AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_scarlet_miner::npc_scarlet_minerAI Struct Reference
Inheritance diagram for npc_scarlet_miner::npc_scarlet_minerAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_scarlet_minerAI (Creature *creature)
 
void Reset () override
 
void InitWaypoint ()
 
void InitCartQuest (Player *who)
 
void WaypointReached (uint32 waypointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 IntroTimer
 
uint32 IntroPhase
 
ObjectGuid carGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_scarlet_minerAI()

npc_scarlet_miner::npc_scarlet_minerAI::npc_scarlet_minerAI ( Creature creature)
inline
1011 : npc_escortAI(creature)
1012 {
1014 }
@ REACT_PASSIVE
Definition: Unit.h:548
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedEscortAI.h:53
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94

References ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ InitCartQuest()

void npc_scarlet_miner::npc_scarlet_minerAI::InitCartQuest ( Player who)
inline
1068 {
1069 carGUID = who->GetVehicleBase()->GetGUID();
1070 InitWaypoint();
1071 Start(false, false, who->GetGUID());
1072 SetDespawnAtFar(false);
1073 }
void SetDespawnAtFar(bool despawn)
Definition: ScriptedEscortAI.h:105
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Unit * GetVehicleBase() const
Definition: Unit.cpp:18742
void InitWaypoint()
Definition: chapter1.cpp:1027
ObjectGuid carGUID
Definition: chapter1.cpp:1018

References carGUID, Object::GetGUID(), Unit::GetVehicleBase(), InitWaypoint(), npc_escortAI::SetDespawnAtFar(), and npc_escortAI::Start().

◆ InitWaypoint()

void npc_scarlet_miner::npc_scarlet_minerAI::InitWaypoint ( )
inline
1028 {
1029 AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000);
1030 AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
1031 AddWaypoint(3, 2308.34f, -5904.2f, 91.1099f);
1032 AddWaypoint(4, 2300.69f, -5912.99f, 86.1572f);
1033 AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f);
1034 AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f);
1035 AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f);
1036 AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f);
1037 AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f);
1038 AddWaypoint(10, 2239.79f, -5989.31f, 30.4453f);
1039 AddWaypoint(11, 2236.52f, -5994.28f, 27.4829f);
1040 AddWaypoint(12, 2232.61f, -6000.23f, 23.1281f);
1041 AddWaypoint(13, 2228.69f, -6006.46f, 17.6638f);
1042 AddWaypoint(14, 2225.2f, -6012.39f, 12.9487f);
1043 AddWaypoint(15, 2217.265625f, -6028.959473f, 7.675705f);
1044 AddWaypoint(16, 2202.595947f, -6061.325684f, 5.882018f);
1045 AddWaypoint(17, 2188.974609f, -6080.866699f, 3.370027f);
1046
1047 if (urand(0, 1))
1048 {
1049 AddWaypoint(18, 2176.483887f, -6110.407227f, 1.855181f);
1050 AddWaypoint(19, 2172.516602f, -6146.752441f, 1.074235f);
1051 AddWaypoint(20, 2138.918457f, -6158.920898f, 1.342926f);
1052 AddWaypoint(21, 2129.866699f, -6174.107910f, 4.380779f);
1053 AddWaypoint(22, 2125.250001f, -6181.230001f, 9.91997f);
1054 AddWaypoint(23, 2117.709473f, -6193.830078f, 13.3542f, 10000);
1055 }
1056 else
1057 {
1058 AddWaypoint(18, 2184.190186f, -6166.447266f, 0.968877f);
1059 AddWaypoint(19, 2234.265625f, -6163.741211f, 0.916021f);
1060 AddWaypoint(20, 2268.071777f, -6158.750977f, 1.822252f);
1061 AddWaypoint(21, 2270.028320f, -6176.505859f, 6.340538f);
1062 AddWaypoint(22, 2270.350001f, -6182.410001f, 10.42431f);
1063 AddWaypoint(23, 2271.739014f, -6195.401855f, 13.3542f, 10000);
1064 }
1065 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396

References npc_escortAI::AddWaypoint(), and urand().

Referenced by InitCartQuest().

◆ Reset()

void npc_scarlet_miner::npc_scarlet_minerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1021 {
1022 carGUID.Clear();
1023 IntroTimer = 0;
1024 IntroPhase = 0;
1025 }
void Clear()
Definition: ObjectGuid.h:138
uint32 IntroPhase
Definition: chapter1.cpp:1017
uint32 IntroTimer
Definition: chapter1.cpp:1016

References carGUID, ObjectGuid::Clear(), IntroPhase, and IntroTimer.

◆ UpdateAI()

void npc_scarlet_miner::npc_scarlet_minerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

1109 {
1110 if (IntroPhase)
1111 {
1112 if (IntroTimer <= diff)
1113 {
1114 if (IntroPhase == 1)
1115 {
1117 DoCast(car, SPELL_CART_DRAG);
1118 IntroTimer = 800;
1119 IntroPhase = 2;
1120 }
1121 else
1122 {
1124 car->AI()->DoAction(0);
1125 IntroPhase = 0;
1126 }
1127 }
1128 else IntroTimer -= diff;
1129 }
1131 }
@ SPELL_CART_DRAG
Definition: chapter1.cpp:933
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: ScriptedEscortAI.cpp:240
Definition: Creature.h:43

References carGUID, UnitAI::DoCast(), ObjectAccessor::GetCreature(), IntroPhase, IntroTimer, ScriptedAI::me, SPELL_CART_DRAG, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_scarlet_miner::npc_scarlet_minerAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

1076 {
1077 switch (waypointId)
1078 {
1079 case 1:
1081 {
1082 me->SetFacingToObject(car);
1083 // xinef: add some flags
1084 car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
1085 car->SetImmuneToAll(true);
1086 car->SetFaction(FACTION_FRIENDLY);
1087 }
1089 SetRun(true);
1090 IntroTimer = 4000;
1091 IntroPhase = 1;
1092 break;
1093 case 23:
1095 {
1096 car->SetPosition(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1, car->GetOrientation());
1097 car->StopMovingOnCurrentPos();
1098 me->SetFacingToObject(car);
1099 car->RemoveAura(SPELL_CART_DRAG);
1100 }
1102 break;
1103 default:
1104 break;
1105 }
1106 }
Talk
Definition: hyjal.cpp:82
@ SAY_SCARLET_MINER_1
Definition: chapter1.cpp:996
@ SAY_SCARLET_MINER_0
Definition: chapter1.cpp:995
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:428
float GetPositionZ() const
Definition: Position.h:118
Definition: Unit.h:630
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537

References carGUID, FACTION_FRIENDLY, ObjectAccessor::GetCreature(), Position::GetPositionZ(), IntroPhase, IntroTimer, ScriptedAI::me, SAY_SCARLET_MINER_0, SAY_SCARLET_MINER_1, Unit::SetFacingToObject(), npc_escortAI::SetRun(), SPELL_CART_DRAG, and UNIT_FLAG_NON_ATTACKABLE.

Member Data Documentation

◆ carGUID

ObjectGuid npc_scarlet_miner::npc_scarlet_minerAI::carGUID

◆ IntroPhase

uint32 npc_scarlet_miner::npc_scarlet_minerAI::IntroPhase

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ IntroTimer

uint32 npc_scarlet_miner::npc_scarlet_minerAI::IntroTimer

Referenced by Reset(), UpdateAI(), and WaypointReached().