819 {
821 {
826 }
827 return true;
828 }
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ QUEST_ESCAPING_THE_MIST
Definition: zone_borean_tundra.cpp:810
@ SAY_1
Definition: zone_borean_tundra.cpp:803
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ FACTION_ESCORTEE_H_PASSIVE
Definition: SharedDefines.h:224
@ FACTION_ESCORTEE_A_PASSIVE
Definition: SharedDefines.h:223
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: ScriptedEscortAI.h:53
CreatureAI * AI() const
Definition: Creature.h:143
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2084
void SetFaction(uint32 faction)
Definition: Unit.cpp:9998
void SetStandState(uint8 state)
Definition: Unit.cpp:16654