AzerothCore 3.3.5a
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npc_general_andorov Struct Reference
Inheritance diagram for npc_general_andorov:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_general_andorov (Creature *creature)
 
void sGossipSelect (Player *player, uint32, uint32 uiAction) override
 
void InitializeAI () override
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void WaypointReached (uint32 waypointId) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *victim) override
 
void MoveInLineOfSight (Unit *who) override
 
uint32 GetData (uint32 type) const override
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScriptinstance
 
EventMap events
 
SummonList _summons
 
uint32 _initialAttackTimer
 
bool Endwaypoint
 
bool _paused
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_general_andorov()

npc_general_andorov::npc_general_andorov ( Creature creature)
inline
175 : npc_escortAI(creature), _summons(me)
176 {
177 instance = creature->GetInstanceScript();
178 SetDespawnAtEnd(false);
179 SetDespawnAtFar(false);
180 }
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedEscortAI.h:53
void SetDespawnAtFar(bool despawn)
Definition: ScriptedEscortAI.h:105
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
SummonList _summons
Definition: boss_rajaxx.cpp:373
InstanceScript * instance
Definition: boss_rajaxx.cpp:371

References WorldObject::GetInstanceScript(), instance, npc_escortAI::SetDespawnAtEnd(), and npc_escortAI::SetDespawnAtFar().

Member Function Documentation

◆ GetData()

uint32 npc_general_andorov::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

298 {
299 if (type == DATA_ANDOROV)
300 {
301 return Endwaypoint;
302 }
303
304 return 0;
305 }
@ DATA_ANDOROV
Definition: ruins_of_ahnqiraj.h:45
bool Endwaypoint
Definition: boss_rajaxx.cpp:375

References DATA_ANDOROV, and Endwaypoint.

◆ InitializeAI()

void npc_general_andorov::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

193 {
195
196 for (uint8 i = 0; i < 4; ++i)
197 {
198 if (Creature* kaldoreielitist = me->SummonCreature(NPC_KALDOREI_ELITE, *me))
199 {
200 kaldoreielitist->SetImmuneToNPC(true);
201 kaldoreielitist->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
202 kaldoreielitist->SetReactState(REACT_PASSIVE);
203 CAST_AI(SmartAI, kaldoreielitist->AI())->SetFollow(me, 2.5f, 0.f + i * (M_PI / 2));
204 }
205 }
206
208 Endwaypoint = false;
210 _paused = false;
211
212 Start(false, true);
213
214 me->SetImmuneToNPC(true);
216 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
std::uint8_t uint8
Definition: Define.h:109
@ FACTION_ANDOROV_ESCORT
Definition: boss_rajaxx.cpp:153
@ NPC_KALDOREI_ELITE
Definition: ruins_of_ahnqiraj.h:77
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
Definition: SmartAI.h:44
Definition: Creature.h:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13620
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
uint32 _initialAttackTimer
Definition: boss_rajaxx.cpp:374
bool _paused
Definition: boss_rajaxx.cpp:376

References _initialAttackTimer, _paused, CAST_AI, Endwaypoint, FACTION_ANDOROV_ESCORT, IN_MILLISECONDS, ScriptedAI::me, NPC_KALDOREI_ELITE, REACT_PASSIVE, Unit::SetFaction(), Unit::SetImmuneToNPC(), Creature::SetReactState(), Unit::SetUnitFlag(), npc_escortAI::Start(), WorldObject::SummonCreature(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void npc_general_andorov::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from npc_escortAI.

266 {
268
269 if (killer->GetEntry() == NPC_RAJAXX)
270 {
272 {
273 rajaxx->AI()->Talk(SAY_KILLS_ANDOROV);
274 }
275 }
276 }
@ SAY_KILLS_ANDOROV
Definition: boss_rajaxx.cpp:32
@ NPC_RAJAXX
Definition: ruins_of_ahnqiraj.h:55
@ DATA_RAJAXX
Definition: ruins_of_ahnqiraj.h:29
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
uint32 GetEntry() const
Definition: Object.h:115
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103

References _summons, DATA_RAJAXX, SummonList::DespawnAll(), InstanceScript::GetCreature(), Object::GetEntry(), instance, NPC_RAJAXX, and SAY_KILLS_ANDOROV.

◆ JustEngagedWith()

void npc_general_andorov::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

224 {
225 events.ScheduleEvent(EVENT_BASH, 8s, 11s);
226 events.ScheduleEvent(EVENT_COMMAND_AURA, 1s, 3s);
227 events.ScheduleEvent(EVENT_STRIKE, 2s, 5s);
228 }
events
Definition: boss_sartura.cpp:43
@ EVENT_COMMAND_AURA
Definition: boss_rajaxx.cpp:169
@ EVENT_BASH
Definition: boss_rajaxx.cpp:168
@ EVENT_STRIKE
Definition: boss_rajaxx.cpp:170

References EVENT_BASH, EVENT_COMMAND_AURA, and EVENT_STRIKE.

◆ JustSummoned()

void npc_general_andorov::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

219 {
220 _summons.Summon(summon);
221 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References _summons, and SummonList::Summon().

◆ KilledUnit()

void npc_general_andorov::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

279 {
280 if (victim->GetEntry() == NPC_RAJAXX)
281 {
283 }
284 }
Talk
Definition: hyjal.cpp:82
@ SAY_ANDOROV_ATTACK
Definition: boss_rajaxx.cpp:162

References Object::GetEntry(), NPC_RAJAXX, and SAY_ANDOROV_ATTACK.

◆ MoveInLineOfSight()

void npc_general_andorov::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

287 {
288 // If Rajaxx is in range attack him
289 if (who->GetEntry() == NPC_RAJAXX && me->IsWithinDistInMap(who, 50.0f))
290 {
291 AttackStart(who);
292 }
293
295 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:169
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:52
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1332

References npc_escortAI::AttackStart(), Object::GetEntry(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and NPC_RAJAXX.

◆ sGossipSelect()

void npc_general_andorov::sGossipSelect ( Player player,
uint32  ,
uint32  uiAction 
)
inlineoverridevirtual

Reimplemented from UnitAI.

183 {
184 if (uiAction)
185 {
186 CloseGossipMenuFor(player);
188 SetEscortPaused(false);
189 }
190 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:523
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:727

References CloseGossipMenuFor(), ScriptedAI::me, Unit::RemoveNpcFlag(), npc_escortAI::SetEscortPaused(), and UNIT_NPC_FLAG_GOSSIP.

◆ UpdateEscortAI()

void npc_general_andorov::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

308 {
310 {
311 me->SetFacingTo(2.8772139f);
312
313 if (_initialAttackTimer <= diff)
314 {
316
318 {
319 queez->AI()->AttackStart(me);
320 }
321 }
322 else
323 {
324 _initialAttackTimer -= diff;
325 }
326 }
327
328 if (_paused)
329 {
330 _paused = false;
331 me->SetFacingTo(5.63741350f);
332 }
333
334 if (!UpdateVictim())
335 {
336 return;
337 }
338
339 events.Update(diff);
340
342 {
343 return;
344 }
345
346 while (uint32 eventId = events.ExecuteEvent())
347 {
348 switch (eventId)
349 {
350 case EVENT_BASH:
352 events.ScheduleEvent(EVENT_BASH, 25s, 38s);
353 break;
356 events.ScheduleEvent(EVENT_COMMAND_AURA, 10s, 20s);
357 break;
358 case EVENT_STRIKE:
360 events.ScheduleEvent(EVENT_STRIKE, 4s, 6s);
361 break;
362 default:
363 break;
364 }
365 }
366
368 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_STRIKE
Definition: boss_rajaxx.cpp:158
@ SPELL_BASH
Definition: boss_rajaxx.cpp:157
@ SPELL_AURA_OF_COMMAND
Definition: boss_rajaxx.cpp:156
@ DATA_QUUEZ
Definition: ruins_of_ahnqiraj.h:38
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void SetFacingTo(float ori)
Definition: Unit.cpp:20527
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References _initialAttackTimer, _paused, DATA_QUUEZ, UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Endwaypoint, EVENT_BASH, EVENT_COMMAND_AURA, EVENT_STRIKE, InstanceScript::GetCreature(), Unit::HasUnitState(), instance, ScriptedAI::me, Unit::SetFacingTo(), SPELL_AURA_OF_COMMAND, SPELL_BASH, SPELL_STRIKE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_general_andorov::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

231 {
232 switch (waypointId)
233 {
234 case 10:
236 SetEscortPaused(true);
238 _paused = true;
239 break;
240 case 14:
241 SetEscortPaused(true);
242 if (!Endwaypoint)
243 {
244 Endwaypoint = true;
246
247 me->SetImmuneToNPC(false);
250
251 for (ObjectGuid const& guid : _summons)
252 {
253 if (Creature* kaldoreielitist = ObjectAccessor::GetCreature(*me, guid))
254 {
255 kaldoreielitist->SetImmuneToNPC(false);
256 kaldoreielitist->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
257 kaldoreielitist->SetReactState(REACT_AGGRESSIVE);
258 }
259 }
260 }
261 break;
262 }
263 }
@ SAY_ANDOROV_INTRO
Definition: boss_rajaxx.cpp:161
@ EMOTE_ONESHOT_CHEER
Definition: SharedDefines.h:1898
@ REACT_AGGRESSIVE
Definition: Unit.h:550
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: ObjectGuid.h:118
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:726
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714

References _paused, _summons, EMOTE_ONESHOT_CHEER, Endwaypoint, ObjectAccessor::GetCreature(), Unit::HandleEmoteCommand(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), SAY_ANDOROV_INTRO, npc_escortAI::SetEscortPaused(), Unit::SetImmuneToNPC(), Unit::SetNpcFlag(), Creature::SetReactState(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_NPC_FLAG_GOSSIP.

Member Data Documentation

◆ _initialAttackTimer

uint32 npc_general_andorov::_initialAttackTimer
private

Referenced by InitializeAI(), and UpdateEscortAI().

◆ _paused

bool npc_general_andorov::_paused
private

◆ _summons

SummonList npc_general_andorov::_summons
private

◆ Endwaypoint

bool npc_general_andorov::Endwaypoint
private

◆ events

EventMap npc_general_andorov::events
private

◆ instance

InstanceScript* npc_general_andorov::instance
private