990 {
993 {
996 }
997 }
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
@ SPELL_TORCH_TOSS_TRAINING
Definition: midsummer.cpp:401
@ NPC_TORCH_TOSS_TARGET_BUNNY
Definition: midsummer.cpp:394
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Unit * GetTarget() const
Definition: SpellScript.cpp:1165
uint32 GetId() const
Definition: SpellScript.cpp:1010
Definition: midsummer.cpp:405
ObjectGuid torchGUID
Definition: midsummer.cpp:987