AzerothCore 3.3.5a
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npc_janalai_hatcher::npc_janalai_hatcherAI Struct Reference
Inheritance diagram for npc_janalai_hatcher::npc_janalai_hatcherAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_janalai_hatcherAI (Creature *creature)
 
void Reset () override
 
bool HatchEggs (uint32 num)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void MovementInform (uint32, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 waypoint
 
uint32 HatchNum
 
uint32 WaitTimer
 
bool side
 
bool hasChangedSide
 
bool isHatching
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_janalai_hatcherAI()

npc_janalai_hatcher::npc_janalai_hatcherAI::npc_janalai_hatcherAI ( Creature creature)
inline
479 : ScriptedAI(creature)
480 {
481 instance = creature->GetInstanceScript();
482 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_janalai.cpp:484

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void npc_janalai_hatcher::npc_janalai_hatcherAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

528{ }

◆ HatchEggs()

bool npc_janalai_hatcher::npc_janalai_hatcherAI::HatchEggs ( uint32  num)
inline
506 {
507 std::list<Creature*> templist;
508 float x, y, z;
509 me->GetPosition(x, y, z);
510
511 Acore::AllCreaturesOfEntryInRange check(me, 23817, 50);
514
515 //LOG_ERROR("scripts", "Eggs {} at {}", templist.size(), side);
516
517 for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end() && num > 0; ++i)
518 if ((*i)->GetDisplayId() != 11686)
519 {
520 (*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
521 num--;
522 }
523
524 return num == 0; // if num == 0, no more templist
525 }
@ SPELL_HATCH_EGG
Definition: boss_janalai.cpp:63
Creature * me
Definition: ScriptedCreature.h:280
float GetGridActivationRange() const
Definition: Object.cpp:1623
void GetPosition(float &x, float &y) const
Definition: Position.h:122
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:179
Definition: GridNotifiers.h:473
Definition: GridNotifiers.h:1461

References WorldObject::GetGridActivationRange(), Position::GetPosition(), ScriptedAI::me, SPELL_HATCH_EGG, and Cell::VisitGridObjects().

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_janalai_hatcher::npc_janalai_hatcherAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

527{ }

◆ MoveInLineOfSight()

void npc_janalai_hatcher::npc_janalai_hatcherAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

529{ }

◆ MovementInform()

void npc_janalai_hatcher::npc_janalai_hatcherAI::MovementInform ( uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

532 {
533 if (waypoint == 5)
534 {
535 isHatching = true;
536 HatchNum = 1;
537 WaitTimer = 5000;
538 }
539 else
540 WaitTimer = 1;
541 }
uint32 WaitTimer
Definition: boss_janalai.cpp:488
uint32 waypoint
Definition: boss_janalai.cpp:486
bool isHatching
Definition: boss_janalai.cpp:492
uint32 HatchNum
Definition: boss_janalai.cpp:487

References HatchNum, isHatching, WaitTimer, and waypoint.

◆ Reset()

void npc_janalai_hatcher::npc_janalai_hatcherAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

495 {
496 me->SetWalk(true);
497 side = (me->GetPositionY() < 1150);
498 waypoint = 0;
499 isHatching = false;
500 hasChangedSide = false;
501 WaitTimer = 1;
502 HatchNum = 0;
503 }
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
float GetPositionY() const
Definition: Position.h:118
bool hasChangedSide
Definition: boss_janalai.cpp:491
bool side
Definition: boss_janalai.cpp:490

References Position::GetPositionY(), hasChangedSide, HatchNum, isHatching, ScriptedAI::me, Creature::SetWalk(), side, WaitTimer, and waypoint.

◆ UpdateAI()

void npc_janalai_hatcher::npc_janalai_hatcherAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

544 {
546 {
548 return;
549 }
550
551 if (!isHatching)
552 {
553 if (WaitTimer)
554 {
557 ++waypoint;
558 WaitTimer = 0;
559 }
560 }
561 else
562 {
563 if (WaitTimer <= diff)
564 {
565 if (HatchEggs(HatchNum))
566 {
567 ++HatchNum;
568 WaitTimer = 10000;
569 }
570 else if (!hasChangedSide)
571 {
572 side = side ? 0 : 1;
573 isHatching = false;
574 waypoint = 3;
575 WaitTimer = 1;
576 hasChangedSide = true;
577 }
578 else
580 }
581 else WaitTimer -= diff;
582 }
583 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ DATA_JANALAIEVENT
Definition: zulaman.h:31
float hatcherway[2][5][3]
Definition: boss_janalai.cpp:94
void DisappearAndDie()
Definition: Creature.cpp:371
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void Clear(bool reset=true)
Definition: MotionMaster.h:165
bool HatchEggs(uint32 num)
Definition: boss_janalai.cpp:505

References MotionMaster::Clear(), DATA_JANALAIEVENT, Creature::DisappearAndDie(), ZoneScript::GetData(), Unit::GetMotionMaster(), hasChangedSide, HatchEggs(), hatcherway, HatchNum, IN_PROGRESS, instance, isHatching, ScriptedAI::me, MotionMaster::MovePoint(), side, WaitTimer, and waypoint.

Member Data Documentation

◆ hasChangedSide

bool npc_janalai_hatcher::npc_janalai_hatcherAI::hasChangedSide

Referenced by Reset(), and UpdateAI().

◆ HatchNum

uint32 npc_janalai_hatcher::npc_janalai_hatcherAI::HatchNum

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ instance

InstanceScript* npc_janalai_hatcher::npc_janalai_hatcherAI::instance

Referenced by npc_janalai_hatcherAI(), and UpdateAI().

◆ isHatching

bool npc_janalai_hatcher::npc_janalai_hatcherAI::isHatching

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ side

bool npc_janalai_hatcher::npc_janalai_hatcherAI::side

Referenced by Reset(), and UpdateAI().

◆ WaitTimer

uint32 npc_janalai_hatcher::npc_janalai_hatcherAI::WaitTimer

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ waypoint

uint32 npc_janalai_hatcher::npc_janalai_hatcherAI::waypoint

Referenced by MovementInform(), Reset(), and UpdateAI().