AzerothCore 3.3.5a
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boss_tyrannus::boss_tyrannusAI Struct Reference
Inheritance diagram for boss_tyrannus::boss_tyrannusAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_tyrannusAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
bool CanAIAttack (Unit const *who) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_tyrannusAI()

boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI ( Creature creature)
inline
62 : ScriptedAI(creature)
63 {
67 {
68 c->SetCanFly(true);
69 }
70 }
@ DATA_RIMEFANG_GUID
Definition: pit_of_saron.h:45
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317
InstanceScript * pInstance
Definition: boss_scourgelord_tyrannus.cpp:72

References DATA_RIMEFANG_GUID, Map::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), InstanceScript::instance, ScriptedAI::me, pInstance, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ CanAIAttack()

bool boss_tyrannus::boss_tyrannusAI::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from UnitAI.

217 {
218 switch (who->GetEntry())
219 {
228 return false;
229 default:
230 return true;
231 }
232 }
@ NPC_FREED_SLAVE_1_ALLIANCE
Definition: pit_of_saron.h:116
@ NPC_FREED_SLAVE_3_HORDE
Definition: pit_of_saron.h:121
@ NPC_FREED_SLAVE_3_ALLIANCE
Definition: pit_of_saron.h:118
@ NPC_FREED_SLAVE_2_HORDE
Definition: pit_of_saron.h:120
@ NPC_GORKUN_IRONSKULL_2
Definition: pit_of_saron.h:115
@ NPC_FREED_SLAVE_1_HORDE
Definition: pit_of_saron.h:119
@ NPC_MARTIN_VICTUS_2
Definition: pit_of_saron.h:114
@ NPC_FREED_SLAVE_2_ALLIANCE
Definition: pit_of_saron.h:117

References Object::GetEntry(), NPC_FREED_SLAVE_1_ALLIANCE, NPC_FREED_SLAVE_1_HORDE, NPC_FREED_SLAVE_2_ALLIANCE, NPC_FREED_SLAVE_2_HORDE, NPC_FREED_SLAVE_3_ALLIANCE, NPC_FREED_SLAVE_3_HORDE, NPC_GORKUN_IRONSKULL_2, and NPC_MARTIN_VICTUS_2.

◆ DoAction()

void boss_tyrannus::boss_tyrannusAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

104 {
105 if (param == 1)
106 {
107 Position exitPos = {1023.46f, 159.12f, 628.2f, 5.23f};
109 {
110 c->RemoveAura(46598);
111 c->GetMotionMaster()->Clear();
112 c->GetMotionMaster()->MovePath(PATH_BEGIN_VALUE + 18, true);
113 }
114 me->SetHomePosition(exitPos);
115 me->GetMotionMaster()->MoveJump(exitPos, 10.0f, 2.0f);
116
117 // start real fight
121 me->CastSpell(me, 43979, true);
123 events.Reset();
124 events.RescheduleEvent(EVENT_SPELL_FORCEFUL_SMASH, 14s, 16s);
125 events.RescheduleEvent(EVENT_SPELL_OVERLORDS_BRAND, 4s, 6s);
126 events.RescheduleEvent(EVENT_RIMEFANG_SPELL_ICY_BLAST, 5s);
127 events.RescheduleEvent(EVENT_SPELL_MARK_OF_RIMEFANG, 25s);
128 }
129 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: hyjal.cpp:82
@ SAY_AGGRO
Definition: boss_scourgelord_tyrannus.cpp:25
@ EVENT_RIMEFANG_SPELL_ICY_BLAST
Definition: boss_scourgelord_tyrannus.cpp:51
@ EVENT_SPELL_OVERLORDS_BRAND
Definition: boss_scourgelord_tyrannus.cpp:50
@ EVENT_SPELL_MARK_OF_RIMEFANG
Definition: boss_scourgelord_tyrannus.cpp:52
@ EVENT_SPELL_FORCEFUL_SMASH
Definition: boss_scourgelord_tyrannus.cpp:48
#define PATH_BEGIN_VALUE
Definition: forge_of_souls.h:65
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:336
Definition: Position.h:27
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void RemoveAllAuras()
Definition: Unit.cpp:5319
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:229

References Unit::CastSpell(), DATA_RIMEFANG_GUID, CreatureAI::DoZoneInCombat(), EVENT_RIMEFANG_SPELL_ICY_BLAST, EVENT_SPELL_FORCEFUL_SMASH, EVENT_SPELL_MARK_OF_RIMEFANG, EVENT_SPELL_OVERLORDS_BRAND, Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), InstanceScript::instance, ScriptedAI::me, MotionMaster::MoveJump(), PATH_BEGIN_VALUE, pInstance, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), SAY_AGGRO, Creature::SetHomePosition(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_tyrannus::boss_tyrannusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

202 {
204 if (pInstance)
206 if (me->IsSummon())
208 }
@ SAY_DEATH
Definition: boss_scourgelord_tyrannus.cpp:27
@ DATA_TYRANNUS
Definition: pit_of_saron.h:32
@ DONE
Definition: InstanceScript.h:60
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:53
void SetTempSummonType(TempSummonType type)
Definition: TemporarySummon.cpp:277
TempSummon * ToTempSummon()
Definition: Unit.h:696
bool IsSummon() const
Definition: Unit.h:751
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References DATA_TYRANNUS, DONE, Unit::IsSummon(), ScriptedAI::me, pInstance, SAY_DEATH, ZoneScript::SetData(), TempSummon::SetTempSummonType(), TEMPSUMMON_MANUAL_DESPAWN, and Unit::ToTempSummon().

◆ KilledUnit()

void boss_tyrannus::boss_tyrannusAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

211 {
212 if (who->IsPlayer())
213 Talk(SAY_SLAY);
214 }
@ SAY_SLAY
Definition: boss_scourgelord_tyrannus.cpp:26
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), and SAY_SLAY.

◆ Reset()

void boss_tyrannus::boss_tyrannusAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

76 {
78 events.Reset();
79 if (me->HasReactState(REACT_AGGRESSIVE)) // Reset() called by EnterEvadeMode()
80 {
81 if (!pInstance)
82 return;
84 {
85 c->AI()->DoAction(1);
86 c->DespawnOrUnsummon();
88 }
90 {
91 c->GetMotionMaster()->Clear();
92 c->GetMotionMaster()->MoveIdle();
93
94 c->RemoveAllAuras();
95 c->UpdatePosition(1017.3f, 168.974f, 642.926f, 5.2709f, true);
96 c->StopMovingOnCurrentPos();
97 if (Vehicle* v = c->GetVehicleKit())
98 v->InstallAllAccessories(false);
99 }
100 }
101 }
@ DATA_MARTIN_OR_GORKUN_GUID
Definition: pit_of_saron.h:44
@ REACT_AGGRESSIVE
Definition: Unit.h:550
bool HasReactState(ReactStates state) const
Definition: Creature.h:96
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
Definition: Vehicle.h:28
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45

References DATA_MARTIN_OR_GORKUN_GUID, DATA_RIMEFANG_GUID, ObjectGuid::Empty, Map::GetCreature(), InstanceScript::GetGuidData(), Creature::HasReactState(), InstanceScript::instance, ScriptedAI::me, pInstance, REACT_AGGRESSIVE, ZoneScript::SetGuidData(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ UpdateAI()

void boss_tyrannus::boss_tyrannusAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

132 {
133 if (!UpdateVictim())
134 return;
135
136 if (me->GetVictim())
137 {
138 float x, y, z;
139 me->GetVictim()->GetPosition(x, y, z);
140 if (TSDistCheckPos.GetExactDist(x, y, z) > 100.0f || z > TSDistCheckPos.GetPositionZ() + 20.0f || z < TSDistCheckPos.GetPositionZ() - 20.0f)
141 {
144 return;
145 }
146 }
147
148 events.Update(diff);
149
151 return;
152
153 switch (events.ExecuteEvent())
154 {
155 case 0:
156 break;
159 {
161
162 events.RescheduleEvent(EVENT_SPELL_UNHOLY_POWER, 1s);
163 break;
164 }
165 events.RepeatEvent(3000);
166 break;
171
172 events.ScheduleEvent(EVENT_SPELL_FORCEFUL_SMASH, 40s, 48s);
173 break;
175 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 95.0f, true))
176 me->CastSpell(target, SPELL_OVERLORDS_BRAND, false);
177 events.Repeat(11s, 12s);
178 break;
180 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 190.0f, true))
182 c->CastSpell(target, RIMEFANG_SPELL_ICY_BLAST, false);
183 events.Repeat(5s);
184 break;
186 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 190.0f, true))
188 {
189 Talk(SAY_MARK);
190 Talk(EMOTE_MARK, target);
191 c->CastSpell(target, RIMEFANG_SPELL_HOARFROST, false);
192 }
193 events.Repeat(25s);
194 events.RescheduleEvent(EVENT_RIMEFANG_SPELL_ICY_BLAST, 10s);
195 break;
196 }
197
199 }
@ SPELL_OVERLORDS_BRAND
Definition: boss_scourgelord_tyrannus.cpp:36
@ RIMEFANG_SPELL_ICY_BLAST
Definition: boss_scourgelord_tyrannus.cpp:41
@ SPELL_FORCEFUL_SMASH
Definition: boss_scourgelord_tyrannus.cpp:39
@ SPELL_UNHOLY_POWER
Definition: boss_scourgelord_tyrannus.cpp:40
@ RIMEFANG_SPELL_HOARFROST
Definition: boss_scourgelord_tyrannus.cpp:43
@ SAY_DARK_MIGHT
Definition: boss_scourgelord_tyrannus.cpp:30
@ SAY_MARK
Definition: boss_scourgelord_tyrannus.cpp:28
@ EMOTE_DARK_MIGHT
Definition: boss_scourgelord_tyrannus.cpp:31
@ EMOTE_MARK
Definition: boss_scourgelord_tyrannus.cpp:29
@ EVENT_SPELL_UNHOLY_POWER
Definition: boss_scourgelord_tyrannus.cpp:49
const Position TSDistCheckPos
Definition: pit_of_saron.h:284
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
float GetExactDist(float x, float y, float z) const
Definition: Position.h:177
float GetPositionZ() const
Definition: Position.h:118
void GetPosition(float &x, float &y) const
Definition: Position.h:121
Definition: Unit.h:630
uint32 GetMaxHealth() const
Definition: Unit.h:1030
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:664
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::CastSpell(), DATA_RIMEFANG_GUID, UnitAI::DoMeleeAttackIfReady(), EMOTE_DARK_MIGHT, EMOTE_MARK, CreatureAI::EnterEvadeMode(), EVENT_RIMEFANG_SPELL_ICY_BLAST, EVENT_SPELL_FORCEFUL_SMASH, EVENT_SPELL_MARK_OF_RIMEFANG, EVENT_SPELL_OVERLORDS_BRAND, EVENT_SPELL_UNHOLY_POWER, Map::GetCreature(), Position::GetExactDist(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), Position::GetPosition(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), InstanceScript::instance, Unit::IsWithinMeleeRange(), ScriptedAI::me, pInstance, RIMEFANG_SPELL_HOARFROST, RIMEFANG_SPELL_ICY_BLAST, SAY_DARK_MIGHT, SAY_MARK, UnitAI::SelectTarget(), Unit::SetHealth(), SPELL_FORCEFUL_SMASH, SPELL_OVERLORDS_BRAND, SPELL_UNHOLY_POWER, TSDistCheckPos, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_tyrannus::boss_tyrannusAI::events

◆ pInstance

InstanceScript* boss_tyrannus::boss_tyrannusAI::pInstance