AzerothCore 3.3.5a
OpenSource WoW Emulator
|
Public Member Functions | |
npc_arthasAI (Creature *creature) | |
Creature * | GetEventNpc (uint32 entry) |
void | ScheduleNextEvent (uint32 currentEvent, uint32 time) |
void | SummonNextWave () |
void | ReorderInstance (uint32 data) |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | SendNextWave (uint32 entry) |
void | SpawnTimeRift () |
void | JustDied (Unit *) override |
void | JustSummoned (Creature *cr) override |
void | SummonedCreatureDespawn (Creature *cr) override |
void | SummonedCreatureDies (Creature *cr, Unit *) override |
void | DoAction (int32 param) override |
void | Reset () override |
void | WaypointReached (uint32 uiPointId) override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
Public Member Functions inherited from npc_escortAI | |
npc_escortAI (Creature *creature) | |
~npc_escortAI () override | |
void | AttackStart (Unit *who) override |
void | MoveInLineOfSight (Unit *who) override |
void | JustDied (Unit *) override |
void | JustRespawned () override |
void | ReturnToLastPoint () |
void | EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | UpdateEscortAI (uint32 diff) |
void | MovementInform (uint32, uint32) override |
void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
bool | SetNextWaypoint (uint32 pointId, bool setPosition=true) |
bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
void | GenerateWaypointArray (Movement::PointsArray *points) |
virtual void | WaypointReached (uint32 pointId)=0 |
virtual void | WaypointStart (uint32) |
void | Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
void | SetRun (bool on=true) |
void | SetEscortPaused (bool on) |
bool | HasEscortState (uint32 escortState) |
bool | IsEscorted () override |
void | SetMaxPlayerDistance (float newMax) |
float | GetMaxPlayerDistance () |
void | SetDespawnAtEnd (bool despawn) |
void | SetDespawnAtFar (bool despawn) |
bool | GetAttack () |
void | SetCanAttack (bool attack) |
ObjectGuid | GetEventStarterGUID () |
void | AddEscortState (uint32 escortState) |
void | RemoveEscortState (uint32 escortState) |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
void | SetInvincibility (bool apply) |
bool | IsInvincible () const |
void | SetAutoAttackAllowed (bool allow) |
bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
WorldObject * | GetSummoner () const |
Returns the summoner creature/object, if the creature is a temporary summon. More... | |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | pInstance |
SummonList | summons |
bool | eventInRun |
EventMap | actionEvents |
EventMap | combatEvents |
uint8 | waveGroupId |
uint8 | waveKillCount |
uint8 | timeRiftId |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from npc_escortAI | |
Player * | GetPlayerForEscort () |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
|
inline |
References WorldObject::GetInstanceScript(), and pInstance.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
References ACTION_FORCE_CHANGE_LOCK, ACTION_KILLED_MALGANIS, ACTION_KILLED_SALRAMM, ACTION_START_CITY, ACTION_START_EVENT, ACTION_START_LAST_CITY, ACTION_START_MALGANIS, ACTION_START_SECRET_PASSAGE, ACTION_START_TOWN_HALL, actionEvents, SummonList::Despawn(), SummonList::DespawnAll(), npc_escortAI::EnterEvadeMode(), EVENT_ACTION_PHASE1, EVENT_ACTION_PHASE2, EVENT_ACTION_PHASE5, EVENT_SRC_HALL_CITYMAN1, EVENT_SRC_HALL_CITYMAN2, EVENT_SRC_HALL_CITYMAN3, EVENT_SRC_MALGANIS_FINAL, EVENT_SRC_TOWN_CITYMAN1, EVENT_SRC_TOWN_CITYMAN2, eventInRun, EventPos, MapRefMgr::getFirst(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), LinkedListHead::IsEmpty(), ScriptedAI::me, NPC_CITY_MAN, NPC_CITY_MAN2, NPC_CITY_MAN3, NPC_CITY_MAN4, NPC_MAL_GANIS, SAY_PHASE201, SAY_PHASE301, SAY_PHASE401, SAY_PHASE404, SAY_PHASE501, EventMap::ScheduleEvent(), npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), npc_escortAI::SetRun(), SummonList::Summon(), WorldObject::SummonCreature(), summons, UNIT_FLAG_NON_ATTACKABLE, and waveGroupId.
References SummonList::begin(), SummonList::end(), SummonList::erase(), ObjectAccessor::GetCreature(), Object::GetEntry(), ScriptedAI::me, and summons.
Referenced by UpdateAI(), and WaypointReached().
|
inlineoverridevirtual |
Reimplemented from npc_escortAI.
References DATA_ARTHAS_REPOSITION, pInstance, npc_escortAI::RemoveEscortState(), ZoneScript::SetData(), and STATE_ESCORT_ESCORTING.
|
overridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References EVENT_COMBAT_EXORCISM, EVENT_COMBAT_HEALTH_CHECK, and SPELL_ARTHAS_AURA.
|
inlineoverridevirtual |
Reimplemented from ScriptedAI.
References SummonList::Summon(), and summons.
void npc_arthas::npc_arthasAI::ReorderInstance | ( | uint32 | data | ) |
References ACTION_KILLED_SALRAMM, COS_PROGRESS_BEFORE_MALGANIS, COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_FINISHED_INTRO, COS_PROGRESS_KILLED_EPOCH, COS_PROGRESS_KILLED_MEATHOOK, COS_PROGRESS_KILLED_SALRAMM, COS_PROGRESS_LAST_CITY, COS_PROGRESS_REACHED_TOWN_HALL, DATA_SHKAF_GATE, DATA_SHOW_INFINITE_TIMER, EVENT_ACTION_PHASE2, GO_STATE_READY, NPC_MEATHOOK, REACT_DEFENSIVE, UNIT_NPC_FLAG_GOSSIP, and WORLDSTATE_WAVE_COUNT.
Referenced by Reset().
|
inlineoverridevirtual |
Reimplemented from ScriptedAI.
References actionEvents, combatEvents, COS_PROGRESS_FINISHED_INTRO, DATA_ARTHAS_EVENT, DATA_ARTHAS_REPOSITION, SummonList::DespawnAll(), eventInRun, ZoneScript::GetData(), ScriptedAI::me, pInstance, Unit::RemoveNpcFlag(), ReorderInstance(), EventMap::Reset(), ZoneScript::SetData(), summons, timeRiftId, UNIT_NPC_FLAG_GOSSIP, waveGroupId, and waveKillCount.
Referenced by UpdateAI().
void npc_arthas::npc_arthasAI::SendNextWave | ( | uint32 | entry | ) |
References COS_PROGRESS_KILLED_MEATHOOK, COS_PROGRESS_KILLED_SALRAMM, DATA_ARTHAS_EVENT, EVENT_SRC_MEATHOOK, EVENT_SRC_SALRAMM, EventPos, NPC_MEATHOOK, NPC_SALRAMM, and WORLDSTATE_WAVE_COUNT.
Referenced by SummonedCreatureDies().
void npc_arthas::npc_arthasAI::SpawnTimeRift | ( | ) |
References ENCOUNTER_CHRONO_MAX_SPAWNS_FIRST, ENCOUNTER_CHRONO_MAX_SPAWNS_SECOND, NPC_TIME_RIFT, POINT_CHRONOS, REACT_AGGRESSIVE, RiftAndSpawnsLocations, and WorldObject::SummonCreature().
Referenced by WaypointReached().
|
inlineoverridevirtual |
Reimplemented from ScriptedAI.
References SummonList::Despawn(), and summons.
Reimplemented from CreatureAI.
References COS_PROGRESS_FINISHED_INTRO, COS_PROGRESS_REACHED_TOWN_HALL, DATA_ARTHAS_EVENT, ZoneScript::GetData(), Object::GetEntry(), pInstance, and SendNextWave().
void npc_arthas::npc_arthasAI::SummonNextWave | ( | ) |
References MapRefMgr::begin(), ENCOUNTER_WAVES_MAX_SPAWNS, MapRefMgr::end(), LinkedListHead::IsEmpty(), and WavesLocations.
Referenced by UpdateAI().
|
inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from npc_escortAI.
References ACTION_INFECT_CITIZIEN, actionEvents, npc_escortAI::AttackStart(), SummonList::begin(), Unit::CastSpell(), combatEvents, COS_PROGRESS_FINISHED, COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_KILLED_EPOCH, DATA_ARTHAS_EVENT, DATA_EXIT_GATE, DATA_START_WAVES, SummonList::DespawnAll(), SummonList::DespawnEntry(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoUpdateWorldState(), ScriptedAI::DUNGEON_MODE(), SummonList::end(), EVENT_ACTION_PHASE1, EVENT_ACTION_PHASE2, EVENT_ACTION_PHASE3, EVENT_ACTION_PHASE5, EVENT_COMBAT_EXORCISM, EVENT_COMBAT_HEALTH_CHECK, EVENT_DST_CITYMAN, EVENT_DST_EPOCH, EVENT_DST_HORSE1, EVENT_DST_UTHER, EVENT_POS_RETREAT, EVENT_SRC_EPOCH, EVENT_SRC_HORSE1, EVENT_SRC_JAINA, EVENT_SRC_MALGANIS, EVENT_SRC_UTHER, eventInRun, EventPos, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Object::GetEntry(), GetEventNpc(), MapRefMgr::getFirst(), Map::GetGameObject(), Object::GetGUID(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), Unit::GetVictim(), GO_MALGANIS_CHEST_H, GO_MALGANIS_CHEST_N, GO_STATE_ACTIVE, Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), InstanceScript::instance, LinkedListHead::IsEmpty(), Unit::IsInCombat(), ScriptedAI::me, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NPC_CITY_MAN, NPC_CITY_MAN2, NPC_CITY_MAN3, NPC_CITY_MAN4, NPC_EPOCH, NPC_HORSE_ESCORT, NPC_INFINITE_ADVERSARY, NPC_INFINITE_AGENT, NPC_INFINITE_HUNTER, NPC_INVIS_TARGET, NPC_JAINA, NPC_MAL_GANIS, NPC_TIME_RIFT, NPC_UTHER, pInstance, REACT_AGGRESSIVE, REACT_DEFENSIVE, REACT_PASSIVE, EventMap::RepeatEvent(), SAY_PHASE101, SAY_PHASE102, SAY_PHASE103, SAY_PHASE104, SAY_PHASE105, SAY_PHASE106, SAY_PHASE107, SAY_PHASE108, SAY_PHASE109, SAY_PHASE110, SAY_PHASE111, SAY_PHASE112, SAY_PHASE113, SAY_PHASE114, SAY_PHASE115, SAY_PHASE116, SAY_PHASE117, SAY_PHASE202, SAY_PHASE203, SAY_PHASE205, SAY_PHASE206, SAY_PHASE207, SAY_PHASE208, SAY_PHASE209, SAY_PHASE210, SAY_PHASE302, SAY_PHASE303, SAY_PHASE304, SAY_PHASE305, SAY_PHASE305_1, SAY_PHASE306, SAY_PHASE308, SAY_PHASE311, SAY_PHASE313, SAY_PHASE314, SAY_PHASE315, SAY_PHASE503, SAY_PHASE504, ScheduleNextEvent(), UnitAI::SelectTarget(), ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Unit::SetImmuneToAll(), Unit::SetNpcFlag(), Creature::SetReactState(), npc_escortAI::SetRun(), Creature::SetTarget(), Unit::SetVisible(), SPELL_ARTHAS_CRUSADER_STRIKE, SPELL_ARTHAS_EXORCISM_H, SPELL_ARTHAS_EXORCISM_N, SPELL_ARTHAS_HOLY_LIGHT, SPELL_MALGANIS_APPEAR, npc_escortAI::Start(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), SummonNextWave(), summons, TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_NPC_FLAG_GOSSIP, UNIT_STATE_CASTING, EventMap::Update(), npc_escortAI::UpdateAI(), and WORLDSTATE_WAVE_COUNT.
|
inlineoverridevirtual |
Implements npc_escortAI.
References actionEvents, Unit::CastSpell(), COS_PROGRESS_BEFORE_MALGANIS, COS_PROGRESS_FINISHED_INTRO, COS_PROGRESS_LAST_CITY, COS_PROGRESS_REACHED_TOWN_HALL, DATA_ARTHAS_EVENT, DATA_SHKAF_GATE, SummonList::DespawnAll(), EVENT_ACTION_PHASE3, EVENT_ACTION_PHASE5, eventInRun, GetEventNpc(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, InstanceScript::instance, ScriptedAI::me, NPC_CITY_MAN, NPC_CITY_MAN2, NPC_INVIS_TARGET, pInstance, REACT_DEFENSIVE, SAY_PHASE118, SAY_PHASE204, SAY_PHASE204_1, SAY_PHASE307, SAY_PHASE309, SAY_PHASE312, SAY_PHASE402, SAY_PHASE403, SAY_PHASE405, SAY_PHASE406, SAY_PHASE407, SAY_PHASE502, EventMap::ScheduleEvent(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetFacingToObject(), Unit::SetNpcFlag(), Creature::SetReactState(), npc_escortAI::SetRun(), SpawnTimeRift(), SPELL_ARTHAS_CRUSADER_STRIKE, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_NPC_FLAG_GOSSIP.
EventMap npc_arthas::npc_arthasAI::actionEvents |
Referenced by DoAction(), Reset(), UpdateAI(), and WaypointReached().
EventMap npc_arthas::npc_arthasAI::combatEvents |
Referenced by Reset(), and UpdateAI().
bool npc_arthas::npc_arthasAI::eventInRun |
Referenced by DoAction(), Reset(), UpdateAI(), and WaypointReached().
InstanceScript* npc_arthas::npc_arthasAI::pInstance |
Referenced by JustDied(), npc_arthasAI(), Reset(), SummonedCreatureDies(), UpdateAI(), and WaypointReached().
SummonList npc_arthas::npc_arthasAI::summons |
Referenced by DoAction(), GetEventNpc(), JustSummoned(), Reset(), SummonedCreatureDespawn(), UpdateAI(), and WaypointReached().
uint8 npc_arthas::npc_arthasAI::waveGroupId |
Referenced by DoAction(), and Reset().