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npc_death_knight_initiate::npc_death_knight_initiateAI Struct Reference
Inheritance diagram for npc_death_knight_initiate::npc_death_knight_initiateAI:
CombatAI CreatureAI UnitAI

Public Member Functions

 npc_death_knight_initiateAI (Creature *creature)
 
uint32 GetData (uint32 data) const override
 
void Reset () override
 
void SpellHit (Unit *caster, SpellInfo const *pSpell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _duelInProgress
 
ObjectGuid _duelGUID
 
EventMap events
 
std::set< uint32playerGUIDs
 
uint32 timer = 0
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CombatAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CombatAI
EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_death_knight_initiateAI()

npc_death_knight_initiate::npc_death_knight_initiateAI::npc_death_knight_initiateAI ( Creature creature)
inline
258: CombatAI(creature) { }
Definition: CombatAI.h:40

Member Function Documentation

◆ DamageTaken()

void npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

305 {
306 if (attacker && _duelInProgress && attacker->IsControlledByPlayer())
307 {
308 if (attacker->GetCharmerOrOwnerOrOwnGUID() != _duelGUID)
309 damage = 0;
310 else if (damage >= me->GetHealth())
311 {
312 damage = 0;
313 events.ScheduleEvent(EVENT_DUEL_LOST, 2s);
314 events.ScheduleEvent(EVENT_DUEL_LOST + 1, 6s);
316 _duelInProgress = 0;
317
318 attacker->RemoveGameObject(SPELL_DUEL_FLAG, true);
319 attacker->AttackStop();
320 me->CombatStop(false);
322 me->CastSpell(attacker, SPELL_DUEL_VICTORY, true);
324 }
325 }
326 }
@ SPELL_DUEL_FLAG
Definition: chapter1.cpp:194
@ EVENT_DUEL_LOST
Definition: chapter1.cpp:203
@ SPELL_DUEL_VICTORY
Definition: chapter1.cpp:193
events
Definition: boss_sartura.cpp:43
Creature *const me
Definition: CreatureAI.h:73
void Clear()
Definition: ObjectGuid.h:138
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10398
void RestoreFaction()
Definition: Unit.cpp:18651
uint32 GetHealth() const
Definition: Unit.h:869
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void RemoveAllAuras()
Definition: Unit.cpp:5290
ObjectGuid _duelGUID
Definition: chapter1.cpp:261
bool _duelInProgress
Definition: chapter1.cpp:260

References _duelGUID, _duelInProgress, Unit::AttackStop(), Unit::CastSpell(), ObjectGuid::Clear(), Unit::CombatStop(), EVENT_DUEL_LOST, Unit::GetCharmerOrOwnerOrOwnGUID(), Unit::GetHealth(), Unit::IsControlledByPlayer(), CreatureAI::me, Unit::RemoveAllAuras(), Unit::RemoveGameObject(), Unit::RestoreFaction(), SPELL_DUEL_FLAG, and SPELL_DUEL_VICTORY.

◆ GetData()

uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

267 {
268 if (data == DATA_IN_PROGRESS)
269 return _duelInProgress;
270
271 return playerGUIDs.find(data) != playerGUIDs.end();
272 }
@ DATA_IN_PROGRESS
Definition: chapter1.cpp:200
std::set< uint32 > playerGUIDs
Definition: chapter1.cpp:263

References _duelInProgress, DATA_IN_PROGRESS, and playerGUIDs.

◆ Reset()

void npc_death_knight_initiate::npc_death_knight_initiateAI::Reset ( )
inlineoverridevirtual

Reimplemented from CombatAI.

275 {
276 _duelInProgress = false;
280
282 }
@ UNIT_FLAG_SWIMMING
Definition: UnitDefines.h:244
void Reset() override
Definition: CombatAI.cpp:59
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683

References _duelGUID, _duelInProgress, ObjectGuid::Clear(), CreatureAI::me, CombatAI::Reset(), Unit::RestoreFaction(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

◆ SpellHit()

void npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit ( Unit caster,
SpellInfo const *  pSpell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

285 {
286 if (!_duelInProgress && pSpell->Id == SPELL_DUEL)
287 {
288 playerGUIDs.insert(caster->GetGUID().GetCounter());
289 _duelGUID = caster->GetGUID();
290 _duelInProgress = true;
291
292 timer = 600000; // clear playerGUIDs after 10 minutes if no one initiates a duel
293 me->GetMotionMaster()->MoveFollow(caster, 2.0f, 0.0f);
294
295 events.ScheduleEvent(EVENT_SPEAK, 3s);
296 events.ScheduleEvent(EVENT_SPEAK + 1, 7s);
297 events.ScheduleEvent(EVENT_SPEAK + 2, 8s);
298 events.ScheduleEvent(EVENT_SPEAK + 3, 9s);
299 events.ScheduleEvent(EVENT_SPEAK + 4, 10s);
300 events.ScheduleEvent(EVENT_SPEAK + 5, 11s);
301 }
302 }
@ EVENT_SPEAK
Definition: chapter1.cpp:202
@ SPELL_DUEL
Definition: chapter1.cpp:191
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
LowType GetCounter() const
Definition: ObjectGuid.h:145
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409

References _duelGUID, _duelInProgress, EVENT_SPEAK, ObjectGuid::GetCounter(), Object::GetGUID(), Unit::GetMotionMaster(), SpellInfo::Id, CreatureAI::me, MotionMaster::MoveFollow(), playerGUIDs, SPELL_DUEL, and timer.

◆ UpdateAI()

void npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from CombatAI.

329 {
330 if (timer != 0)
331 {
332 if (timer <= diff)
333 {
334 timer = 0;
335 playerGUIDs.clear();
336 }
337 else
338 {
339 timer -= diff;
340 }
341 }
342
343 events.Update(diff);
344 switch (events.ExecuteEvent())
345 {
346 case EVENT_SPEAK:
348 break;
349 case EVENT_SPEAK+1:
351 break;
352 case EVENT_SPEAK+2:
354 break;
355 case EVENT_SPEAK+3:
357 break;
358 case EVENT_SPEAK+4:
360 break;
361 case EVENT_SPEAK+5:
364 AttackStart(player);
365 return;
366 case EVENT_DUEL_LOST:
367 me->CastSpell(me, 7267, true);
368 break;
369 case EVENT_DUEL_LOST+1:
371 return;
372 }
373
374 if (!events.Empty() || !UpdateVictim())
375 return;
376
377 if (_duelInProgress)
378 {
379 if (me->GetVictim()->GetGUID() == _duelGUID && me->GetVictim()->HealthBelowPct(10))
380 {
381 me->GetVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
384 return;
385 }
386 }
387
388 CombatAI::UpdateAI(diff);
389 }
@ SAY_DUEL
Definition: chapter1.cpp:196
Talk
Definition: hyjal.cpp:82
@ FACTION_UNDEAD_SCOURGE_2
Definition: SharedDefines.h:238
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: CombatAI.cpp:87
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Player.h:1064
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6168
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:873
Unit * GetVictim() const
Definition: Unit.h:789

References _duelGUID, _duelInProgress, UnitAI::AttackStart(), Unit::CastSpell(), CreatureAI::EnterEvadeMode(), EVENT_DUEL_LOST, EVENT_SPEAK, FACTION_UNDEAD_SCOURGE_2, Object::GetGUID(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HealthBelowPct(), CreatureAI::me, playerGUIDs, Unit::RemoveGameObject(), SAY_DUEL, Unit::SetFaction(), SPELL_DUEL_FLAG, timer, CombatAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _duelGUID

ObjectGuid npc_death_knight_initiate::npc_death_knight_initiateAI::_duelGUID

Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().

◆ _duelInProgress

bool npc_death_knight_initiate::npc_death_knight_initiateAI::_duelInProgress

◆ events

EventMap npc_death_knight_initiate::npc_death_knight_initiateAI::events

◆ playerGUIDs

std::set<uint32> npc_death_knight_initiate::npc_death_knight_initiateAI::playerGUIDs

Referenced by GetData(), SpellHit(), and UpdateAI().

◆ timer

uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::timer = 0

Referenced by SpellHit(), and UpdateAI().