AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_priestess_delrissa Struct Reference
Inheritance diagram for boss_priestess_delrissa:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_priestess_delrissa (Creature *creature)
 
void Reset () override
 
bool CheckInRoom () override
 
void InitializeAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *, Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 PlayersKilled
 
uint8 HelpersKilled
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_priestess_delrissa()

boss_priestess_delrissa::boss_priestess_delrissa ( Creature creature)
inline
68: BossAI(creature, DATA_DELRISSA) { }
@ DATA_DELRISSA
Definition: magisters_terrace.h:30
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ CheckInRoom()

bool boss_priestess_delrissa::CheckInRoom ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

85 {
86 return me->GetDistance(me->GetHomePosition()) < 75.0f;
87 }
Creature * me
Definition: ScriptedCreature.h:280
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256

References WorldObject::GetDistance(), Creature::GetHomePosition(), and ScriptedAI::me.

◆ InitializeAI()

void boss_priestess_delrissa::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

90 {
92 std::list<uint32> helpersList;
93 for (uint8 i = 0; i < MAX_HELPERS_COUNT; ++i)
94 helpersList.push_back(helpersEntries[i]);
96
97 uint8 j = 0;
98 for (std::list<uint32>::const_iterator itr = helpersList.begin(); itr != helpersList.end(); ++itr, ++j)
100 }
std::uint8_t uint8
Definition: Define.h:109
@ MAX_HELPERS_COUNT
Definition: boss_priestess_delrissa.cpp:43
@ MAX_ACTIVE_HELPERS
Definition: boss_priestess_delrissa.cpp:42
const Position helpersLocations[MAX_ACTIVE_HELPERS]
Definition: boss_priestess_delrissa.cpp:46
const uint32 helpersEntries[MAX_HELPERS_COUNT]
Definition: boss_priestess_delrissa.cpp:54
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:53
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:79
virtual void InitializeAI()
Definition: UnitAI.h:204
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References helpersEntries, helpersLocations, UnitAI::InitializeAI(), MAX_ACTIVE_HELPERS, MAX_HELPERS_COUNT, ScriptedAI::me, Acore::Containers::RandomResize(), WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.

◆ JustDied()

void boss_priestess_delrissa::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

194 {
196
199 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_priestess_delrissa.cpp:27
@ DONE
Definition: InstanceScript.h:60
InstanceScript *const instance
Definition: ScriptedCreature.h:474
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373
uint8 HelpersKilled
Definition: boss_priestess_delrissa.cpp:71

References DATA_DELRISSA, DONE, HelpersKilled, BossAI::instance, MAX_ACTIVE_HELPERS, SAY_DEATH, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_priestess_delrissa::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

126 {
129
130 ScheduleTimedEvent(15s, [&] {
131 if (Unit* target = DoSelectLowestHpFriendly(40.0f, 1000))
132 DoCast(target, SPELL_FLASH_HEAL);
133 }, 15s);
134
135 ScheduleTimedEvent(10s, [&] {
136 if (Unit* target = DoSelectLowestHpFriendly(40.0f, 1000))
137 DoCast(target, SPELL_RENEW);
138 }, 7s);
139
140 ScheduleTimedEvent(2s, [&] {
141 std::list<Creature*> cList = DoFindFriendlyMissingBuff(40.0f, SPELL_POWER_WORD_SHIELD);
144 }, 10s);
145
146 ScheduleTimedEvent(5s, [&] {
148 }, 10s);
149
150 ScheduleTimedEvent(7500ms, [&] {
151 Unit* target = nullptr;
152 switch (urand(0, 2))
153 {
154 case 0:
155 target = SelectTarget(SelectTargetMethod::Random, 0, 30, true);
156 break;
157 case 1:
158 target = me;
159 break;
160 case 2:
162 break;
163 }
164
165 if (target)
166 DoCast(target, SPELL_DISPEL_MAGIC);
167 }, 12s);
168
169 if (IsHeroic())
170 {
171 scheduler.Schedule(4s, [this](TaskContext context)
172 {
174 {
176 context.Repeat(1min);
177 }
178 else
179 context.Repeat(1s);
180 });
181 }
182 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_AGGRO
Definition: boss_priestess_delrissa.cpp:24
@ SPELL_FLASH_HEAL
Definition: boss_priestess_delrissa.cpp:34
@ SPELL_MEDALION_OF_IMMUNITY
Definition: boss_priestess_delrissa.cpp:32
@ SPELL_DISPEL_MAGIC
Definition: boss_priestess_delrissa.cpp:33
@ SPELL_POWER_WORD_SHIELD
Definition: boss_priestess_delrissa.cpp:36
@ SPELL_SHADOW_WORD_PAIN
Definition: boss_priestess_delrissa.cpp:35
@ SPELL_RENEW
Definition: boss_priestess_delrissa.cpp:37
@ UNIT_STATE_LOST_CONTROL
Definition: UnitDefines.h:191
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
TaskScheduler scheduler
Definition: CreatureAI.h:75
bool IsHeroic() const
Definition: ScriptedCreature.h:379
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:489
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
Definition: ScriptedCreature.cpp:508
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656
SummonList summons
Definition: ScriptedCreature.h:511
Definition: Unit.h:630
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References BossAI::_JustEngagedWith(), UnitAI::DoCast(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), ScriptedAI::DoFindFriendlyMissingBuff(), ScriptedAI::DoSelectLowestHpFriendly(), ObjectAccessor::GetCreature(), Unit::HasUnitState(), ScriptedAI::IsHeroic(), ScriptedAI::me, TaskContext::Repeat(), SAY_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), SPELL_DISPEL_MAGIC, SPELL_FLASH_HEAL, SPELL_MEDALION_OF_IMMUNITY, SPELL_POWER_WORD_SHIELD, SPELL_RENEW, SPELL_SHADOW_WORD_PAIN, BossAI::summons, UNIT_STATE_LOST_CONTROL, and urand().

◆ JustSummoned()

void boss_priestess_delrissa::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

103 {
104 summons.Summon(summon);
105 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_priestess_delrissa::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

185 {
186 if (!victim->IsPlayer())
187 return;
188
191 }
bool IsPlayer() const
Definition: Object.h:200
uint8 PlayersKilled
Definition: boss_priestess_delrissa.cpp:70

References Object::IsPlayer(), PlayersKilled, and SAY_DEATH.

◆ Reset()

void boss_priestess_delrissa::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

74 {
80
81 me->SetLootMode(0);
82 }
@ SAY_PLAYER_KILLED
Definition: boss_priestess_delrissa.cpp:26
@ SAY_HELPER_DIED
Definition: boss_priestess_delrissa.cpp:25
@ NOT_STARTED
Definition: InstanceScript.h:57
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
void Respawn()
Definition: ScriptedCreature.cpp:118
void SetLootMode(uint16 lootMode)
Definition: Creature.h:242

References TaskScheduler::CancelAll(), DATA_DELRISSA, HelpersKilled, BossAI::instance, ScriptedAI::me, NOT_STARTED, PlayersKilled, SummonList::Respawn(), SAY_HELPER_DIED, SAY_PLAYER_KILLED, CreatureAI::scheduler, InstanceScript::SetBossState(), Creature::SetLootMode(), and BossAI::summons.

◆ SummonedCreatureDies()

void boss_priestess_delrissa::SummonedCreatureDies ( Creature ,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

108 {
110 {
112 me->SetLootMode(1);
114 }
116 {
117 me->loot.clear();
121 }
123 }
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3121
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
Loot loot
Definition: Creature.h:226
Player * GetLootRecipient() const
Definition: Creature.cpp:1306
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:205
uint32 lootid
Definition: CreatureData.h:224
virtual void SetDynamicFlag(uint32 flag)
Definition: Object.h:123
bool IsAlive() const
Definition: Unit.h:1654
void clear()
Definition: LootMgr.h:343
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition: LootMgr.cpp:570

References Loot::clear(), DATA_DELRISSA, DONE, Loot::FillLoot(), Creature::GetCreatureTemplate(), Creature::GetLootRecipient(), HelpersKilled, BossAI::instance, Unit::IsAlive(), Creature::loot, CreatureTemplate::lootid, LootTemplates_Creature, MAX_ACTIVE_HELPERS, ScriptedAI::me, SAY_PLAYER_KILLED, InstanceScript::SetBossState(), Object::SetDynamicFlag(), Creature::SetLootMode(), and UNIT_DYNFLAG_LOOTABLE.

Member Data Documentation

◆ HelpersKilled

uint8 boss_priestess_delrissa::HelpersKilled

◆ PlayersKilled

uint8 boss_priestess_delrissa::PlayersKilled

Referenced by KilledUnit(), and Reset().