AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "ScriptedFollowerAI.h"
Public Member Functions | |
FollowerAI (Creature *creature) | |
~FollowerAI () override | |
void | MovementInform (uint32 motionType, uint32 pointId) override |
void | AttackStart (Unit *) override |
void | MoveInLineOfSight (Unit *) override |
void | EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override |
void | JustDied (Unit *) override |
void | JustRespawned () override |
void | UpdateAI (uint32) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | UpdateFollowerAI (uint32) |
void | StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr) |
void | SetFollowPaused (bool bPaused) |
void | SetFollowComplete (bool bWithEndEvent=false) |
bool | HasFollowState (uint32 uiFollowState) |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Protected Member Functions | |
Player * | GetLeaderForFollower () |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Private Member Functions | |
void | AddFollowState (uint32 uiFollowState) |
void | RemoveFollowState (uint32 uiFollowState) |
bool | AssistPlayerInCombatAgainst (Unit *who) |
Private Attributes | |
ObjectGuid | m_uiLeaderGUID |
uint32 | m_uiUpdateFollowTimer |
uint32 | m_uiFollowState |
const Quest * | m_pQuestForFollow |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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explicit |
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inlineoverride |
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inlineprivate |
References m_uiFollowState.
Referenced by MovementInform(), SetFollowComplete(), SetFollowPaused(), and StartFollow().
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private |
References AttackStart(), CREATURE_TYPE_FLAG_CAN_ASSIST, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Unit::GetVictim(), Unit::IsFriendlyTo(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), MAX_PLAYER_DISTANCE, ScriptedAI::me, and CreatureTemplate::type_flags.
Referenced by MoveInLineOfSight().
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overridevirtual |
Reimplemented from ScriptedAI.
References Unit::Attack(), Unit::ClearUnitState(), Unit::GetMotionMaster(), Unit::HasUnitState(), Creature::IsCombatMovementAllowed(), ScriptedAI::me, MotionMaster::MoveChase(), and UNIT_STATE_FOLLOW.
Referenced by AssistPlayerInCombatAgainst(), and MoveInLineOfSight().
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overridevirtual |
Reimplemented from CreatureAI.
References CHASE_MOTION_TYPE, ThreatMgr::ClearAllThreat(), Unit::CombatStop(), MotionMaster::GetCurrentMovementGeneratorType(), Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetThreatMgr(), HasFollowState(), LOG_DEBUG, ScriptedAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), POINT_COMBAT_START, Unit::RemoveAllAuras(), ScriptedAI::Reset(), Creature::SetLootRecipient(), and STATE_FOLLOW_INPROGRESS.
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protected |
References Object::GetGUID(), ObjectAccessor::GetPlayer(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, m_uiLeaderGUID, MAX_PLAYER_DISTANCE, ScriptedAI::me, and GroupReference::next().
Referenced by JustDied(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), MovementInform(), SetFollowPaused(), and UpdateAI().
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inline |
References m_uiFollowState.
Referenced by npc_ringo::npc_ringoAI::ClearFaint(), EnterEvadeMode(), JustDied(), MoveInLineOfSight(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), MovementInform(), npc_ringo::npc_ringoAI::SetFaint(), SetFollowComplete(), SetFollowPaused(), npc_kerlonian::npc_kerlonianAI::SpellHit(), npc_ringo::npc_ringoAI::SpellHit(), StartFollow(), UpdateAI(), npc_kerlonian::npc_kerlonianAI::UpdateFollowerAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), and npc_ringo::npc_ringoAI::UpdateFollowerAI().
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Reimplemented from ScriptedAI.
References GetLeaderForFollower(), Quest::GetQuestId(), HasFollowState(), m_pQuestForFollow, m_uiLeaderGUID, GroupReference::next(), QUEST_STATUS_INCOMPLETE, and STATE_FOLLOW_INPROGRESS.
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Reimplemented from CreatureAI.
References CreatureTemplate::faction, Creature::GetCreatureTemplate(), Unit::GetFaction(), Creature::IsCombatMovementAllowed(), m_uiFollowState, ScriptedAI::me, ScriptedAI::Reset(), Creature::SetCombatMovement(), Unit::SetFaction(), and STATE_FOLLOW_NONE.
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overridevirtual |
Reimplemented from CreatureAI.
Reimplemented in npc_kerlonian::npc_kerlonianAI, npc_tooga::npc_toogaAI, npc_ringo::npc_ringoAI, and npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI.
References AssistPlayerInCombatAgainst(), AttackStart(), Creature::CanStartAttack(), MotionMaster::Clear(), Unit::ClearUnitState(), Unit::GetMotionMaster(), Unit::GetVictim(), HasFollowState(), Creature::HasReactState(), Unit::HasUnitState(), Unit::isInAccessiblePlaceFor(), Unit::isTargetableForAttack(), ScriptedAI::me, REACT_AGGRESSIVE, STATE_FOLLOW_INPROGRESS, UNIT_STATE_DISTRACTED, and UNIT_STATE_STUNNED.
Referenced by npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), and npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::MoveInLineOfSight().
Reimplemented from ScriptedAI.
Reimplemented in npc_tooga::npc_toogaAI.
References AddFollowState(), Creature::DespawnOrUnsummon(), GetLeaderForFollower(), HasFollowState(), ScriptedAI::me, POINT_COMBAT_START, POINT_MOTION_TYPE, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_PAUSED, and STATE_FOLLOW_RETURNING.
Referenced by npc_tooga::npc_toogaAI::MovementInform().
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inlineprivate |
References m_uiFollowState.
Referenced by SetFollowComplete(), SetFollowPaused(), and UpdateAI().
void FollowerAI::SetFollowComplete | ( | bool | bWithEndEvent = false | ) |
References AddFollowState(), MotionMaster::Clear(), Unit::ClearUnitState(), Unit::GetMotionMaster(), HasFollowState(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveIdle(), RemoveFollowState(), STATE_FOLLOW_COMPLETE, STATE_FOLLOW_POSTEVENT, Unit::StopMoving(), and UNIT_STATE_FOLLOW.
Referenced by npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MovementInform(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), and npc_ringo::npc_ringoAI::UpdateFollowerAI().
void FollowerAI::SetFollowPaused | ( | bool | bPaused | ) |
References AddFollowState(), MotionMaster::Clear(), Unit::ClearUnitState(), GetLeaderForFollower(), Unit::GetMotionMaster(), HasFollowState(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, RemoveFollowState(), STATE_FOLLOW_COMPLETE, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_PAUSED, Unit::StopMoving(), and UNIT_STATE_FOLLOW.
Referenced by npc_ringo::npc_ringoAI::ClearFaint(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), npc_ringo::npc_ringoAI::SetFaint(), and npc_kerlonian::npc_kerlonianAI::SetSleeping().
void FollowerAI::StartFollow | ( | Player * | player, |
uint32 | factionForFollower = 0 , |
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const Quest * | quest = nullptr |
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References AddFollowState(), MotionMaster::Clear(), MotionMaster::GetCurrentMovementGeneratorType(), Object::GetGUID(), Unit::GetMotionMaster(), WorldObject::GetName(), Unit::GetVictim(), HasFollowState(), LOG_DEBUG, LOG_ERROR, m_pQuestForFollow, m_uiLeaderGUID, ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, Unit::ReplaceAllNpcFlags(), Unit::SetFaction(), STATE_FOLLOW_INPROGRESS, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and WAYPOINT_MOTION_TYPE.
Referenced by npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::UpdateAI().
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overridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
Reimplemented in npc_rabid_thistle_bear::npc_rabid_thistle_bearAI, and npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI.
References Creature::DespawnOrUnsummon(), GetLeaderForFollower(), Unit::GetMotionMaster(), Unit::GetVictim(), HasFollowState(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, m_uiUpdateFollowTimer, MAX_PLAYER_DISTANCE, ScriptedAI::me, MotionMaster::MoveFollow(), GroupReference::next(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, RemoveFollowState(), STATE_FOLLOW_COMPLETE, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_POSTEVENT, STATE_FOLLOW_RETURNING, and UpdateFollowerAI().
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virtual |
Reimplemented in npc_kerlonian::npc_kerlonianAI, npc_tooga::npc_toogaAI, and npc_ringo::npc_ringoAI.
References UnitAI::DoMeleeAttackIfReady(), and CreatureAI::UpdateVictim().
Referenced by UpdateAI().
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Referenced by JustDied(), and StartFollow().
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Referenced by AddFollowState(), HasFollowState(), JustRespawned(), and RemoveFollowState().
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Referenced by GetLeaderForFollower(), JustDied(), and StartFollow().
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Referenced by UpdateAI().