AzerothCore 3.3.5a
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boss_elder_nadox Struct Reference
Inheritance diagram for boss_elder_nadox:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_elder_nadox (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void SummonHelpers (bool swarm)
 

Private Attributes

GuidList swarmEggs
 
GuidList guardianEggs
 
ObjectGuid previousSwarmEgg_GUID
 
bool guardianSummoned
 
bool respectYourElders
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_elder_nadox()

boss_elder_nadox::boss_elder_nadox ( Creature creature)
inline
76 : BossAI(creature, DATA_ELDER_NADOX),
77 guardianSummoned(false),
79 {
80 }
@ DATA_ELDER_NADOX
Definition: ahnkahet.h:27
Definition: ScriptedCreature.h:467
bool guardianSummoned
Definition: boss_elder_nadox.cpp:236
bool respectYourElders
Definition: boss_elder_nadox.cpp:237

Member Function Documentation

◆ DamageTaken()

void boss_elder_nadox::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from BossAI.

162 {
163 if (!guardianSummoned && me->HealthBelowPctDamaged(55, damage))
164 {
165 SummonHelpers(false);
166 guardianSummoned = true;
167 }
168 }
Creature * me
Definition: ScriptedCreature.h:280
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1038
void SummonHelpers(bool swarm)
Definition: boss_elder_nadox.cpp:239

References guardianSummoned, Unit::HealthBelowPctDamaged(), ScriptedAI::me, and SummonHelpers().

◆ GetData()

uint32 boss_elder_nadox::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

171 {
172 if (type == DATA_RESPECT_YOUR_ELDERS)
173 {
174 return respectYourElders ? 1 : 0;
175 }
176
177 return 0;
178 }
@ DATA_RESPECT_YOUR_ELDERS
Definition: boss_elder_nadox.cpp:30

References DATA_RESPECT_YOUR_ELDERS, and respectYourElders.

◆ JustDied()

void boss_elder_nadox::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

156 {
157 _JustDied();
159 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_elder_nadox.cpp:69
void _JustDied()
Definition: ScriptedCreature.cpp:643

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_elder_nadox::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

95 {
98
99 events.ScheduleEvent(EVENT_SWARMER, 10s);
100 events.ScheduleEvent(EVENT_CHECK_HOME, 2s);
101 events.ScheduleEvent(EVENT_PLAGUE, 5s, 8s);
102
103 if (IsHeroic())
104 {
105 events.ScheduleEvent(EVENT_BROOD_RAGE, 5s);
106 }
107
108 // Cache eggs
109 std::list<Creature*> eggs;
110 // Swarm eggs
112 if (!eggs.empty())
113 {
114 for (Creature* const egg : eggs)
115 {
116 if (egg)
117 {
118 swarmEggs.push_back(egg->GetGUID());
119 }
120 }
121 }
122
123 eggs.clear();
124
125 // Guardian eggs
127 if (!eggs.empty())
128 {
129 for (Creature* const egg : eggs)
130 {
131 if (egg)
132 {
133 guardianEggs.push_back(egg->GetGUID());
134 }
135 }
136 }
137 }
events
Definition: boss_sartura.cpp:43
@ NPC_AHNKAHAR_GUARDIAN_EGG
Definition: boss_elder_nadox.cpp:54
@ NPC_AHNKAHAR_SWARM_EGG
Definition: boss_elder_nadox.cpp:53
@ SAY_AGGRO
Definition: boss_elder_nadox.cpp:67
@ EVENT_PLAGUE
Definition: boss_elder_nadox.cpp:60
@ EVENT_BROOD_RAGE
Definition: boss_elder_nadox.cpp:61
@ EVENT_SWARMER
Definition: boss_elder_nadox.cpp:62
@ EVENT_CHECK_HOME
Definition: boss_elder_nadox.cpp:59
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656
Definition: Creature.h:43
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2511
GuidList swarmEggs
Definition: boss_elder_nadox.cpp:233
GuidList guardianEggs
Definition: boss_elder_nadox.cpp:234

References BossAI::_JustEngagedWith(), EVENT_BROOD_RAGE, EVENT_CHECK_HOME, EVENT_PLAGUE, EVENT_SWARMER, WorldObject::GetCreatureListWithEntryInGrid(), guardianEggs, ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_AHNKAHAR_GUARDIAN_EGG, NPC_AHNKAHAR_SWARM_EGG, SAY_AGGRO, and swarmEggs.

◆ KilledUnit()

void boss_elder_nadox::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

148 {
149 if (victim->IsPlayer())
150 {
151 Talk(SAY_SLAY);
152 }
153 }
@ SAY_SLAY
Definition: boss_elder_nadox.cpp:68
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), and SAY_SLAY.

◆ Reset()

void boss_elder_nadox::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

83 {
84 _Reset();
85
86 // Clear eggs data
87 swarmEggs.clear();
88 guardianEggs.clear();
90 guardianSummoned = false;
91 respectYourElders = true;
92 }
void _Reset()
Definition: ScriptedCreature.cpp:624
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid previousSwarmEgg_GUID
Definition: boss_elder_nadox.cpp:235

References BossAI::_Reset(), ObjectGuid::Clear(), guardianEggs, guardianSummoned, previousSwarmEgg_GUID, respectYourElders, and swarmEggs.

◆ SummonedCreatureDies()

void boss_elder_nadox::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

140 {
141 if (summon->GetEntry() == NPC_AHNKAHAR_GUARDIAN)
142 {
143 respectYourElders = false;
144 }
145 }
@ NPC_AHNKAHAR_GUARDIAN
Definition: boss_elder_nadox.cpp:52
uint32 GetEntry() const
Definition: Object.h:115

References Object::GetEntry(), NPC_AHNKAHAR_GUARDIAN, and respectYourElders.

◆ SummonHelpers()

void boss_elder_nadox::SummonHelpers ( bool  swarm)
inlineprivate
240 {
241 if (swarm)
242 {
243 if (swarmEggs.empty())
244 {
245 return;
246 }
247
248 // Make a copy of guid list
249 GuidList swarmEggs2 = swarmEggs;
250
251 // Remove previous egg
253 {
254 std::list<ObjectGuid>::iterator itr = std::find(swarmEggs2.begin(), swarmEggs2.end(), previousSwarmEgg_GUID);
255 if (itr != swarmEggs2.end())
256 {
257 swarmEggs2.erase(itr);
258 }
259 }
260
261 if (swarmEggs2.empty())
262 {
263 return;
264 }
265
267
269 {
270 egg->CastSpell(egg, SPELL_SUMMON_SWARMERS, true, nullptr, nullptr, me->GetGUID());
271 }
272
273 if (roll_chance_f(33))
274 {
276 }
277 }
278 else
279 {
280 if (guardianEggs.empty())
281 {
282 return;
283 }
284
286 if (Creature* egg = ObjectAccessor::GetCreature(*me, guardianEggGUID))
287 {
288 egg->CastSpell(egg, SPELL_SUMMON_SWARM_GUARD, true, nullptr, nullptr, me->GetGUID());
289 }
290
292
293 if (roll_chance_f(33))
294 {
296 }
297 }
298 }
bool roll_chance_f(float chance)
Definition: Random.h:53
@ EMOTE_HATCHES
Definition: boss_elder_nadox.cpp:71
@ SAY_EGG_SAC
Definition: boss_elder_nadox.cpp:70
@ SPELL_SUMMON_SWARMERS
Definition: boss_elder_nadox.cpp:39
@ SPELL_SUMMON_SWARM_GUARD
Definition: boss_elder_nadox.cpp:40
std::list< ObjectGuid > GuidList
Definition: ObjectGuid.h:254
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Definition: ObjectGuid.h:118

References EMOTE_HATCHES, ObjectAccessor::GetCreature(), Object::GetGUID(), guardianEggs, ScriptedAI::me, previousSwarmEgg_GUID, roll_chance_f(), SAY_EGG_SAC, Acore::Containers::SelectRandomContainerElement(), SPELL_SUMMON_SWARM_GUARD, SPELL_SUMMON_SWARMERS, and swarmEggs.

Referenced by DamageTaken(), and UpdateAI().

◆ UpdateAI()

void boss_elder_nadox::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

181 {
182 if (!UpdateVictim())
183 {
184 return;
185 }
186
187 events.Update(diff);
188
190 {
191 return;
192 }
193
194 while (uint32 const eventId = events.ExecuteEvent())
195 {
196 switch (eventId)
197 {
198 case EVENT_BROOD_RAGE:
199 {
200 if (Creature* pSwarmer = me->FindNearestCreature(NPC_AHNKAHAR_SWARMER, 40, true))
201 DoCast(pSwarmer, SPELL_BROOD_RAGE_H, true);
202
203 events.Repeat(10s);
204 break;
205 }
206 case EVENT_PLAGUE:
207 {
209 events.Repeat(12s, 17s);
210 break;
211 }
212 case EVENT_SWARMER:
213 {
214 SummonHelpers(true);
215 events.Repeat(10s);
216 break;
217 }
218 case EVENT_CHECK_HOME:
219 {
220 if (!me->HasAura(SPELL_ENRAGE) && (me->GetPositionZ() < 24.0f || !me->GetHomePosition().IsInDist(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 110.0f)))
221 {
223 }
224 break;
225 }
226 }
227 }
228
230 }
std::uint32_t uint32
Definition: Define.h:107
@ NPC_AHNKAHAR_SWARMER
Definition: boss_elder_nadox.cpp:51
@ SPELL_ENRAGE
Definition: boss_elder_nadox.cpp:38
@ SPELL_BROOD_RAGE_H
Definition: boss_elder_nadox.cpp:37
@ SPELL_BROOD_PLAGUE
Definition: boss_elder_nadox.cpp:36
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_BROOD_RAGE, EVENT_CHECK_HOME, EVENT_PLAGUE, EVENT_SWARMER, WorldObject::FindNearestCreature(), Creature::GetHomePosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, NPC_AHNKAHAR_SWARMER, SPELL_BROOD_PLAGUE, SPELL_BROOD_RAGE_H, SPELL_ENRAGE, SummonHelpers(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ guardianEggs

GuidList boss_elder_nadox::guardianEggs
private

◆ guardianSummoned

bool boss_elder_nadox::guardianSummoned
private

Referenced by DamageTaken(), and Reset().

◆ previousSwarmEgg_GUID

ObjectGuid boss_elder_nadox::previousSwarmEgg_GUID
private

Referenced by Reset(), and SummonHelpers().

◆ respectYourElders

bool boss_elder_nadox::respectYourElders
private

◆ swarmEggs

GuidList boss_elder_nadox::swarmEggs
private