AzerothCore 3.3.5a
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npc_pilgrims_bounty_chair Struct Reference
Inheritance diagram for npc_pilgrims_bounty_chair:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_pilgrims_bounty_chair (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields ======================================= More...
 
CreatureGetPlate ()
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void DoAction (int32 param) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid plateGUID
 
uint32 timerSpawnPlate
 
uint32 timerRotateChair
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pilgrims_bounty_chair()

npc_pilgrims_bounty_chair::npc_pilgrims_bounty_chair ( Creature creature)
inline
109 : VehicleAI(creature)
110 {
112 timerSpawnPlate = 1;
115 }
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:72
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid plateGUID
Definition: pilgrims_bounty.cpp:126
uint32 timerRotateChair
Definition: pilgrims_bounty.cpp:128
uint32 timerSpawnPlate
Definition: pilgrims_bounty.cpp:127

References ObjectGuid::Clear(), CreatureAI::me, plateGUID, REACT_PASSIVE, Creature::SetReactState(), timerRotateChair, and timerSpawnPlate.

Member Function Documentation

◆ AttackStart()

void npc_pilgrims_bounty_chair::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

118{}

◆ DamageTaken()

void npc_pilgrims_bounty_chair::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

133 {
134 damage = 0;
135 }

◆ DoAction()

void npc_pilgrims_bounty_chair::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

138 {
139 switch (param)
140 {
145 if (Unit* plate = GetPlate())
146 plate->CastSpell(plate, SPELL_PLATE_TURKEY, true);
147 break;
152 if (Unit* plate = GetPlate())
153 plate->CastSpell(plate, SPELL_PLATE_STUFFING, true);
154 break;
159 if (Unit* plate = GetPlate())
160 plate->CastSpell(plate, SPELL_PLATE_PIE, true);
161 break;
166 if (Unit* plate = GetPlate())
167 plate->CastSpell(plate, SPELL_PLATE_CRANBERRY, true);
168 break;
173 if (Unit* plate = GetPlate())
174 plate->CastSpell(plate, SPELL_PLATE_SWEET_POTATO, true);
175 break;
176
177 // AURA REMOVAL
180 if (Unit* plate = GetPlate())
181 plate->RemoveAura(SPELL_PLATE_SWEET_POTATO);
182 break;
185 if (Unit* plate = GetPlate())
186 plate->RemoveAura(SPELL_PLATE_TURKEY);
187 break;
188 case SPELL_STORE_PIE:
190 if (Unit* plate = GetPlate())
191 plate->RemoveAura(SPELL_PLATE_PIE);
192 break;
195 if (Unit* plate = GetPlate())
196 plate->RemoveAura(SPELL_PLATE_STUFFING);
197 break;
200 if (Unit* plate = GetPlate())
201 plate->RemoveAura(SPELL_PLATE_CRANBERRY);
202 break;
203 }
204 }
@ SPELL_VISUAL_BOUNCE_CRANBERRY
Definition: pilgrims_bounty.cpp:51
@ SPELL_VISUAL_BOUNCE_TURKEY
Definition: pilgrims_bounty.cpp:48
@ SPELL_PLATE_PIE
Definition: pilgrims_bounty.cpp:56
@ SPELL_VISUAL_BOUNCE_SWEET_POTATO
Definition: pilgrims_bounty.cpp:52
@ SPELL_STORE_STUFFING
Definition: pilgrims_bounty.cpp:61
@ SPELL_VISUAL_THROW_STUFFING
Definition: pilgrims_bounty.cpp:43
@ SPELL_CAN_EAT_CRANBERRY
Definition: pilgrims_bounty.cpp:69
@ SPELL_STORE_CRANBERRY
Definition: pilgrims_bounty.cpp:63
@ SPELL_CAN_EAT_STUFFING
Definition: pilgrims_bounty.cpp:67
@ SPELL_PLATE_CRANBERRY
Definition: pilgrims_bounty.cpp:57
@ SPELL_VISUAL_THROW_CRANBERRY
Definition: pilgrims_bounty.cpp:45
@ SPELL_PLATE_STUFFING
Definition: pilgrims_bounty.cpp:55
@ SPELL_STORE_TURKEY
Definition: pilgrims_bounty.cpp:60
@ SPELL_PLATE_SWEET_POTATO
Definition: pilgrims_bounty.cpp:58
@ SPELL_STORE_SWEET_POTATO
Definition: pilgrims_bounty.cpp:64
@ SPELL_VISUAL_THROW_TURKEY
Definition: pilgrims_bounty.cpp:42
@ SPELL_VISUAL_THROW_SWEET_POTATO
Definition: pilgrims_bounty.cpp:46
@ SPELL_CAN_EAT_PIE
Definition: pilgrims_bounty.cpp:68
@ SPELL_PLATE_TURKEY
Definition: pilgrims_bounty.cpp:54
@ SPELL_VISUAL_BOUNCE_STUFFING
Definition: pilgrims_bounty.cpp:49
@ SPELL_VISUAL_THROW_PIE
Definition: pilgrims_bounty.cpp:44
@ SPELL_CAN_EAT_TURKEY
Definition: pilgrims_bounty.cpp:66
@ SPELL_VISUAL_BOUNCE_PIE
Definition: pilgrims_bounty.cpp:50
@ SPELL_STORE_PIE
Definition: pilgrims_bounty.cpp:62
@ SPELL_CAN_EAT_SWEET_POTATO
Definition: pilgrims_bounty.cpp:70
Definition: Unit.h:630
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Creature * GetPlate()
Definition: pilgrims_bounty.cpp:130

References Unit::CastSpell(), GetPlate(), CreatureAI::me, Unit::RemoveAura(), SPELL_CAN_EAT_CRANBERRY, SPELL_CAN_EAT_PIE, SPELL_CAN_EAT_STUFFING, SPELL_CAN_EAT_SWEET_POTATO, SPELL_CAN_EAT_TURKEY, SPELL_PLATE_CRANBERRY, SPELL_PLATE_PIE, SPELL_PLATE_STUFFING, SPELL_PLATE_SWEET_POTATO, SPELL_PLATE_TURKEY, SPELL_STORE_CRANBERRY, SPELL_STORE_PIE, SPELL_STORE_STUFFING, SPELL_STORE_SWEET_POTATO, SPELL_STORE_TURKEY, SPELL_VISUAL_BOUNCE_CRANBERRY, SPELL_VISUAL_BOUNCE_PIE, SPELL_VISUAL_BOUNCE_STUFFING, SPELL_VISUAL_BOUNCE_SWEET_POTATO, SPELL_VISUAL_BOUNCE_TURKEY, SPELL_VISUAL_THROW_CRANBERRY, SPELL_VISUAL_THROW_PIE, SPELL_VISUAL_THROW_STUFFING, SPELL_VISUAL_THROW_SWEET_POTATO, and SPELL_VISUAL_THROW_TURKEY.

◆ GetPlate()

Creature * npc_pilgrims_bounty_chair::GetPlate ( )
inline
130{ return plateGUID ? ObjectAccessor::GetCreature(*me, plateGUID) : nullptr; }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210

References ObjectAccessor::GetCreature(), CreatureAI::me, and plateGUID.

Referenced by DoAction(), and UpdateAI().

◆ MoveInLineOfSight()

void npc_pilgrims_bounty_chair::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

117{}

◆ PassengerBoarded()

void npc_pilgrims_bounty_chair::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

121 {
122 if (apply && who->IsPlayer())
123 who->ToPlayer()->SetClientControl(me, 0, true);
124 }

References Object::IsPlayer(), CreatureAI::me, Player::SetClientControl(), and Object::ToPlayer().

◆ SpellHit()

void npc_pilgrims_bounty_chair::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

216 {
217 switch (spellInfo->Id)
218 {
221 aur->ModStackAmount(-1);
222 break;
224 if (Aura* aur = me->GetAura(SPELL_STORE_TURKEY))
225 aur->ModStackAmount(-1);
226 break;
228 if (Aura* aur = me->GetAura(SPELL_STORE_PIE))
229 aur->ModStackAmount(-1);
230 break;
232 if (Aura* aur = me->GetAura(SPELL_STORE_STUFFING))
233 aur->ModStackAmount(-1);
234 break;
237 aur->ModStackAmount(-1);
238 break;
239 }
240 }
@ SPELL_FEAST_ON_PIE
Definition: pilgrims_bounty.cpp:74
@ SPELL_FEAST_ON_TURKEY
Definition: pilgrims_bounty.cpp:72
@ SPELL_FEAST_ON_STUFFING
Definition: pilgrims_bounty.cpp:73
@ SPELL_FEAST_ON_SWEET_POTATOES
Definition: pilgrims_bounty.cpp:76
@ SPELL_FEAST_ON_CRANBERRY
Definition: pilgrims_bounty.cpp:75
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5581
Definition: SpellAuras.h:87

References Unit::GetAura(), SpellInfo::Id, CreatureAI::me, SPELL_FEAST_ON_CRANBERRY, SPELL_FEAST_ON_PIE, SPELL_FEAST_ON_STUFFING, SPELL_FEAST_ON_SWEET_POTATOES, SPELL_FEAST_ON_TURKEY, SPELL_STORE_CRANBERRY, SPELL_STORE_PIE, SPELL_STORE_STUFFING, SPELL_STORE_SWEET_POTATO, and SPELL_STORE_TURKEY.

◆ SpellHitTarget()

void npc_pilgrims_bounty_chair::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

207 {
208 Unit* charm = target->GetCharm();
209 if (!charm || !charm->ToCreature())
210 return;
211
212 charm->ToCreature()->AI()->DoAction(spellInfo->Id);
213 }
virtual void DoAction(int32)
Definition: UnitAI.h:212
CreatureAI * AI() const
Definition: Creature.h:140
Creature * ToCreature()
Definition: Object.h:205
Unit * GetCharm() const
Definition: Unit.cpp:10671

References Creature::AI(), UnitAI::DoAction(), Unit::GetCharm(), SpellInfo::Id, and Object::ToCreature().

◆ UpdateAI()

void npc_pilgrims_bounty_chair::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from VehicleAI.

243 {
244 if (timerSpawnPlate)
245 {
246 timerSpawnPlate += diff;
247 if (timerSpawnPlate >= 1000)
248 {
249 if (Vehicle* table = me->GetVehicle())
250 if (Unit* plateHolder = table->GetPassenger(6))
251 {
252 SeatMap::const_iterator itr = table->GetSeatIteratorForPassenger(me);
253 if (itr == table->Seats.end())
254 return;
255
256 uint8 vehicleSeatId = itr->first;
258 if (!plate)
259 return;
260
261 plateGUID = plate->GetGUID();
262 plate->EnterVehicle(plateHolder, vehicleSeatId);
263 timerSpawnPlate = 0;
265 }
266 }
267 }
269 {
270 timerRotateChair += diff;
271 if (timerRotateChair >= 1000)
272 {
273 if (Creature* plate = GetPlate())
274 me->SetFacingToObject(plate);
275
277 }
278 }
279 }
std::uint8_t uint8
Definition: Define.h:109
@ NPC_STRUDY_PLATE
Definition: pilgrims_bounty.cpp:99
Definition: Creature.h:43
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19639
Vehicle * GetVehicle() const
Definition: Unit.h:1786
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
Definition: Vehicle.h:28

References Unit::EnterVehicle(), Object::GetGUID(), GetPlate(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicle(), CreatureAI::me, NPC_STRUDY_PLATE, plateGUID, Unit::SetFacingToObject(), WorldObject::SummonCreature(), timerRotateChair, and timerSpawnPlate.

Member Data Documentation

◆ plateGUID

ObjectGuid npc_pilgrims_bounty_chair::plateGUID

◆ timerRotateChair

uint32 npc_pilgrims_bounty_chair::timerRotateChair

◆ timerSpawnPlate

uint32 npc_pilgrims_bounty_chair::timerSpawnPlate