AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
npc_simon_bunnyAI (Creature *creature) | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | DoAction (int32 action) override |
void | SetData (uint32 type, uint32) override |
void | SetGUID (ObjectGuid guid, int32 id) override |
void | StartGame () |
void | ResetNode () |
void | CheckPlayerSequence () |
void | GenerateColorSequence () |
void | PrepareClusters (bool clustersOnly=false) |
void | PlayNextColor () |
void | PlayColor (uint8 color) |
void | SetUpPreGame () |
void | GiveRewardForLevel (uint8 level) |
void | GivePunishment () |
void | SpellHitTarget (Unit *target, SpellInfo const *spell) override |
bool | CheckPlayer () |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
bool | large |
bool | listening |
uint8 | gameLevel |
uint8 | fails |
uint8 | gameTicks |
ObjectGuid | playerGUID |
uint32 | clusterIds [SIMON_MAX_COLORS] |
float | zCoordCorrection |
float | searchDistance |
EventMap | _events |
std::list< uint8 > | colorSequence |
std::list< uint8 > | playableSequence |
std::list< uint8 > | playerSequence |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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References ObjectAccessor::GetPlayer(), GivePunishment(), ScriptedAI::me, playerGUID, and searchDistance.
Referenced by UpdateAI().
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References ACTION_SIMON_CORRECT_FULL_SEQUENCE, ACTION_SIMON_WRONG_SEQUENCE, colorSequence, DoAction(), and playerSequence.
Referenced by SetData().
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Reimplemented from UnitAI.
References _events, ACTION_SIMON_CORRECT_FULL_SEQUENCE, ACTION_SIMON_ROUND_FINISHED, ACTION_SIMON_WRONG_SEQUENCE, EventMap::CancelEventGroup(), DoAction(), UnitAI::DoCast(), EVENT_SIMON_SETUP_PRE_GAME, gameLevel, GivePunishment(), GiveRewardForLevel(), listening, ResetNode(), EventMap::ScheduleEvent(), and SPELL_VISUAL_START_AI_LEVEL.
Referenced by CheckPlayerSequence(), DoAction(), and UpdateAI().
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References colorSequence, gameLevel, playableSequence, RAND(), SIMON_BLUE, SIMON_GREEN, SIMON_RED, and SIMON_YELLOW.
Referenced by SetUpPreGame().
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References UnitAI::DoCast(), fails, ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), large, ScriptedAI::me, NPC_APEXIS_GUARDIAN, playerGUID, ResetNode(), SPELL_BAD_PRESS_TRIGGER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, and zCoordCorrection.
Referenced by CheckPlayer(), DoAction(), and GiveRewardForLevel().
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References UnitAI::DoCast(), ObjectAccessor::GetPlayer(), GivePunishment(), large, ScriptedAI::me, playerGUID, SPELL_REWARD_BUFF_1, SPELL_REWARD_BUFF_2, and SPELL_REWARD_BUFF_3.
Referenced by DoAction().
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References UnitAI::DoCast(), ScriptedAI::DoPlaySoundToSet(), ScriptedAI::me, SIMON_BLUE, SIMON_GREEN, SIMON_RED, SIMON_YELLOW, SOUND_BLUE, SOUND_GREEN, SOUND_RED, SOUND_YELLOW, SPELL_VISUAL_BLUE, SPELL_VISUAL_GREEN, SPELL_VISUAL_RED, and SPELL_VISUAL_YELLOW.
Referenced by PlayNextColor(), and SetData().
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References playableSequence, and PlayColor().
Referenced by UpdateAI().
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References clusterIds, WorldObject::FindNearestGameObject(), GO_AURA_BLUE, GO_AURA_YELLOW, GO_FLAG_NOT_SELECTABLE, ScriptedAI::me, searchDistance, SIMON_BLUE, and SIMON_MAX_COLORS.
Referenced by UpdateAI().
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References clusterIds, Creature::DespawnOrUnsummon(), ScriptedAI::DoPlaySoundToSet(), WorldObject::FindNearestGameObject(), GO_APEXIS_MONUMENT, GO_APEXIS_RELIC, GO_AURA_BLUE, GO_AURA_YELLOW, GO_FLAG_NOT_SELECTABLE, large, ScriptedAI::me, searchDistance, SIMON_BLUE, SIMON_MAX_COLORS, and SOUND_DISABLE_NODE.
Referenced by DoAction(), GivePunishment(), and UpdateAI().
Reimplemented from UnitAI.
References _events, CheckPlayerSequence(), clusterIds, EVENT_SIMON_RESET_CLUSTERS, listening, PlayColor(), playerSequence, EventMap::ScheduleEvent(), SIMON_BLUE, SIMON_GREEN, SIMON_MAX_COLORS, SIMON_RED, and SIMON_YELLOW.
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Reimplemented from UnitAI.
References large, ScriptedAI::me, playerGUID, Creature::SetCanFly(), and StartGame().
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References Unit::CastSpell(), clusterIds, WorldObject::FindNearestGameObject(), GenerateColorSequence(), GO_APEXIS_MONUMENT, GO_APEXIS_RELIC, GO_FLAG_NOT_SELECTABLE, large, ScriptedAI::me, Unit::NearTeleportTo(), searchDistance, SIMON_BLUE, SIMON_GREEN, SIMON_MAX_COLORS, SIMON_RED, SIMON_YELLOW, SPELL_PRE_GAME_BLUE, SPELL_PRE_GAME_GREEN, SPELL_PRE_GAME_RED, SPELL_PRE_GAME_YELLOW, and zCoordCorrection.
Referenced by UpdateAI().
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Reimplemented from ScriptedAI.
References Unit::CastCustomSpell(), fails, Unit::GetMaxHealth(), SpellInfo::Id, SPELL_BAD_PRESS_DAMAGE, and SPELL_BAD_PRESS_TRIGGER.
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References _events, clusterIds, colorSequence, EVENT_SIMON_PERIODIC_PLAYER_CHECK, EVENT_SIMON_ROUND_FINISHED, fails, WorldObject::FindNearestGameObject(), gameLevel, gameTicks, GO_APEXIS_MONUMENT, GO_APEXIS_RELIC, GO_BLUE_CLUSTER_DISPLAY, GO_BLUE_CLUSTER_DISPLAY_LARGE, GO_FLAG_NOT_SELECTABLE, GO_GREEN_CLUSTER_DISPLAY, GO_GREEN_CLUSTER_DISPLAY_LARGE, GO_RED_CLUSTER_DISPLAY, GO_RED_CLUSTER_DISPLAY_LARGE, GO_YELLOW_CLUSTER_DISPLAY, GO_YELLOW_CLUSTER_DISPLAY_LARGE, large, listening, ScriptedAI::me, playableSequence, playerSequence, EventMap::Reset(), EventMap::ScheduleEvent(), searchDistance, Creature::SetObjectScale(), SIMON_BLUE, SIMON_GREEN, SIMON_RED, SIMON_YELLOW, Object::ToGameObject(), Cell::VisitAllObjects(), and zCoordCorrection.
Referenced by SetGUID().
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Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References _events, ACTION_SIMON_ROUND_FINISHED, ACTION_SIMON_WRONG_SEQUENCE, EventMap::CancelEvent(), CheckPlayer(), DoAction(), UnitAI::DoCast(), EVENT_SIMON_GAME_TICK, EVENT_SIMON_PERIODIC_PLAYER_CHECK, EVENT_SIMON_PLAY_SEQUENCE, EVENT_SIMON_RESET_CLUSTERS, EVENT_SIMON_ROUND_FINISHED, EVENT_SIMON_SETUP_PRE_GAME, EVENT_SIMON_TOO_LONG_TIME, EventMap::ExecuteEvent(), gameLevel, gameTicks, listening, playableSequence, playerSequence, PlayNextColor(), PrepareClusters(), ResetNode(), EventMap::ScheduleEvent(), SetUpPreGame(), SPELL_AUDIBLE_GAME_TICK, SPELL_VISUAL_START_PLAYER_LEVEL, and EventMap::Update().
EventMap npc_simon_bunny::npc_simon_bunnyAI::_events |
Referenced by DoAction(), SetData(), StartGame(), and UpdateAI().
uint32 npc_simon_bunny::npc_simon_bunnyAI::clusterIds[SIMON_MAX_COLORS] |
Referenced by PrepareClusters(), ResetNode(), SetData(), SetUpPreGame(), and StartGame().
std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::colorSequence |
Referenced by CheckPlayerSequence(), GenerateColorSequence(), and StartGame().
uint8 npc_simon_bunny::npc_simon_bunnyAI::fails |
Referenced by GivePunishment(), SpellHitTarget(), and StartGame().
uint8 npc_simon_bunny::npc_simon_bunnyAI::gameLevel |
Referenced by DoAction(), GenerateColorSequence(), StartGame(), and UpdateAI().
uint8 npc_simon_bunny::npc_simon_bunnyAI::gameTicks |
Referenced by StartGame(), and UpdateAI().
bool npc_simon_bunny::npc_simon_bunnyAI::large |
Referenced by GivePunishment(), GiveRewardForLevel(), ResetNode(), SetGUID(), SetUpPreGame(), and StartGame().
bool npc_simon_bunny::npc_simon_bunnyAI::listening |
Referenced by DoAction(), SetData(), StartGame(), and UpdateAI().
std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playableSequence |
Referenced by GenerateColorSequence(), PlayNextColor(), StartGame(), and UpdateAI().
ObjectGuid npc_simon_bunny::npc_simon_bunnyAI::playerGUID |
Referenced by CheckPlayer(), GivePunishment(), GiveRewardForLevel(), and SetGUID().
std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playerSequence |
Referenced by CheckPlayerSequence(), SetData(), StartGame(), and UpdateAI().
float npc_simon_bunny::npc_simon_bunnyAI::searchDistance |
Referenced by CheckPlayer(), PrepareClusters(), ResetNode(), SetUpPreGame(), and StartGame().
float npc_simon_bunny::npc_simon_bunnyAI::zCoordCorrection |
Referenced by GivePunishment(), SetUpPreGame(), and StartGame().