322 {
324 {
330 break;
337 break;
342 return;
343 default:
344 return;
345 }
346
348 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
350
352 }
@ ACTION_RESET_EVENT
Definition: icecrown_citadel.cpp:269
@ NPC_CAPTAIN_BRANDON
Definition: icecrown_citadel.h:292
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition: icecrown_citadel.h:299
@ NPC_YMIRJAR_WARLORD
Definition: icecrown_citadel.h:303
@ NPC_CAPTAIN_RUPERT
Definition: icecrown_citadel.h:294
@ NPC_YMIRJAR_HUNTRESS
Definition: icecrown_citadel.h:302
@ NPC_CROK_SCOURGEBANE
Definition: icecrown_citadel.h:290
@ NPC_SISTER_SVALNA
Definition: icecrown_citadel.h:304
@ NPC_YMIRJAR_FROSTBINDER
Definition: icecrown_citadel.h:301
@ NPC_CAPTAIN_GRONDEL
Definition: icecrown_citadel.h:293
@ NPC_CAPTAIN_ARNATH
Definition: icecrown_citadel.h:291
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
virtual void DoAction(int32)
Definition: UnitAI.h:212
virtual void Reset()
Definition: UnitAI.h:206
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
void SetRespawnTime(uint32 respawn)
Definition: Creature.cpp:3775
uint32 GetOriginalEntry() const
Definition: Creature.h:366
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3154
CreatureData const * GetCreatureData() const
Definition: Creature.h:206
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
CreatureAI * AI() const
Definition: Creature.h:140
Definition: CreatureData.h:370