AzerothCore 3.3.5a
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boss_gal_darah::boss_gal_darahAI Struct Reference
Inheritance diagram for boss_gal_darah::boss_gal_darahAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gal_darahAI (Creature *creature)
 
void Reset () override
 
void InitializeAI () override
 
void JustReachedHome () override
 
void ScheduleEvents (bool troll)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustSummoned (Creature *summon) override
 
uint32 GetData (uint32) const override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 phaseCounter
 
GuidSet impaledList
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gal_darahAI()

boss_gal_darah::boss_gal_darahAI::boss_gal_darahAI ( Creature creature)
inline
74 : BossAI(creature, DATA_GAL_DARAH)
75 {
76 }
@ DATA_GAL_DARAH
Definition: gundrak.h:32
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ GetData()

uint32 boss_gal_darah::boss_gal_darahAI::GetData ( uint32  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

140 {
141 return impaledList.size();
142 }
GuidSet impaledList
Definition: boss_gal_darah.cpp:79

References impaledList.

◆ InitializeAI()

void boss_gal_darah::boss_gal_darahAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

89 {
92 }
@ SPELL_START_VISUAL
Definition: boss_gal_darah.cpp:27
virtual void InitializeAI()
Definition: UnitAI.h:204
Creature * me
Definition: ScriptedCreature.h:280
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), UnitAI::InitializeAI(), ScriptedAI::me, and SPELL_START_VISUAL.

◆ JustDied()

void boss_gal_darah::boss_gal_darahAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

145 {
147 BossAI::JustDied(killer);
148 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_gal_darah.cpp:44
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_gal_darah::boss_gal_darahAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

118 {
121
122 ScheduleEvents(true);
125 }
@ SAY_AGGRO
Definition: boss_gal_darah.cpp:42
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void ScheduleEvents(bool troll)
Definition: boss_gal_darah.cpp:100

References Unit::InterruptNonMeleeSpells(), BossAI::JustEngagedWith(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_AGGRO, ScheduleEvents(), and SPELL_START_VISUAL.

◆ JustReachedHome()

void boss_gal_darah::boss_gal_darahAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

95 {
98 }
void JustReachedHome() override
Definition: ScriptedCreature.h:500

References Unit::CastSpell(), BossAI::JustReachedHome(), ScriptedAI::me, and SPELL_START_VISUAL.

◆ JustSummoned()

void boss_gal_darah::boss_gal_darahAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

128 {
129 uint32 despawnTime = 0;
130 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 60.0f, true))
131 {
132 summon->CastSpell(target, SPELL_STAMPEDE_DMG, true);
133 despawnTime = (summon->GetDistance(target) / 40.0f * 1000) + 500;
134 }
135
136 summon->DespawnOrUnsummon(despawnTime);
137 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_STAMPEDE_DMG
Definition: boss_gal_darah.cpp:34
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256
Definition: Unit.h:630

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), WorldObject::GetDistance(), UnitAI::SelectTarget(), and SPELL_STAMPEDE_DMG.

◆ KilledUnit()

void boss_gal_darah::boss_gal_darahAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

151 {
152 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
153 {
154 Talk(SAY_SLAY);
155 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
156 }
157 }
events
Definition: boss_sartura.cpp:43
@ SAY_SLAY
Definition: boss_gal_darah.cpp:43
@ EVENT_KILL_TALK
Definition: boss_gal_darah.cpp:59

References EVENT_KILL_TALK, and SAY_SLAY.

◆ Reset()

void boss_gal_darah::boss_gal_darahAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

82 {
84 impaledList.clear();
85 phaseCounter = 0;
86 }
void Reset() override
Definition: ScriptedCreature.h:496
uint8 phaseCounter
Definition: boss_gal_darah.cpp:78

References impaledList, phaseCounter, and BossAI::Reset().

◆ ScheduleEvents()

void boss_gal_darah::boss_gal_darahAI::ScheduleEvents ( bool  troll)
inline
101 {
102 events.Reset();
103 if (troll)
104 {
105 events.RescheduleEvent(EVENT_STAMPEDE, 10s);
106 events.RescheduleEvent(EVENT_WHIRLING_SLASH, 21s);
107 }
108 else
109 {
110 events.RescheduleEvent(EVENT_PUNCTURE, 10s);
111 events.RescheduleEvent(EVENT_ENRAGE, 15s);
112 events.RescheduleEvent(EVENT_IMPALING_CHARGE, 21s);
113 events.RescheduleEvent(EVENT_STOMP, 5s);
114 }
115 }
@ EVENT_ENRAGE
Definition: boss_gal_darah.cpp:55
@ EVENT_STAMPEDE
Definition: boss_gal_darah.cpp:52
@ EVENT_WHIRLING_SLASH
Definition: boss_gal_darah.cpp:53
@ EVENT_STOMP
Definition: boss_gal_darah.cpp:58
@ EVENT_IMPALING_CHARGE
Definition: boss_gal_darah.cpp:56
@ EVENT_PUNCTURE
Definition: boss_gal_darah.cpp:54

References EVENT_ENRAGE, EVENT_IMPALING_CHARGE, EVENT_PUNCTURE, EVENT_STAMPEDE, EVENT_STOMP, and EVENT_WHIRLING_SLASH.

Referenced by JustEngagedWith(), and UpdateAI().

◆ UpdateAI()

void boss_gal_darah::boss_gal_darahAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

160 {
161 if (!UpdateVictim())
162 return;
163
164 events.Update(diff);
166 return;
167
168 switch (events.ExecuteEvent())
169 {
170 case EVENT_STAMPEDE:
173 events.ScheduleEvent(EVENT_STAMPEDE, 15s);
174 break;
176 if (++phaseCounter >= 3)
177 {
178 ScheduleEvents(false);
181 phaseCounter = 0;
182 return;
183 }
184 events.ScheduleEvent(EVENT_WHIRLING_SLASH, 21s);
186 break;
187 case EVENT_PUNCTURE:
189 events.ScheduleEvent(EVENT_PUNCTURE, 8s);
190 break;
191 case EVENT_ENRAGE:
192 me->CastSpell(me, SPELL_ENRAGE, false);
193 events.ScheduleEvent(EVENT_ENRAGE, 20s);
194 break;
195 case EVENT_STOMP:
196 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
197 me->CastSpell(target, SPELL_STOMP, false);
198 events.ScheduleEvent(EVENT_STOMP, 20s);
199 break;
201 if (++phaseCounter >= 3)
202 {
203 ScheduleEvents(true);
206 phaseCounter = 0;
207 return;
208 }
209 events.ScheduleEvent(EVENT_IMPALING_CHARGE, 21s);
210 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true))
211 {
212 me->CastSpell(target, SPELL_IMPALING_CHARGE, false);
213 impaledList.insert(target->GetGUID());
214 }
215 break;
216 }
217
219 }
@ SAY_SUMMON_RHINO
Definition: boss_gal_darah.cpp:45
@ SAY_TRANSFORM_1
Definition: boss_gal_darah.cpp:46
@ SAY_TRANSFORM_2
Definition: boss_gal_darah.cpp:47
@ SPELL_STOMP
Definition: boss_gal_darah.cpp:31
@ SPELL_TRANSFORM_TO_RHINO
Definition: boss_gal_darah.cpp:36
@ SPELL_ENRAGE
Definition: boss_gal_darah.cpp:28
@ SPELL_IMPALING_CHARGE
Definition: boss_gal_darah.cpp:29
@ SPELL_STAMPEDE
Definition: boss_gal_darah.cpp:33
@ SPELL_PUNCTURE
Definition: boss_gal_darah.cpp:32
@ SPELL_WHIRLING_SLASH
Definition: boss_gal_darah.cpp:35
@ SPELL_TRANSFORM_TO_TROLL
Definition: boss_gal_darah.cpp:37
@ UNIT_STATE_CHARGING
Definition: UnitDefines.h:166
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ENRAGE, EVENT_IMPALING_CHARGE, EVENT_PUNCTURE, EVENT_STAMPEDE, EVENT_STOMP, EVENT_WHIRLING_SLASH, Unit::GetVictim(), Unit::HasUnitState(), impaledList, ScriptedAI::me, phaseCounter, SAY_SUMMON_RHINO, SAY_TRANSFORM_1, SAY_TRANSFORM_2, ScheduleEvents(), UnitAI::SelectTarget(), SPELL_ENRAGE, SPELL_IMPALING_CHARGE, SPELL_PUNCTURE, SPELL_STAMPEDE, SPELL_STOMP, SPELL_TRANSFORM_TO_RHINO, SPELL_TRANSFORM_TO_TROLL, SPELL_WHIRLING_SLASH, UNIT_STATE_CASTING, UNIT_STATE_CHARGING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ impaledList

GuidSet boss_gal_darah::boss_gal_darahAI::impaledList

Referenced by GetData(), Reset(), and UpdateAI().

◆ phaseCounter

uint8 boss_gal_darah::boss_gal_darahAI::phaseCounter

Referenced by Reset(), and UpdateAI().