AzerothCore 3.3.5a
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npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI Struct Reference
Inheritance diagram for npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lady_sylvanas_windrunnerAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SetGUID (ObjectGuid guid, int32 type) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
bool LamentEvent
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_lady_sylvanas_windrunnerAI()

npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::npc_lady_sylvanas_windrunnerAI ( Creature creature)
inline
113 : ScriptedAI(creature)
114 {
115 }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ JustEngagedWith()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

125 {
131 }
@ EVENT_SHOOT
Definition: zone_undercity.cpp:79
@ EVENT_BLACK_ARROW
Definition: zone_undercity.cpp:78
@ EVENT_FADE
Definition: zone_undercity.cpp:76
@ EVENT_MULTI_SHOT
Definition: zone_undercity.cpp:80
@ EVENT_SUMMON_SKELETON
Definition: zone_undercity.cpp:77
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: zone_undercity.cpp:234

References _events, EVENT_BLACK_ARROW, EVENT_FADE, EVENT_MULTI_SHOT, EVENT_SHOOT, EVENT_SUMMON_SKELETON, and EventMap::ScheduleEvent().

◆ JustSummoned()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

152 {
153 if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
154 {
155 summoned->SetDisableGravity(true);
156 float speed = summoned->GetDistance(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f) / (1000.0f * 0.001f);
157 summoned->MonsterMoveWithSpeed(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f, speed);
158 summoned->CastSpell(summoned, SPELL_RIBBON_OF_SOULS, false);
159 }
160 }
@ SPELL_RIBBON_OF_SOULS
Definition: zone_undercity.cpp:65
@ NPC_HIGHBORNE_BUNNY
Definition: zone_undercity.cpp:59
Creature * me
Definition: ScriptedCreature.h:280
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
uint32 GetEntry() const
Definition: Object.h:115
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:529
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), WorldObject::GetDistance(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_HIGHBORNE_BUNNY, Creature::SetDisableGravity(), and SPELL_RIBBON_OF_SOULS.

◆ Reset()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

118 {
119 LamentEvent = false;
121 _events.Reset();
122 }
void Reset()
Definition: EventMap.cpp:21
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid playerGUID
Definition: zone_undercity.cpp:236
bool LamentEvent
Definition: zone_undercity.cpp:235

References _events, ObjectGuid::Clear(), LamentEvent, playerGUID, and EventMap::Reset().

Referenced by UpdateAI().

◆ SetGUID()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

134 {
135 if (type == GUID_EVENT_INVOKER)
136 {
140 playerGUID = guid;
141 LamentEvent = true;
142
143 for (uint8 i = 0; i < 4; ++i)
145
148 }
149 }
std::uint8_t uint8
Definition: Define.h:109
Talk
Definition: hyjal.cpp:82
@ EMOTE_LAMENT
Definition: zone_undercity.cpp:51
@ NPC_HIGHBORNE_LAMENTER
Definition: zone_undercity.cpp:58
@ GUID_EVENT_INVOKER
Definition: zone_undercity.cpp:84
@ SOUND_CREDIT
Definition: zone_undercity.cpp:56
@ SPELL_SYLVANAS_CAST
Definition: zone_undercity.cpp:63
@ EVENT_SUNSORROW_WHISPER
Definition: zone_undercity.cpp:82
@ EVENT_LAMENT_OF_THE_HIGHBORN
Definition: zone_undercity.cpp:81
#define HIGHBORNE_LOC_Y
Definition: zone_undercity.cpp:95
float HighborneLoc[4][3]
Definition: zone_undercity.cpp:87
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void DoPlayMusic(uint32 soundId, bool zone)
Definition: ScriptedCreature.cpp:277
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References _events, UnitAI::DoCast(), ScriptedAI::DoPlayMusic(), EMOTE_LAMENT, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_SUNSORROW_WHISPER, GUID_EVENT_INVOKER, HIGHBORNE_LOC_Y, HighborneLoc, LamentEvent, ScriptedAI::me, NPC_HIGHBORNE_LAMENTER, playerGUID, EventMap::ScheduleEvent(), SOUND_CREDIT, SPELL_SYLVANAS_CAST, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

◆ UpdateAI()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

163 {
164 if (!UpdateVictim() && !LamentEvent)
165 return;
166
167 _events.Update(diff);
168
170 return;
171
172 while (uint32 eventId = _events.ExecuteEvent())
173 {
174 switch (eventId)
175 {
176 case EVENT_FADE:
178 // add a blink to simulate a stealthed movement and reappearing elsewhere
180 // if the victim is out of melee range she cast multi shot
181 if (Unit* victim = me->GetVictim())
182 if (me->GetDistance(victim) > 10.0f)
183 DoCast(victim, SPELL_MULTI_SHOT);
185 break;
189 break;
191 if (Unit* victim = me->GetVictim())
192 DoCast(victim, SPELL_BLACK_ARROW);
194 break;
195 case EVENT_SHOOT:
196 if (Unit* victim = me->GetVictim())
197 DoCast(victim, SPELL_SHOT);
199 break;
200 case EVENT_MULTI_SHOT:
201 if (Unit* victim = me->GetVictim())
202 DoCast(victim, SPELL_MULTI_SHOT);
204 break;
207 {
210 LamentEvent = false;
212 Reset();
213 }
214 else
215 {
218 }
219 break;
221 if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
223 ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
224 break;
225 default:
226 break;
227 }
228 }
229
231 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FADE
Definition: zone_undercity.cpp:69
@ SAY_LAMENT_END
Definition: zone_undercity.cpp:50
@ SPELL_BLACK_ARROW
Definition: zone_undercity.cpp:68
@ SAY_SUNSORROW_WHISPER
Definition: zone_undercity.cpp:54
@ SPELL_FADE_BLINK
Definition: zone_undercity.cpp:70
@ NPC_AMBASSADOR_SUNSORROW
Definition: zone_undercity.cpp:60
@ SPELL_SHOT
Definition: zone_undercity.cpp:72
@ SPELL_MULTI_SHOT
Definition: zone_undercity.cpp:71
@ EMOTE_LAMENT_END
Definition: zone_undercity.cpp:49
@ SPELL_SUMMON_SKELETON
Definition: zone_undercity.cpp:73
@ EMOTE_ONESHOT_KNEEL
Definition: SharedDefines.h:1908
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:424
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Definition: Creature.h:43
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
Definition: Player.h:1081
Definition: Unit.h:630
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
void Reset() override
Definition: zone_undercity.cpp:117

References _events, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoSummon(), EMOTE_LAMENT_END, EMOTE_ONESHOT_KNEEL, EVENT_BLACK_ARROW, EVENT_FADE, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_MULTI_SHOT, EVENT_SHOOT, EVENT_SUMMON_SKELETON, EVENT_SUNSORROW_WHISPER, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::HasUnitState(), LamentEvent, ScriptedAI::me, NPC_AMBASSADOR_SUNSORROW, NPC_HIGHBORNE_BUNNY, playerGUID, Reset(), SAY_LAMENT_END, SAY_SUNSORROW_WHISPER, EventMap::ScheduleEvent(), SPELL_BLACK_ARROW, SPELL_FADE, SPELL_FADE_BLINK, SPELL_MULTI_SHOT, SPELL_SHOT, SPELL_SUMMON_SKELETON, SPELL_SYLVANAS_CAST, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::_events
private

◆ LamentEvent

bool npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::LamentEvent
private

Referenced by Reset(), SetGUID(), and UpdateAI().

◆ playerGUID

ObjectGuid npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::playerGUID
private

Referenced by Reset(), SetGUID(), and UpdateAI().