcsAI ( Creature pCreature)
inline
1250: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ JustEngagedWith()

void boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1262 {
1264 {
1265 events.ScheduleEvent(EVENT_IR_GUARD_IMPALE, 12s);
1266 events.ScheduleEvent(EVENT_IR_GUARD_WHIRL, 5s);
1267 }
1268 else if (me->GetEntry() == NPC_DARK_RUNE_ACOLYTE_I)
1269 {
1270 events.ScheduleEvent(EVENT_DR_ACOLYTE_GH, 10s);
1271 events.ScheduleEvent(EVENT_DR_ACOLYTE_HS, 5s);
1272 events.ScheduleEvent(EVENT_DR_ACOLYTE_R, 7s);
1273 }
1274 else if (me->GetEntry() == NPC_IRON_HONOR_GUARD)
1275 {
1276 events.ScheduleEvent(EVENT_IH_GUARD_CLEAVE, 6s);
1277 events.ScheduleEvent(EVENT_IH_GUARD_HAMSTRING, 9s);
1278 events.ScheduleEvent(EVENT_IH_GUARD_SHIELD_SMASH, 15s);
1279
1280 if (Creature* runeGiant = me->FindNearestCreature(NPC_ANCIENT_RUNE_GIANT, 200.0f))
1281 runeGiant->AI()->DoAction(ACTION_IRON_HONOR_DIED);
1282 }
1283
1284 me->CallForHelp(25);
1285 }
events
Definition: boss_sartura.cpp:43
@ EVENT_DR_ACOLYTE_GH
Definition: boss_thorim.cpp:202
@ EVENT_IR_GUARD_IMPALE
Definition: boss_thorim.cpp:216
@ EVENT_IH_GUARD_CLEAVE
Definition: boss_thorim.cpp:230
@ EVENT_DR_ACOLYTE_HS
Definition: boss_thorim.cpp:203
@ EVENT_IR_GUARD_WHIRL
Definition: boss_thorim.cpp:217
@ EVENT_DR_ACOLYTE_R
Definition: boss_thorim.cpp:204
@ EVENT_IH_GUARD_HAMSTRING
Definition: boss_thorim.cpp:231
@ EVENT_IH_GUARD_SHIELD_SMASH
Definition: boss_thorim.cpp:232
@ ACTION_IRON_HONOR_DIED
Definition: boss_thorim.cpp:314
@ NPC_IRON_RING_GUARD
Definition: boss_thorim.cpp:168
@ NPC_DARK_RUNE_ACOLYTE_I
Definition: boss_thorim.cpp:154
@ NPC_ANCIENT_RUNE_GIANT
Definition: boss_thorim.cpp:170
@ NPC_IRON_HONOR_GUARD
Definition: boss_thorim.cpp:172
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2469
uint32 GetEntry() const
Definition: Object.h:115
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457

References ACTION_IRON_HONOR_DIED, Creature::CallForHelp(), EVENT_DR_ACOLYTE_GH, EVENT_DR_ACOLYTE_HS, EVENT_DR_ACOLYTE_R, EVENT_IH_GUARD_CLEAVE, EVENT_IH_GUARD_HAMSTRING, EVENT_IH_GUARD_SHIELD_SMASH, EVENT_IR_GUARD_IMPALE, EVENT_IR_GUARD_WHIRL, WorldObject::FindNearestCreature(), Object::GetEntry(), ScriptedAI::me, NPC_ANCIENT_RUNE_GIANT, NPC_DARK_RUNE_ACOLYTE_I, NPC_IRON_HONOR_GUARD, and NPC_IRON_RING_GUARD.

◆ Reset()

void boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1256 {
1257 events.Reset();
1259 }
@ NPC_DARK_RUNE_ACOLYTE_G
Definition: boss_thorim.cpp:171
bool _isCaster
Definition: boss_thorim.cpp:1253

References _isCaster, Object::GetEntry(), ScriptedAI::me, and NPC_DARK_RUNE_ACOLYTE_G.

◆ UpdateAI()

void boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1288 {
1289 if (!UpdateVictim())
1290 return;
1291
1292 events.Update(diff);
1294 return;
1295
1296 switch (events.ExecuteEvent())
1297 {
1299 me->CastSpell(me->GetVictim(), SPELL_IMPALE, false);
1300 events.Repeat(12s);
1301 break;
1304 events.Repeat(5s);
1305 break;
1307 if (HealthBelowPct(60))
1309 else if (Unit* target = DoSelectLowestHpFriendly(60.0f, 20))
1310 me->CastSpell(target, SPELL_GREATER_HEAL, false);
1311 events.Repeat(10s);
1312 break;
1314 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1315 me->CastSpell(target, SPELL_HOLY_SMITE, false);
1316 events.Repeat(1600ms);
1317 break;
1318 case EVENT_DR_ACOLYTE_R:
1319 if (HealthBelowPct(75) && !me->HasAura(SPELL_RENEW))
1321 else if (Unit* target = DoSelectLowestHpFriendly(60.0f, 10))
1322 me->CastSpell(target, SPELL_RENEW, false);
1323 events.Repeat(7s);
1324 break;
1326 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
1327 events.Repeat(6s);
1328 break;
1331 events.Repeat(9s);
1332 break;
1335 events.Repeat(15s);
1336 break;
1337 }
1338
1339 if (!_isCaster || (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA) < 10))
1341 }
#define SPELL_GREATER_HEAL
Definition: boss_thorim.cpp:137
#define SPELL_IMPALE
Definition: boss_thorim.cpp:142
#define SPELL_RENEW
Definition: boss_thorim.cpp:139
#define SPELL_SHIELD_SMASH
Definition: boss_thorim.cpp:145
#define SPELL_HOLY_SMITE
Definition: boss_thorim.cpp:138
@ SPELL_HAMSTRING
Definition: boss_thorim.cpp:93
@ SPELL_CLEAVE
Definition: boss_thorim.cpp:92
@ SPELL_WHIRLING_TRIP
Definition: boss_thorim.cpp:87
@ POWER_MANA
Definition: SharedDefines.h:269
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:489
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
Definition: Unit.h:630
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1057
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
uint32 GetPower(Powers power) const
Definition: Unit.h:1056

References _isCaster, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_DR_ACOLYTE_GH, EVENT_DR_ACOLYTE_HS, EVENT_DR_ACOLYTE_R, EVENT_IH_GUARD_CLEAVE, EVENT_IH_GUARD_HAMSTRING, EVENT_IH_GUARD_SHIELD_SMASH, EVENT_IR_GUARD_IMPALE, EVENT_IR_GUARD_WHIRL, Unit::GetMaxPower(), Unit::GetPower(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, POWER_MANA, UnitAI::SelectTarget(), SPELL_CLEAVE, SPELL_GREATER_HEAL, SPELL_HAMSTRING, SPELL_HOLY_SMITE, SPELL_IMPALE, SPELL_RENEW, SPELL_SHIELD_SMASH, SPELL_WHIRLING_TRIP, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _isCaster

bool boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::_isCaster

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::events