AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_flame_leviathanAI (Creature *pCreature) | |
void | BindPlayers () |
void | RadioSay (uint8 textid) |
void | ActivateTowers () |
void | TurnGates (bool _start, bool _death) |
void | TurnHealStations (bool _apply) |
void | ScheduleEvents () |
void | SummonTowerHelpers (uint8 towerId) |
void | JustReachedHome () override |
void | MoveInLineOfSight (Unit *) override |
void | JustSummoned (Creature *cr) override |
void | SummonedCreatureDespawn (Creature *cr) override |
void | SpellHit (Unit *caster, SpellInfo const *spellInfo) override |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *who) override |
void | SpellHitTarget (Unit *target, SpellInfo const *spell) override |
void | AttackStart (Unit *who) override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | InitializeAI () override |
void | Reset () override |
uint32 | GetData (uint32 param) const override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | DoAction (int32 action) override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
void | SetInvincibility (bool apply) |
bool | IsInvincible () const |
void | SetAutoAttackAllowed (bool allow) |
bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
WorldObject * | GetSummoner () const |
Returns the summoner creature/object, if the creature is a temporary summon. More... | |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | m_pInstance |
Vehicle * | vehicle |
EventMap | events |
SummonList | summons |
uint32 | _startTimer |
uint32 | _speakTimer |
uint8 | _towersCount |
bool | _shutdown |
uint32 | _destroyedTurretCount |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References WorldObject::GetInstanceScript(), m_pInstance, and vehicle.
void boss_flame_leviathan::boss_flame_leviathanAI::ActivateTowers | ( | ) |
References EVENT_FREYA, EVENT_HODIRS_FURY, EVENT_MIMIRONS_INFERNO, EVENT_THORIMS_HAMMER, EVENT_TOWER_OF_FLAMES_DESTROYED, EVENT_TOWER_OF_FROST_DESTROYED, EVENT_TOWER_OF_LIFE_DESTROYED, EVENT_TOWER_OF_STORM_DESTROYED, SPELL_TOWER_OF_FLAMES, SPELL_TOWER_OF_FROST, SPELL_TOWER_OF_LIFE, and SPELL_TOWER_OF_STORMS.
Referenced by JustEngagedWith().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References ScriptedAI::AttackStart(), and Unit::GetVehicleBase().
void boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers | ( | ) |
References WorldObject::GetMap(), ScriptedAI::me, InstanceMap::PermBindAllPlayers(), and Map::ToInstanceMap().
Referenced by JustEngagedWith().
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _destroyedTurretCount, ACTION_DESTROYED_TURRET, Unit::CastSpell(), ScriptedAI::me, and SPELL_SYSTEMS_SHUTDOWN.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _shutdown, _towersCount, DATA_GET_SHUTDOWN, and DATA_GET_TOWER_COUNT.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References ZoneScript::GetData(), homePos, UnitAI::InitializeAI(), m_pInstance, ScriptedAI::me, Creature::SetHomePosition(), SPECIAL, Unit::StopMovingOnCurrentPos(), TYPE_LEVIATHAN, and Unit::UpdatePosition().
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overridevirtual |
Reimplemented from ScriptedAI.
References ACTION_DESPAWN_ADDS, DATA_VEHICLE_SPAWN, DONE, FLAME_LEVIATHAN_SAY_DEATH, summons, TYPE_LEVIATHAN, and VEHICLE_POS_NONE.
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References _startTimer, ActivateTowers(), BindPlayers(), FLAME_LEVIATHAN_SAY_AGGRO, homePos, m_pInstance, ScriptedAI::me, ScheduleEvents(), WorldObject::setActive(), ZoneScript::SetData(), Creature::SetHomePosition(), Creature::SetInCombatWithZone(), SPECIAL, TurnGates(), TurnHealStations(), and TYPE_LEVIATHAN.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References DATA_UNBROKEN_ACHIEVEMENT, m_pInstance, ScriptedAI::me, WorldObject::setActive(), and ZoneScript::SetData().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Object::GetEntry(), NPC_FLAME_LEVIATHAN_TURRET, NPC_SEAT, SummonList::Summon(), and summons.
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overridevirtual |
Reimplemented from ScriptedAI.
References EVENT_PURSUE, FLAME_LEVIATHAN_SAY_SLAY, Unit::GetVictim(), and Object::IsPlayer().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
void boss_flame_leviathan::boss_flame_leviathanAI::RadioSay | ( | uint8 | textid | ) |
References NPC_BRANN_RADIO, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References _destroyedTurretCount, _shutdown, _speakTimer, _startTimer, _towersCount, ACTION_DESPAWN_ADDS, Unit::ApplySpellImmune(), Unit::CastSpell(), DATA_VEHICLE_SPAWN, SummonList::DespawnAll(), SummonList::DoAction(), ZoneScript::GetData(), IMMUNITY_STATE, m_pInstance, ScriptedAI::me, NOT_STARTED, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Unit::SetUnitFlag(), SPECIAL, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED, SPELL_INVIS_AND_STEALTH_DETECT, summons, TurnGates(), TurnHealStations(), TYPE_LEVIATHAN, UNIT_FLAG_NON_ATTACKABLE, and VEHICLE_POS_LEVIATHAN.
void boss_flame_leviathan::boss_flame_leviathanAI::ScheduleEvents | ( | ) |
References EVENT_MISSILE, EVENT_POSITION_CHECK, EVENT_PURSUE, EVENT_SOUND_BEGINNING, EVENT_SPEED, EVENT_SUMMON, and EVENT_VENT.
Referenced by JustEngagedWith().
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overridevirtual |
Reimplemented from ScriptedAI.
References EVENT_REINSTALL, FLAME_LEVIATHAN_EMOTE_OVERLOAD, FLAME_LEVIATHAN_EMOTE_REPAIR, FLAME_LEVIATHAN_SAY_OVERLOAD, SpellInfo::Id, and SPELL_SYSTEMS_SHUTDOWN.
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overridevirtual |
Reimplemented from ScriptedAI.
References FLAME_LEVIATHAN_EMOTE_PURSUE, ObjectAccessor::GetPlayer(), Unit::GetVehicleKit(), SpellInfo::Id, Vehicle::Seats, and SPELL_PURSUED.
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inlineoverridevirtual |
void boss_flame_leviathan::boss_flame_leviathanAI::SummonTowerHelpers | ( | uint8 | towerId | ) |
References NPC_FREYA_WARD, NPC_FREYA_WARD_TARGET, NPC_HODIRS_FURY_TARGET, NPC_MIMIRONS_INFERNO_TARGET, NPC_THORIM_HAMMER_TARGET, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TOWER_OF_FLAMES, TOWER_OF_FROST, TOWER_OF_LIFE, and TOWER_OF_STORMS.
Referenced by UpdateAI().
void boss_flame_leviathan::boss_flame_leviathanAI::TurnGates | ( | bool | _start, |
bool | _death | ||
) |
References DATA_LIGHTNING_WALL1, DATA_LIGHTNING_WALL2, DONE, ObjectAccessor::GetGameObject(), GO_LEVIATHAN_DOORS, GO_STATE_ACTIVE, GO_STATE_ACTIVE_ALTERNATIVE, GO_STATE_READY, NOT_STARTED, GameObject::SetGoState(), SPECIAL, and TYPE_LEVIATHAN.
Referenced by JustEngagedWith(), Reset(), and UpdateAI().
void boss_flame_leviathan::boss_flame_leviathanAI::TurnHealStations | ( | bool | _apply | ) |
References DATA_REPAIR_STATION1, DATA_REPAIR_STATION2, ObjectAccessor::GetGameObject(), GO_ACTIVATED, GO_READY, and GameObject::SetLootState().
Referenced by JustEngagedWith(), and Reset().
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References _speakTimer, _startTimer, _towersCount, BRANN_RADIO_SAY_FL_START_0, BRANN_RADIO_SAY_FL_START_1, BRANN_RADIO_SAY_FL_START_2, Unit::CastSpell(), CreatureAI::DoSummonFlyer(), CreatureAI::EnterEvadeMode(), EVENT_FREYA, EVENT_HODIRS_FURY, EVENT_MIMIRONS_INFERNO, EVENT_MISSILE, EVENT_POSITION_CHECK, EVENT_PURSUE, EVENT_REINSTALL, EVENT_SOUND_BEGINNING, EVENT_SPEED, EVENT_SUMMON, EVENT_THORIMS_HAMMER, EVENT_VENT, WorldObject::FindNearestCreature(), FLAME_LEVIATHAN_EMOTE_FLAME, FLAME_LEVIATHAN_EMOTE_FROST, FLAME_LEVIATHAN_EMOTE_NATURE, FLAME_LEVIATHAN_EMOTE_REACTIVATE, FLAME_LEVIATHAN_EMOTE_STORM, FLAME_LEVIATHAN_SAY_HARDMODE, FLAME_LEVIATHAN_SAY_PURSUE, FLAME_LEVIATHAN_SAY_TOWER_FLAME, FLAME_LEVIATHAN_SAY_TOWER_FROST, FLAME_LEVIATHAN_SAY_TOWER_NATURE, FLAME_LEVIATHAN_SAY_TOWER_NONE, FLAME_LEVIATHAN_SAY_TOWER_STORM, Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), homePos, Unit::isAttackReady(), Unit::IsWithinCombatRange(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_MECHANOLIFT, NPC_ULDUAR_COLOSSUS, RadioSay(), ScriptedAI::RAID_MODE(), Unit::RemoveUnitFlag(), Unit::resetAttackTimer(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetInCombatWithZone(), SummonList::size(), SPELL_BATTERING_RAM, SPELL_FLAME_VENTS, SPELL_GATHERING_SPEED, SPELL_MISSILE_BARRAGE, SPELL_PURSUED, summons, SummonTowerHelpers(), TOWER_OF_FLAMES, TOWER_OF_FROST, TOWER_OF_LIFE, TOWER_OF_STORMS, TurnGates(), UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, Unit::UpdatePosition(), CreatureAI::UpdateVictim(), and vehicle.
uint32 boss_flame_leviathan::boss_flame_leviathanAI::_destroyedTurretCount |
Referenced by DoAction(), and Reset().
uint32 boss_flame_leviathan::boss_flame_leviathanAI::_speakTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_flame_leviathan::boss_flame_leviathanAI::_startTimer |
Referenced by JustEngagedWith(), Reset(), and UpdateAI().
uint8 boss_flame_leviathan::boss_flame_leviathanAI::_towersCount |
Referenced by GetData(), Reset(), and UpdateAI().
EventMap boss_flame_leviathan::boss_flame_leviathanAI::events |
InstanceScript* boss_flame_leviathan::boss_flame_leviathanAI::m_pInstance |
Referenced by boss_flame_leviathanAI(), InitializeAI(), JustEngagedWith(), JustReachedHome(), and Reset().
SummonList boss_flame_leviathan::boss_flame_leviathanAI::summons |
Referenced by JustSummoned(), Reset(), SummonedCreatureDespawn(), and UpdateAI().
Vehicle* boss_flame_leviathan::boss_flame_leviathanAI::vehicle |
Referenced by boss_flame_leviathanAI(), and UpdateAI().