AzerothCore 3.3.5a
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boss_emalon::boss_emalonAI Struct Reference
Inheritance diagram for boss_emalon::boss_emalonAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_emalonAI (Creature *creature)
 
void ResetSummons ()
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *cr, Unit *) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_emalonAI()

boss_emalon::boss_emalonAI::boss_emalonAI ( Creature creature)
inline
75 : ScriptedAI(creature), summons(me)
76 {
78 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
SummonList summons
Definition: boss_emalon.cpp:82
InstanceScript * pInstance
Definition: boss_emalon.cpp:80

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ AttackStart()

void boss_emalon::boss_emalonAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

111 {
113 return;
114
116 }
@ SPELL_STONED_AURA
Definition: vault_of_archavon.h:54
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698

References ScriptedAI::AttackStart(), Unit::HasAura(), ScriptedAI::me, and SPELL_STONED_AURA.

◆ JustDied()

void boss_emalon::boss_emalonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

154 {
156 events.Reset();
157 if (pInstance)
159 }
events
Definition: boss_sartura.cpp:43
@ EVENT_EMALON
Definition: vault_of_archavon.h:38
@ DONE
Definition: InstanceScript.h:60
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References SummonList::DespawnAll(), DONE, EVENT_EMALON, pInstance, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_emalon::boss_emalonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

137 {
138 events.Reset();
139 if (summons.size() < 4)
140 ResetSummons();
141
143
144 events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 5s);
145 events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 40s);
146 events.ScheduleEvent(EVENT_BERSERK, 6min);
147 events.ScheduleEvent(EVENT_OVERCHARGE, 47s);
148
149 if (pInstance)
151 }
@ EVENT_CHAIN_LIGHTNING
Definition: boss_emalon.cpp:40
@ EVENT_LIGHTNING_NOVA
Definition: boss_emalon.cpp:41
@ EVENT_OVERCHARGE
Definition: boss_emalon.cpp:42
@ EVENT_BERSERK
Definition: boss_emalon.cpp:43
@ IN_PROGRESS
Definition: InstanceScript.h:58
size_type size() const
Definition: ScriptedCreature.h:78
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:40
void ResetSummons()
Definition: boss_emalon.cpp:84

References SummonList::DoZoneInCombat(), EVENT_BERSERK, EVENT_CHAIN_LIGHTNING, EVENT_EMALON, EVENT_LIGHTNING_NOVA, EVENT_OVERCHARGE, IN_PROGRESS, pInstance, ResetSummons(), ZoneScript::SetData(), SummonList::size(), and summons.

◆ JustSummoned()

void boss_emalon::boss_emalonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

119 {
120 summons.Summon(summon);
121 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void boss_emalon::boss_emalonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

92 {
93 events.Reset();
95
96 if (pInstance)
97 {
99 {
100 if (Aura* aur = me->AddAura(SPELL_STONED_AURA, me))
101 {
102 aur->SetMaxDuration(60 * MINUTE * IN_MILLISECONDS);
103 aur->SetDuration(60 * MINUTE * IN_MILLISECONDS);
104 }
105 }
107 }
108 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto MINUTE
Definition: Common.h:47
@ DATA_STONED
Definition: vault_of_archavon.h:42
@ NOT_STARTED
Definition: InstanceScript.h:57
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18863
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: SpellAuras.h:87

References Unit::AddAura(), DATA_STONED, EVENT_EMALON, ZoneScript::GetData(), IN_MILLISECONDS, ScriptedAI::me, MINUTE, NOT_STARTED, pInstance, ResetSummons(), ZoneScript::SetData(), and SPELL_STONED_AURA.

◆ ResetSummons()

void boss_emalon::boss_emalonAI::ResetSummons ( )
inline
85 {
87 for (uint8 i = 0; i < MAX_TEMPEST_MINIONS; ++i)
89 }
std::uint8_t uint8
Definition: Define.h:109
@ MAX_TEMPEST_MINIONS
Definition: boss_emalon.cpp:54
@ NPC_TEMPEST_MINION
Definition: boss_emalon.cpp:53
struct Position TempestMinions[MAX_TEMPEST_MINIONS]
Definition: boss_emalon.cpp:57
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:50
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References SummonList::DespawnAll(), MAX_TEMPEST_MINIONS, ScriptedAI::me, NPC_TEMPEST_MINION, WorldObject::SummonCreature(), summons, TempestMinions, and TEMPSUMMON_CORPSE_DESPAWN.

Referenced by JustEngagedWith(), and Reset().

◆ SpellHitTarget()

void boss_emalon::boss_emalonAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

130 {
131 // restore minions health
132 if (spellInfo->Id == SPELL_OVERCHARGE)
133 target->SetFullHealth();
134 }
@ SPELL_OVERCHARGE
Definition: boss_emalon.cpp:29
void SetFullHealth()
Definition: Unit.h:1047

References SpellInfo::Id, Unit::SetFullHealth(), and SPELL_OVERCHARGE.

◆ SummonedCreatureDies()

void boss_emalon::boss_emalonAI::SummonedCreatureDies ( Creature cr,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

124 {
125 summons.Despawn(cr);
126 events.ScheduleEvent(EVENT_SUMMON_NEXT_MINION, 4s);
127 }
@ EVENT_SUMMON_NEXT_MINION
Definition: boss_emalon.cpp:44
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References SummonList::Despawn(), EVENT_SUMMON_NEXT_MINION, and summons.

◆ UpdateAI()

void boss_emalon::boss_emalonAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

162 {
163 if (!UpdateVictim())
164 return;
165
166 events.Update(diff);
168 return;
169
170 switch (events.ExecuteEvent())
171 {
173 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
175 events.Repeat(25s);
176 break;
179 events.Repeat(40s);
180 break;
181 case EVENT_OVERCHARGE:
182 if (!summons.empty())
185 events.Repeat(40s);
186 break;
187 case EVENT_BERSERK:
188 me->CastSpell(me, SPELL_BERSERK, true);
190 break;
193 break;
194 default:
195 break;
196 }
197
199 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Talk
Definition: hyjal.cpp:82
@ EMOTE_OVERCHARGE
Definition: boss_emalon.cpp:49
@ EMOTE_BERSERK
Definition: boss_emalon.cpp:51
@ SPELL_CHAIN_LIGHTNING_25
Definition: boss_emalon.cpp:33
@ SPELL_LIGHTNING_NOVA_25
Definition: boss_emalon.cpp:35
@ SPELL_LIGHTNING_NOVA_10
Definition: boss_emalon.cpp:34
@ SPELL_CHAIN_LIGHTNING_10
Definition: boss_emalon.cpp:32
@ SPELL_BERSERK
Definition: boss_emalon.cpp:30
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool empty() const
Definition: ScriptedCreature.h:73
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
Definition: Unit.h:630
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK, EMOTE_OVERCHARGE, SummonList::empty(), EVENT_BERSERK, EVENT_CHAIN_LIGHTNING, EVENT_LIGHTNING_NOVA, EVENT_OVERCHARGE, EVENT_SUMMON_NEXT_MINION, Unit::HasUnitState(), ScriptedAI::me, NPC_TEMPEST_MINION, ScriptedAI::RAID_MODE(), UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_CHAIN_LIGHTNING_10, SPELL_CHAIN_LIGHTNING_25, SPELL_LIGHTNING_NOVA_10, SPELL_LIGHTNING_NOVA_25, SPELL_OVERCHARGE, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, TempestMinions, TEMPSUMMON_CORPSE_DESPAWN, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_emalon::boss_emalonAI::events

◆ pInstance

InstanceScript* boss_emalon::boss_emalonAI::pInstance

◆ summons

SummonList boss_emalon::boss_emalonAI::summons