AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_rog_vanish Class Reference
Inheritance diagram for spell_rog_vanish:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_rog_vanish)
 
bool Validate (SpellInfo const *) override
 
void HandleEffect (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleEffect()

void spell_rog_vanish::HandleEffect ( SpellEffIndex  )
inlineprivate
730 {
731 if (GetCaster())
732 {
734
735 if (!GetCaster()->HasAura(SPELL_STEALTH))
736 {
737 // Remove stealth cooldown if needed.
738 if (GetCaster()->IsPlayer() && GetCaster()->HasSpellCooldown(SPELL_STEALTH))
740
742 }
743
744 if (GetCaster()->HasAura(SPELL_CLEAN_ESCAPE_AURA))
746 }
747 }
@ SPELL_AURA_MOD_STALKED
Definition: SpellAuraDefines.h:131
@ SPELL_CLEAN_ESCAPE_HEAL
Definition: spell_rogue.cpp:686
@ SPELL_CLEAN_ESCAPE_AURA
Definition: spell_rogue.cpp:685
@ SPELL_STEALTH
Definition: spell_rogue.cpp:683
Player * ToPlayer()
Definition: Object.h:198
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition: Player.cpp:3503
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5081
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::CastSpell(), SpellScript::GetCaster(), Unit::RemoveAurasByType(), Player::RemoveSpellCooldown(), SPELL_AURA_MOD_STALKED, SPELL_CLEAN_ESCAPE_AURA, SPELL_CLEAN_ESCAPE_HEAL, SPELL_STEALTH, and Object::ToPlayer().

Referenced by Register().

◆ PrepareSpellScript()

spell_rog_vanish::PrepareSpellScript ( spell_rog_vanish  )
private

◆ Register()

void spell_rog_vanish::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

750 {
752 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_2
Definition: SharedDefines.h:33
@ SPELL_EFFECT_SANCTUARY
Definition: SharedDefines.h:857
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleEffect(SpellEffIndex)
Definition: spell_rogue.cpp:729

References EFFECT_2, HandleEffect(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SANCTUARY, and SpellEffectFn.

◆ Validate()

bool spell_rog_vanish::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

725 {
727 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_CLEAN_ESCAPE_AURA, SPELL_CLEAN_ESCAPE_HEAL, and _SpellScript::ValidateSpellInfo().