501 {
506 }
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition: SpellAuraDefines.h:51
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ EFFECT_0
Definition: SharedDefines.h:31
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:753
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:742
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
bool CheckProc(ProcEventInfo &)
Definition: spell_paladin.cpp:489
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_paladin.cpp:483
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition: spell_paladin.cpp:494
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_paladin.cpp:472