AzerothCore 3.3.5a
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boss_priestess_delrissa Struct Reference
Inheritance diagram for boss_priestess_delrissa:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_priestess_delrissa (Creature *creature)
 
void Reset () override
 
void InitializeAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *, Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
SummonList summons
 
uint8 PlayersKilled
 
uint8 HelpersKilled
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_priestess_delrissa()

boss_priestess_delrissa::boss_priestess_delrissa ( Creature creature)
inline
82 : ScriptedAI(creature), summons(me)
83 {
84 instance = creature->GetInstanceScript();
85 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:87
SummonList summons
Definition: boss_priestess_delrissa.cpp:89

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ InitializeAI()

void boss_priestess_delrissa::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

105 {
107 std::list<uint32> helpersList;
108 for (uint8 i = 0; i < MAX_HELPERS_COUNT; ++i)
109 helpersList.push_back(helpersEntries[i]);
111
112 uint8 j = 0;
113 for (std::list<uint32>::const_iterator itr = helpersList.begin(); itr != helpersList.end(); ++itr, ++j)
115 }
std::uint8_t uint8
Definition: Define.h:109
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
@ MAX_HELPERS_COUNT
Definition: boss_priestess_delrissa.cpp:46
@ MAX_ACTIVE_HELPERS
Definition: boss_priestess_delrissa.cpp:45
const Position helpersLocations[MAX_ACTIVE_HELPERS]
Definition: boss_priestess_delrissa.cpp:49
const uint32 helpersEntries[MAX_HELPERS_COUNT]
Definition: boss_priestess_delrissa.cpp:57
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:79
virtual void InitializeAI()
Definition: UnitAI.h:204
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References helpersEntries, helpersLocations, UnitAI::InitializeAI(), MAX_ACTIVE_HELPERS, MAX_HELPERS_COUNT, ScriptedAI::me, Acore::Containers::RandomResize(), WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.

◆ JustDied()

void boss_priestess_delrissa::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

166 {
168
171 }
@ DONE
Definition: InstanceScript.h:60
@ DATA_DELRISSA
Definition: magisters_terrace.h:30
@ SAY_DEATH
Definition: boss_priestess_delrissa.cpp:27
Talk
Definition: hyjal.cpp:82
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:351
uint8 HelpersKilled
Definition: boss_priestess_delrissa.cpp:92

References DATA_DELRISSA, DONE, HelpersKilled, instance, MAX_ACTIVE_HELPERS, SAY_DEATH, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_priestess_delrissa::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

141 {
145
146 events.ScheduleEvent(EVENT_SPELL_FLASH_HEAL, 15000);
147 events.ScheduleEvent(EVENT_SPELL_RENEW, 10000);
148 events.ScheduleEvent(EVENT_SPELL_PW_SHIELD, 2000);
149 events.ScheduleEvent(EVENT_SPELL_SW_PAIN, 5000);
150 events.ScheduleEvent(EVENT_SPELL_DISPEL, 7500);
151 events.ScheduleEvent(EVENT_CHECK_DIST, 5000);
152 if (IsHeroic())
153 events.ScheduleEvent(EVENT_SPELL_IMMUNITY, 4000);
154 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SAY_AGGRO
Definition: boss_priestess_delrissa.cpp:24
@ EVENT_SPELL_SW_PAIN
Definition: boss_priestess_delrissa.cpp:74
@ EVENT_SPELL_IMMUNITY
Definition: boss_priestess_delrissa.cpp:77
@ EVENT_SPELL_PW_SHIELD
Definition: boss_priestess_delrissa.cpp:73
@ EVENT_SPELL_DISPEL
Definition: boss_priestess_delrissa.cpp:75
@ EVENT_CHECK_DIST
Definition: boss_priestess_delrissa.cpp:76
@ EVENT_SPELL_FLASH_HEAL
Definition: boss_priestess_delrissa.cpp:71
@ EVENT_SPELL_RENEW
Definition: boss_priestess_delrissa.cpp:72
events
Definition: boss_sartura.cpp:43
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:40
bool IsHeroic() const
Definition: ScriptedCreature.h:379

References DATA_DELRISSA, SummonList::DoZoneInCombat(), EVENT_CHECK_DIST, EVENT_SPELL_DISPEL, EVENT_SPELL_FLASH_HEAL, EVENT_SPELL_IMMUNITY, EVENT_SPELL_PW_SHIELD, EVENT_SPELL_RENEW, EVENT_SPELL_SW_PAIN, IN_PROGRESS, instance, ScriptedAI::IsHeroic(), SAY_AGGRO, InstanceScript::SetBossState(), and summons.

◆ JustSummoned()

void boss_priestess_delrissa::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

118 {
119 summons.Summon(summon);
120 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_priestess_delrissa::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

157 {
158 if (!victim->IsPlayer())
159 return;
160
163 }
bool IsPlayer() const
Definition: Object.h:197
uint8 PlayersKilled
Definition: boss_priestess_delrissa.cpp:91

References Object::IsPlayer(), PlayersKilled, and SAY_DEATH.

◆ Reset()

void boss_priestess_delrissa::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

95 {
100
101 me->SetLootMode(0);
102 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ SAY_PLAYER_KILLED
Definition: boss_priestess_delrissa.cpp:26
@ SAY_HELPER_DIED
Definition: boss_priestess_delrissa.cpp:25
void Respawn()
Definition: ScriptedCreature.cpp:118
void SetLootMode(uint16 lootMode)
Definition: Creature.h:243

References DATA_DELRISSA, HelpersKilled, instance, ScriptedAI::me, NOT_STARTED, PlayersKilled, SummonList::Respawn(), SAY_HELPER_DIED, SAY_PLAYER_KILLED, InstanceScript::SetBossState(), Creature::SetLootMode(), and summons.

◆ SummonedCreatureDies()

void boss_priestess_delrissa::SummonedCreatureDies ( Creature ,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

123 {
125 {
127 me->SetLootMode(1);
129 }
131 {
132 me->loot.clear();
136 }
138 }
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3121
Loot loot
Definition: Creature.h:227
Player * GetLootRecipient() const
Definition: Creature.cpp:1301
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:206
uint32 lootid
Definition: CreatureData.h:227
virtual void SetDynamicFlag(uint32 flag)
Definition: Object.h:120
bool IsAlive() const
Definition: Unit.h:1204
void clear()
Definition: LootMgr.h:343
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition: LootMgr.cpp:564

References Loot::clear(), DATA_DELRISSA, DONE, Loot::FillLoot(), Creature::GetCreatureTemplate(), Creature::GetLootRecipient(), HelpersKilled, instance, Unit::IsAlive(), Creature::loot, CreatureTemplate::lootid, LootTemplates_Creature, MAX_ACTIVE_HELPERS, ScriptedAI::me, SAY_PLAYER_KILLED, InstanceScript::SetBossState(), Object::SetDynamicFlag(), Creature::SetLootMode(), and UNIT_DYNFLAG_LOOTABLE.

◆ UpdateAI()

void boss_priestess_delrissa::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

174 {
175 if (!UpdateVictim())
176 return;
177
178 events.Update(diff);
180 return;
181
182 switch (events.ExecuteEvent())
183 {
184 case EVENT_CHECK_DIST:
185 if (me->GetDistance(me->GetHomePosition()) > 75.0f)
186 {
188 return;
189 }
190 events.ScheduleEvent(EVENT_CHECK_DIST, 5000);
191 break;
193 if (Unit* target = DoSelectLowestHpFriendly(40.0f, 1000))
194 me->CastSpell(target, SPELL_FLASH_HEAL, false);
195 events.ScheduleEvent(EVENT_SPELL_FLASH_HEAL, 15000);
196 break;
198 if (Unit* target = DoSelectLowestHpFriendly(40.0f, 1000))
200 events.ScheduleEvent(EVENT_SPELL_RENEW, 7000);
201 break;
203 {
207 events.ScheduleEvent(EVENT_SPELL_PW_SHIELD, 10000);
208 break;
209 }
211 {
212 Unit* target = nullptr;
213 switch (urand(0, 2))
214 {
215 case 0:
216 target = SelectTarget(SelectTargetMethod::Random, 0, 30, true);
217 break;
218 case 1:
219 target = me;
220 break;
221 case 2:
223 break;
224 }
225
226 if (target)
227 me->CastSpell(target, SPELL_DISPEL_MAGIC, false);
228 events.ScheduleEvent(EVENT_SPELL_DISPEL, 12000);
229 break;
230 }
233 {
235 events.ScheduleEvent(EVENT_SPELL_IMMUNITY, 60000);
236 }
237 else
238 events.ScheduleEvent(EVENT_SPELL_IMMUNITY, 1000);
239 break;
241 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f))
243 events.ScheduleEvent(EVENT_SPELL_SW_PAIN, 10000);
244 break;
245 }
246
248 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_LOST_CONTROL
Definition: UnitDefines.h:191
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SPELL_FLASH_HEAL
Definition: boss_priestess_delrissa.cpp:34
@ SPELL_SHADOW_WORD_PAIN_N
Definition: boss_priestess_delrissa.cpp:35
@ SPELL_RENEW_N
Definition: boss_priestess_delrissa.cpp:39
@ SPELL_MEDALION_OF_IMMUNITY
Definition: boss_priestess_delrissa.cpp:32
@ SPELL_DISPEL_MAGIC
Definition: boss_priestess_delrissa.cpp:33
@ SPELL_RENEW_H
Definition: boss_priestess_delrissa.cpp:40
@ SPELL_POWER_WORD_SHIELD_H
Definition: boss_priestess_delrissa.cpp:38
@ SPELL_POWER_WORD_SHIELD_N
Definition: boss_priestess_delrissa.cpp:37
@ SPELL_SHADOW_WORD_PAIN_H
Definition: boss_priestess_delrissa.cpp:36
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:94
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:480
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
Definition: ScriptedCreature.cpp:499
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:339
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References Unit::CastSpell(), ScriptedAI::DoFindFriendlyMissingBuff(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoSelectLowestHpFriendly(), ScriptedAI::DUNGEON_MODE(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_CHECK_DIST, EVENT_SPELL_DISPEL, EVENT_SPELL_FLASH_HEAL, EVENT_SPELL_IMMUNITY, EVENT_SPELL_PW_SHIELD, EVENT_SPELL_RENEW, EVENT_SPELL_SW_PAIN, ObjectAccessor::GetCreature(), WorldObject::GetDistance(), Creature::GetHomePosition(), Unit::HasUnitState(), ScriptedAI::me, Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), SPELL_DISPEL_MAGIC, SPELL_FLASH_HEAL, SPELL_MEDALION_OF_IMMUNITY, SPELL_POWER_WORD_SHIELD_H, SPELL_POWER_WORD_SHIELD_N, SPELL_RENEW_H, SPELL_RENEW_N, SPELL_SHADOW_WORD_PAIN_H, SPELL_SHADOW_WORD_PAIN_N, summons, UNIT_STATE_CASTING, UNIT_STATE_LOST_CONTROL, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_priestess_delrissa::events

◆ HelpersKilled

uint8 boss_priestess_delrissa::HelpersKilled

◆ instance

InstanceScript* boss_priestess_delrissa::instance

◆ PlayersKilled

uint8 boss_priestess_delrissa::PlayersKilled

Referenced by KilledUnit(), and Reset().

◆ summons

SummonList boss_priestess_delrissa::summons