AzerothCore 3.3.5a
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npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI Struct Reference
Inheritance diagram for npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_highlord_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript *const _instance
 
ObjectGuid _theLichKing
 
ObjectGuid _bolvarFordragon
 
ObjectGuid _factionNPC
 
uint16 _damnedKills
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_highlord_tirion_fordringAI()

npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::npc_highlord_tirion_fordringAI ( Creature creature)
inline
378 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
379 {
380 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript *const _instance
Definition: icecrown_citadel.cpp:578

Member Function Documentation

◆ Reset()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

383 {
384 _events.Reset();
388 _damnedKills = 0;
389 }
void Reset()
Definition: EventMap.cpp:21
void Clear()
Definition: ObjectGuid.h:138
uint16 _damnedKills
Definition: icecrown_citadel.cpp:582
EventMap _events
Definition: icecrown_citadel.cpp:577
ObjectGuid _bolvarFordragon
Definition: icecrown_citadel.cpp:580
ObjectGuid _factionNPC
Definition: icecrown_citadel.cpp:581
ObjectGuid _theLichKing
Definition: icecrown_citadel.cpp:579

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _theLichKing, ObjectGuid::Clear(), and EventMap::Reset().

◆ SetData()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

394 {
395 if (type == DATA_DAMNED_KILLS && data == 1)
396 {
397 if (++_damnedKills == 2)
398 {
399 if (Creature* theLichKing = me->FindNearestCreature(NPC_THE_LICH_KING_LH, 150.0f))
400 {
401 if (Creature* bolvarFordragon = me->FindNearestCreature(NPC_HIGHLORD_BOLVAR_FORDRAGON_LH, 150.0f))
402 {
404 {
405 me->setActive(true);
406 _theLichKing = theLichKing->GetGUID();
407 theLichKing->setActive(true);
408 _bolvarFordragon = bolvarFordragon->GetGUID();
409 bolvarFordragon->setActive(true);
410 _factionNPC = factionNPC->GetGUID();
411 factionNPC->setActive(true);
412 }
413 }
414 }
415
417 return;
418
428 _events.ScheduleEvent(EVENT_LK_INTRO_4, 86s); // sound last 21 seconds (five more)
431
433 {
440 }
441 else
442 {
450 }
451 }
452 }
453 }
Talk
Definition: hyjal.cpp:82
@ DATA_DAMNED_KILLS
Definition: icecrown_citadel.cpp:259
@ EVENT_LK_INTRO_4
Definition: icecrown_citadel.cpp:190
@ EVENT_MURADIN_INTRO_5
Definition: icecrown_citadel.cpp:204
@ EVENT_SAURFANG_INTRO_2
Definition: icecrown_citadel.cpp:195
@ EVENT_TIRION_INTRO_A_7
Definition: icecrown_citadel.cpp:202
@ EVENT_TIRION_INTRO_2
Definition: icecrown_citadel.cpp:182
@ EVENT_SAURFANG_RUN
Definition: icecrown_citadel.cpp:198
@ EVENT_TIRION_INTRO_H_7
Definition: icecrown_citadel.cpp:194
@ EVENT_SAURFANG_INTRO_4
Definition: icecrown_citadel.cpp:197
@ EVENT_LK_INTRO_1
Definition: icecrown_citadel.cpp:186
@ EVENT_MURADIN_INTRO_3
Definition: icecrown_citadel.cpp:201
@ EVENT_MURADIN_INTRO_2
Definition: icecrown_citadel.cpp:200
@ EVENT_MURADIN_RUN
Definition: icecrown_citadel.cpp:205
@ EVENT_BOLVAR_INTRO_1
Definition: icecrown_citadel.cpp:191
@ EVENT_MURADIN_INTRO_1
Definition: icecrown_citadel.cpp:199
@ EVENT_LK_INTRO_5
Definition: icecrown_citadel.cpp:192
@ EVENT_LK_INTRO_2
Definition: icecrown_citadel.cpp:188
@ EVENT_TIRION_INTRO_6
Definition: icecrown_citadel.cpp:187
@ EVENT_TIRION_INTRO_3
Definition: icecrown_citadel.cpp:183
@ EVENT_SAURFANG_INTRO_3
Definition: icecrown_citadel.cpp:196
@ EVENT_MURADIN_INTRO_4
Definition: icecrown_citadel.cpp:203
@ EVENT_LK_INTRO_3
Definition: icecrown_citadel.cpp:189
@ EVENT_TIRION_INTRO_5
Definition: icecrown_citadel.cpp:185
@ EVENT_SAURFANG_INTRO_1
Definition: icecrown_citadel.cpp:193
@ EVENT_TIRION_INTRO_4
Definition: icecrown_citadel.cpp:184
@ SAY_TIRION_INTRO_1
Definition: icecrown_citadel.cpp:38
@ NPC_MURADIN_BRONZEBEARD_DUMMY
Definition: icecrown_citadel.h:177
@ NPC_HIGH_OVERLORD_SAURFANG_DUMMY
Definition: icecrown_citadel.h:176
@ NPC_HIGHLORD_BOLVAR_FORDRAGON_LH
Definition: icecrown_citadel.h:158
@ NPC_THE_LICH_KING_LH
Definition: icecrown_citadel.h:157
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:44
@ TEAM_HORDE
Definition: SharedDefines.h:761
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _instance, _theLichKing, DATA_DAMNED_KILLS, DATA_TEAMID_IN_INSTANCE, EVENT_BOLVAR_INTRO_1, EVENT_LK_INTRO_1, EVENT_LK_INTRO_2, EVENT_LK_INTRO_3, EVENT_LK_INTRO_4, EVENT_LK_INTRO_5, EVENT_MURADIN_INTRO_1, EVENT_MURADIN_INTRO_2, EVENT_MURADIN_INTRO_3, EVENT_MURADIN_INTRO_4, EVENT_MURADIN_INTRO_5, EVENT_MURADIN_RUN, EVENT_SAURFANG_INTRO_1, EVENT_SAURFANG_INTRO_2, EVENT_SAURFANG_INTRO_3, EVENT_SAURFANG_INTRO_4, EVENT_SAURFANG_RUN, EVENT_TIRION_INTRO_2, EVENT_TIRION_INTRO_3, EVENT_TIRION_INTRO_4, EVENT_TIRION_INTRO_5, EVENT_TIRION_INTRO_6, EVENT_TIRION_INTRO_A_7, EVENT_TIRION_INTRO_H_7, WorldObject::FindNearestCreature(), ZoneScript::GetData(), ScriptedAI::me, NPC_HIGH_OVERLORD_SAURFANG_DUMMY, NPC_HIGHLORD_BOLVAR_FORDRAGON_LH, NPC_MURADIN_BRONZEBEARD_DUMMY, NPC_THE_LICH_KING_LH, SAY_TIRION_INTRO_1, EventMap::ScheduleEvent(), WorldObject::setActive(), and TEAM_HORDE.

◆ UpdateAI()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

456 {
457 if (_damnedKills != 2)
458 return;
459
460 _events.Update(diff);
461
462 while (uint32 eventId = _events.ExecuteEvent())
463 {
464 switch (eventId)
465 {
468 break;
471 break;
474 break;
477 break;
478 case EVENT_LK_INTRO_1:
481 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
482 break;
485 break;
486 case EVENT_LK_INTRO_2:
488 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
489 break;
490 case EVENT_LK_INTRO_3:
492 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
493 break;
494 case EVENT_LK_INTRO_4:
496 theLichKing->AI()->Talk(SAY_LK_INTRO_4);
497 break;
500 {
501 bolvarFordragon->AI()->Talk(SAY_BOLVAR_INTRO_1);
502 bolvarFordragon->setActive(false);
503 }
504 break;
505 case EVENT_LK_INTRO_5:
507 {
508 theLichKing->AI()->Talk(SAY_LK_INTRO_5);
509 theLichKing->setActive(false);
510 }
511 break;
514 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_1);
515 break;
518 break;
521 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_2);
522 break;
525 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_3);
526 break;
529 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_4);
530 break;
534 {
535 factionNPC->GetMotionMaster()->MovePath(factionNPC->GetSpawnId() * 10, false);
536 factionNPC->DespawnOrUnsummon(46500);
537 std::list<Creature*> followers;
538 factionNPC->GetCreaturesWithEntryInRange(followers, 30, _instance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? NPC_KOR_KRON_GENERAL : NPC_ALLIANCE_COMMANDER);
539 for (Creature* follower : followers)
540 {
541 follower->DespawnOrUnsummon(46500);
542 }
543 }
544 me->setActive(false);
545 _damnedKills = 3;
546 break;
549 muradin->AI()->Talk(SAY_MURADIN_INTRO_1);
550 break;
553 muradin->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
554 break;
557 muradin->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
558 break;
561 break;
564 muradin->AI()->Talk(SAY_MURADIN_INTRO_2);
565 break;
568 muradin->AI()->Talk(SAY_MURADIN_INTRO_3);
569 break;
570 default:
571 break;
572 }
573 }
574 }
std::uint32_t uint32
Definition: Define.h:107
@ SAY_LK_INTRO_2
Definition: icecrown_citadel.cpp:47
@ SAY_SAURFANG_INTRO_4
Definition: icecrown_citadel.cpp:59
@ SAY_TIRION_INTRO_H_5
Definition: icecrown_citadel.cpp:42
@ SAY_MURADIN_INTRO_2
Definition: icecrown_citadel.cpp:63
@ SAY_SAURFANG_INTRO_3
Definition: icecrown_citadel.cpp:58
@ SAY_TIRION_INTRO_A_5
Definition: icecrown_citadel.cpp:43
@ SAY_MURADIN_INTRO_3
Definition: icecrown_citadel.cpp:64
@ SAY_TIRION_INTRO_4
Definition: icecrown_citadel.cpp:41
@ SAY_SAURFANG_INTRO_1
Definition: icecrown_citadel.cpp:56
@ SAY_SAURFANG_INTRO_2
Definition: icecrown_citadel.cpp:57
@ SAY_LK_INTRO_1
Definition: icecrown_citadel.cpp:46
@ SAY_LK_INTRO_3
Definition: icecrown_citadel.cpp:48
@ SAY_TIRION_INTRO_3
Definition: icecrown_citadel.cpp:40
@ SAY_MURADIN_INTRO_1
Definition: icecrown_citadel.cpp:62
@ SAY_LK_INTRO_4
Definition: icecrown_citadel.cpp:49
@ SAY_TIRION_INTRO_2
Definition: icecrown_citadel.cpp:39
@ SAY_BOLVAR_INTRO_1
Definition: icecrown_citadel.cpp:53
@ SAY_LK_INTRO_5
Definition: icecrown_citadel.cpp:50
@ NPC_ALLIANCE_COMMANDER
Definition: icecrown_citadel.h:160
@ NPC_KOR_KRON_GENERAL
Definition: icecrown_citadel.h:159
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition: SharedDefines.h:1992
@ EMOTE_ONESHOT_EXCLAMATION
Definition: SharedDefines.h:1899
@ EMOTE_ONESHOT_TALK
Definition: SharedDefines.h:1895
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _instance, _theLichKing, DATA_TEAMID_IN_INSTANCE, EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK, EVENT_BOLVAR_INTRO_1, EVENT_LK_INTRO_1, EVENT_LK_INTRO_2, EVENT_LK_INTRO_3, EVENT_LK_INTRO_4, EVENT_LK_INTRO_5, EVENT_MURADIN_INTRO_1, EVENT_MURADIN_INTRO_2, EVENT_MURADIN_INTRO_3, EVENT_MURADIN_INTRO_4, EVENT_MURADIN_INTRO_5, EVENT_MURADIN_RUN, EVENT_SAURFANG_INTRO_1, EVENT_SAURFANG_INTRO_2, EVENT_SAURFANG_INTRO_3, EVENT_SAURFANG_INTRO_4, EVENT_SAURFANG_RUN, EVENT_TIRION_INTRO_2, EVENT_TIRION_INTRO_3, EVENT_TIRION_INTRO_4, EVENT_TIRION_INTRO_5, EVENT_TIRION_INTRO_6, EVENT_TIRION_INTRO_A_7, EVENT_TIRION_INTRO_H_7, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), Unit::HandleEmoteCommand(), ScriptedAI::me, NPC_ALLIANCE_COMMANDER, NPC_KOR_KRON_GENERAL, SAY_BOLVAR_INTRO_1, SAY_LK_INTRO_1, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_INTRO_4, SAY_LK_INTRO_5, SAY_MURADIN_INTRO_1, SAY_MURADIN_INTRO_2, SAY_MURADIN_INTRO_3, SAY_SAURFANG_INTRO_1, SAY_SAURFANG_INTRO_2, SAY_SAURFANG_INTRO_3, SAY_SAURFANG_INTRO_4, SAY_TIRION_INTRO_2, SAY_TIRION_INTRO_3, SAY_TIRION_INTRO_4, SAY_TIRION_INTRO_A_5, SAY_TIRION_INTRO_H_5, WorldObject::setActive(), TEAM_HORDE, and EventMap::Update().

Member Data Documentation

◆ _bolvarFordragon

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_bolvarFordragon
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _damnedKills

uint16 npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_damnedKills
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _events

EventMap npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_events
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _factionNPC

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_factionNPC
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _instance

InstanceScript* const npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_instance
private

Referenced by SetData(), and UpdateAI().

◆ _theLichKing

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_theLichKing
private

Referenced by Reset(), SetData(), and UpdateAI().