AzerothCore 3.3.5a
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boss_skadi::boss_skadiAI Struct Reference
Inheritance diagram for boss_skadi::boss_skadiAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_skadiAI (Creature *pCreature)
 
void Reset () override
 
CreatureGetGrauf ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
ObjectGuid GraufGUID
 
bool SecondPhase
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skadiAI()

boss_skadi::boss_skadiAI::boss_skadiAI ( Creature pCreature)
inline
123 : ScriptedAI(pCreature), summons(me)
124 {
125 m_pInstance = pCreature->GetInstanceScript();
126 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
SummonList summons
Definition: boss_skadi.cpp:130
InstanceScript * m_pInstance
Definition: boss_skadi.cpp:128

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ DoAction()

void boss_skadi::boss_skadiAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

184 {
185 if (param == ACTION_PHASE2)
186 {
187 SecondPhase = true;
188 events.ScheduleEvent(EVENT_SKADI_CRUSH, 8s);
189 events.ScheduleEvent(EVENT_SKADI_SPEAR, 10s);
190 events.ScheduleEvent(EVENT_SKADI_WHIRLWIND, 15s);
191
192 if (me->GetVictim())
194 else
196 }
197 }
events
Definition: boss_sartura.cpp:43
@ ACTION_PHASE2
Definition: boss_skadi.cpp:65
@ EVENT_SKADI_WHIRLWIND
Definition: boss_skadi.cpp:78
@ EVENT_SKADI_SPEAR
Definition: boss_skadi.cpp:77
@ EVENT_SKADI_CRUSH
Definition: boss_skadi.cpp:76
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
Unit * GetVictim() const
Definition: Unit.h:853
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:313
bool SecondPhase
Definition: boss_skadi.cpp:132

References ACTION_PHASE2, EVENT_SKADI_CRUSH, EVENT_SKADI_SPEAR, EVENT_SKADI_WHIRLWIND, Unit::GetMotionMaster(), Unit::GetVictim(), ScriptedAI::me, MotionMaster::MoveChase(), SecondPhase, and Creature::SetInCombatWithZone().

◆ GetGrauf()

Creature * boss_skadi::boss_skadiAI::GetGrauf ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
ObjectGuid GraufGUID
Definition: boss_skadi.cpp:131

References ObjectAccessor::GetCreature(), GraufGUID, and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_skadi::boss_skadiAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

250 {
253
254 if (m_pInstance)
255 {
258 }
259 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_skadi.cpp:32
@ DATA_SKADI_THE_RUTHLESS
Definition: utgarde_pinnacle.h:31
@ SKADI_DOOR
Definition: utgarde_pinnacle.h:45
@ DONE
Definition: InstanceScript.h:60
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References DATA_SKADI_THE_RUTHLESS, SummonList::DespawnAll(), DONE, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), m_pInstance, SAY_DEATH, ZoneScript::SetData(), SKADI_DOOR, and summons.

◆ JustEngagedWith()

void boss_skadi::boss_skadiAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

164 {
165 if (!EventStarted)
166 {
167 EventStarted = true;
169 if (m_pInstance)
170 {
171 if (IsHeroic())
173
175 }
176
179 events.RescheduleEvent(EVENT_SKADI_START, 2s);
180 }
181 }
@ SAY_AGGRO
Definition: boss_skadi.cpp:30
@ ACHIEV_TIMED_LODI_DODI
Definition: boss_skadi.cpp:69
@ EVENT_SKADI_START
Definition: boss_skadi.cpp:75
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18034
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:647
bool EventStarted
Definition: boss_skadi.cpp:132

References ACHIEV_TIMED_LODI_DODI, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_SKADI_THE_RUTHLESS, InstanceScript::DoStartTimedAchievement(), EVENT_SKADI_START, EventStarted, IN_PROGRESS, ScriptedAI::IsHeroic(), m_pInstance, ScriptedAI::me, SAY_AGGRO, Unit::SetControlled(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), and UNIT_STATE_ROOT.

◆ KilledUnit()

void boss_skadi::boss_skadiAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

262 {
263 if (urand(0, 1))
264 return;
265
266 Talk(SAY_KILL);
267 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_KILL
Definition: boss_skadi.cpp:31

References SAY_KILL, and urand().

◆ Reset()

void boss_skadi::boss_skadiAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

135 {
136 events.Reset();
138 if (Creature* cr = me->SummonCreature(NPC_GRAUF, 341.741f, -516.955f, 116.669f, 3.12414f))
139 {
140 GraufGUID = cr->GetGUID();
141 summons.Summon(cr);
142 }
143 SecondPhase = false;
144 EventStarted = false;
145
148 me->UpdatePosition(343.02f, -507.325f, 104.567f, M_PI, true);
150
151 if (m_pInstance)
152 {
158 }
159 }
@ NPC_GRAUF
Definition: boss_skadi.cpp:58
@ DATA_SKADI_ACHIEVEMENT
Definition: utgarde_pinnacle.h:50
@ SKADI_HITS
Definition: utgarde_pinnacle.h:43
@ SKADI_IN_RANGE
Definition: utgarde_pinnacle.h:44
@ NOT_STARTED
Definition: InstanceScript.h:57
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
Definition: Creature.h:43
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20025
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16689
void RemoveAllAuras()
Definition: Unit.cpp:5319
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:656

References ACHIEV_TIMED_LODI_DODI, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_SKADI_ACHIEVEMENT, DATA_SKADI_THE_RUTHLESS, SummonList::DespawnAll(), InstanceScript::DoStopTimedAchievement(), EventStarted, GraufGUID, m_pInstance, ScriptedAI::me, NOT_STARTED, NPC_GRAUF, Unit::RemoveAllAuras(), SecondPhase, Unit::SetControlled(), ZoneScript::SetData(), SKADI_HITS, SKADI_IN_RANGE, Unit::StopMovingOnCurrentPos(), SummonList::Summon(), WorldObject::SummonCreature(), summons, UNIT_STATE_ROOT, and Unit::UpdatePosition().

◆ UpdateAI()

void boss_skadi::boss_skadiAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

200 {
201 if (!UpdateVictim() && SecondPhase)
202 return;
203
204 events.Update(diff);
206 return;
207
208 switch (events.ExecuteEvent())
209 {
211 {
213 if (Creature* cr = GetGrauf())
214 {
216 cr->AI()->DoAction(ACTION_START_EVENT);
217 }
218 else
220
221 break;
222 }
224 {
226 events.Repeat(8s);
227 break;
228 }
230 {
231 if (Unit* tgt = SelectTarget(SelectTargetMethod::Random, 0))
233
234 events.Repeat(10s);
235 break;
236 }
238 {
240 events.Repeat(15s, 20s);
241 events.DelayEvents(10s);
242 break;
243 }
244 }
245
247 }
@ SPELL_WHIRLWIND_N
Definition: boss_skadi.cpp:45
@ ACTION_START_EVENT
Definition: boss_skadi.cpp:63
@ SPELL_POISONED_SPEAR_N
Definition: boss_skadi.cpp:43
@ SPELL_WHIRLWIND_H
Definition: boss_skadi.cpp:46
@ SPELL_CRUSH_N
Definition: boss_skadi.cpp:41
@ SPELL_POISONED_SPEAR_H
Definition: boss_skadi.cpp:44
@ SPELL_CRUSH_H
Definition: boss_skadi.cpp:42
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
Definition: Unit.h:630
void EnterVehicleUnattackable(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19649
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
Creature * GetGrauf()
Definition: boss_skadi.cpp:161

References ACTION_START_EVENT, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), Unit::EnterVehicleUnattackable(), EVENT_SKADI_CRUSH, EVENT_SKADI_SPEAR, EVENT_SKADI_START, EVENT_SKADI_WHIRLWIND, GetGrauf(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::IsHeroic(), ScriptedAI::me, SecondPhase, UnitAI::SelectTarget(), Unit::SetControlled(), SPELL_CRUSH_H, SPELL_CRUSH_N, SPELL_POISONED_SPEAR_H, SPELL_POISONED_SPEAR_N, SPELL_WHIRLWIND_H, SPELL_WHIRLWIND_N, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_skadi::boss_skadiAI::events

◆ EventStarted

bool boss_skadi::boss_skadiAI::EventStarted

Referenced by JustEngagedWith(), and Reset().

◆ GraufGUID

ObjectGuid boss_skadi::boss_skadiAI::GraufGUID

Referenced by GetGrauf(), and Reset().

◆ m_pInstance

InstanceScript* boss_skadi::boss_skadiAI::m_pInstance

◆ SecondPhase

bool boss_skadi::boss_skadiAI::SecondPhase

Referenced by DoAction(), Reset(), and UpdateAI().

◆ summons

SummonList boss_skadi::boss_skadiAI::summons

Referenced by JustDied(), and Reset().