AzerothCore 3.3.5a
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npc_beryl_sorcerer::npc_beryl_sorcererAI Struct Reference
Inheritance diagram for npc_beryl_sorcerer::npc_beryl_sorcererAI:
CreatureAI UnitAI

Public Member Functions

 npc_beryl_sorcererAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void SpellHit (Unit *unit, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 
bool _chainsCast
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_beryl_sorcererAI()

npc_beryl_sorcerer::npc_beryl_sorcererAI::npc_beryl_sorcererAI ( Creature creature)
inline
503 : CreatureAI(creature)
504 {
505 Initialize();
506 }
Definition: CreatureAI.h:70
void Initialize()
Definition: zone_borean_tundra.cpp:508

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::Initialize ( )
inline
509 {
511 _chainsCast = false;
512 }
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid _playerGUID
Definition: zone_borean_tundra.cpp:578
bool _chainsCast
Definition: zone_borean_tundra.cpp:579

References _chainsCast, _playerGUID, and ObjectGuid::Clear().

Referenced by npc_beryl_sorcererAI(), and Reset().

◆ JustEngagedWith()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

521 {
522 if (me->IsValidAttackTarget(who))
523 {
524 AttackStart(who);
525 }
526
528 }
@ EVENT_FROSTBOLT
Definition: zone_borean_tundra.cpp:484
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Creature *const me
Definition: CreatureAI.h:72
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13871
EventMap _events
Definition: zone_borean_tundra.cpp:577

References _events, UnitAI::AttackStart(), EVENT_FROSTBOLT, Unit::IsValidAttackTarget(), CreatureAI::me, and EventMap::ScheduleEvent().

◆ Reset()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

515 {
517 Initialize();
518 }
@ REACT_AGGRESSIVE
Definition: Unit.h:550
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94

References Initialize(), CreatureAI::me, REACT_AGGRESSIVE, and Creature::SetReactState().

◆ SpellHit()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::SpellHit ( Unit unit,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

531 {
532 if (spell->Id == SPELL_ARCANE_CHAINS && !_chainsCast)
533 {
534 if (Player* player = unit->ToPlayer())
535 {
536 _playerGUID = player->GetGUID();
537 _chainsCast = true;
539 }
540 }
541 }
@ SPELL_ARCANE_CHAINS
Definition: zone_borean_tundra.cpp:489
@ EVENT_ARCANE_CHAINS
Definition: zone_borean_tundra.cpp:485
Player * ToPlayer()
Definition: Object.h:201
Definition: Player.h:1081

References _chainsCast, _events, _playerGUID, EVENT_ARCANE_CHAINS, SpellInfo::Id, EventMap::ScheduleEvent(), SPELL_ARCANE_CHAINS, and Object::ToPlayer().

◆ UpdateAI()

void npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

544 {
545 if (!UpdateVictim())
546 {
547 return;
548 }
549
550 _events.Update(diff);
551
552 if (uint32 eventId = _events.ExecuteEvent())
553 {
554 switch (eventId)
555 {
556 case EVENT_FROSTBOLT:
559 break;
562 {
564 {
566 player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER);
568 }
569 }
570 break;
571 }
572 }
574 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FROSTBOLT
Definition: zone_borean_tundra.cpp:488
@ SPELL_ARCANE_CHAINS_CHARACTER_FORCE_CAST
Definition: zone_borean_tundra.cpp:490
@ NPC_CAPTURED_BERLY_SORCERER
Definition: zone_borean_tundra.cpp:487
TriggerCastFlags
Definition: SpellDefines.h:132
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:150
@ TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition: SpellDefines.h:142
@ TRIGGERED_IGNORE_CAST_ITEM
Will ignore power and reagent cost.
Definition: SpellDefines.h:137
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void DisappearAndDie()
Definition: Creature.cpp:370
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References _events, _playerGUID, Unit::CastSpell(), Creature::DisappearAndDie(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARCANE_CHAINS, EVENT_FROSTBOLT, EventMap::ExecuteEvent(), ObjectAccessor::GetPlayer(), Unit::HasAura(), CreatureAI::me, NPC_CAPTURED_BERLY_SORCERER, EventMap::ScheduleEvent(), SPELL_ARCANE_CHAINS, SPELL_ARCANE_CHAINS_CHARACTER_FORCE_CAST, SPELL_FROSTBOLT, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_CAST_ITEM, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _chainsCast

bool npc_beryl_sorcerer::npc_beryl_sorcererAI::_chainsCast
private

Referenced by Initialize(), and SpellHit().

◆ _events

EventMap npc_beryl_sorcerer::npc_beryl_sorcererAI::_events
private

Referenced by JustEngagedWith(), SpellHit(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_beryl_sorcerer::npc_beryl_sorcererAI::_playerGUID
private

Referenced by Initialize(), SpellHit(), and UpdateAI().