AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_chesspiece Struct Reference
Inheritance diagram for npc_chesspiece:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_chesspiece (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void MovementInform (uint32 movementType, uint32) override
 
void AttackStart (Unit *) override
 
KarazhanChessOrientationType GetDefaultOrientationForTeam ()
 
void CastChangeFacing (Creature *piece, Creature *trigger)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
void DoAction (int32 param) override
 
void JustDied (Unit *) override
 
CreatureGetEnemyPiece (float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
 
CreatureGetLowestHpFriendlyPiece (float maxDistance, uint32 minHPDiff)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void InitializeCombatSpellsByEntry ()
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void sGossipHello (Player *player) override
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
ObjectGuid _charmerGUID
 
uint32 _nextMoveTimer
 
uint32 _combatSpellTimer
 
uint32 _combatSpellTimerBase
 
uint32 _combatSpellTimer2
 
uint32 _combatSpellTimerBase2
 
KarazhanChessOrientationType _currentOrientation
 
bool _teamControlledByRaid
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_chesspiece()

npc_chesspiece::npc_chesspiece ( Creature creature)
inline
1420 : ScriptedAI(creature)
1421 {
1422 _instance = creature->GetInstanceScript();
1423
1425
1427
1429
1431 {
1432 case TEAM_ALLIANCE:
1434 break;
1435 case TEAM_HORDE:
1437 break;
1438 case TEAM_NEUTRAL:
1439 _teamControlledByRaid = true;
1440 break;
1441 }
1442 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ CHESS_FACTION_HORDE
Definition: karazhan.h:200
@ CHESS_FACTION_ALLIANCE
Definition: karazhan.h:201
@ CHESS_EVENT_TEAM
Definition: karazhan.h:62
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 GetFaction() const
Definition: Unit.h:755
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void InitializeCombatSpellsByEntry()
Definition: boss_chess_event.cpp:1844
KarazhanChessOrientationType _currentOrientation
Definition: boss_chess_event.cpp:2042
uint32 _nextMoveTimer
Definition: boss_chess_event.cpp:2036
bool _teamControlledByRaid
Definition: boss_chess_event.cpp:2044
KarazhanChessOrientationType GetDefaultOrientationForTeam()
Definition: boss_chess_event.cpp:1494
InstanceScript * _instance
Definition: boss_chess_event.cpp:2032

References _currentOrientation, _instance, _nextMoveTimer, _teamControlledByRaid, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, ZoneScript::GetData(), GetDefaultOrientationForTeam(), Unit::GetFaction(), WorldObject::GetInstanceScript(), IN_MILLISECONDS, InitializeCombatSpellsByEntry(), ScriptedAI::me, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and urand().

Member Function Documentation

◆ AttackStart()

void npc_chesspiece::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1491 {
1492 }

◆ CastChangeFacing()

void npc_chesspiece::CastChangeFacing ( Creature piece,
Creature trigger 
)
inline
1508 {
1509 piece->CastSpell(trigger, SPELL_CHANGE_FACING, true);
1510 }
@ SPELL_CHANGE_FACING
Definition: boss_chess_event.cpp:49
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168

References Unit::CastSpell(), and SPELL_CHANGE_FACING.

Referenced by MovementInform().

◆ DoAction()

void npc_chesspiece::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1621 {
1622 switch (param)
1623 {
1627 break;
1628 default:
1629 break;
1630 }
1631 }
@ ACTION_CHESS_PIECE_RESET_ORIENTATION
Definition: karazhan.h:172

References _currentOrientation, _nextMoveTimer, ACTION_CHESS_PIECE_RESET_ORIENTATION, GetDefaultOrientationForTeam(), IN_MILLISECONDS, and urand().

◆ EnterEvadeMode()

void npc_chesspiece::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1461 {
1462 }

◆ GetDefaultOrientationForTeam()

KarazhanChessOrientationType npc_chesspiece::GetDefaultOrientationForTeam ( )
inline
1495 {
1496 switch (me->GetFaction())
1497 {
1499 return ORI_NW;
1501 return ORI_SE;
1502 }
1503
1504 return ORI_SE;
1505 }
@ ORI_NW
Definition: boss_chess_event.cpp:78
@ ORI_SE
Definition: boss_chess_event.cpp:74

References CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, Unit::GetFaction(), ScriptedAI::me, ORI_NW, and ORI_SE.

Referenced by DoAction(), and npc_chesspiece().

◆ GetEnemyPiece()

Creature * npc_chesspiece::GetEnemyPiece ( float  maxDistance,
uint8  searchType = CHESS_PIECE_SEARCH_TYPE_CLOSEST,
bool  checkFront = true 
)
inline
1644 {
1646 {
1647 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, searchType, maxDistance, true, 0, checkFront);
1648 }
1649
1650 return nullptr;
1651 }
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ DATA_ECHO_OF_MEDIVH
Definition: karazhan.h:65
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
Definition: boss_chess_event.cpp:190

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by SpellHitTarget(), and UpdateAI().

◆ GetLowestHpFriendlyPiece()

Creature * npc_chesspiece::GetLowestHpFriendlyPiece ( float  maxDistance,
uint32  minHPDiff 
)
inline
1654 {
1656 {
1657 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, CHESS_PIECE_SEARCH_TYPE_RANDOM, maxDistance, false, minHPDiff, false);
1658 }
1659
1660 return nullptr;
1661 }
@ CHESS_PIECE_SEARCH_TYPE_RANDOM
Definition: boss_chess_event.cpp:186

References _instance, CAST_AI, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ InitializeCombatSpellsByEntry()

void npc_chesspiece::InitializeCombatSpellsByEntry ( )
inline
1845 {
1846 switch (me->GetEntry())
1847 {
1848 case NPC_PAWN_A:
1849 case NPC_PAWN_H:
1852 break;
1853 case NPC_KING_A:
1854 case NPC_KING_H:
1857 break;
1858 case NPC_BISHOP_A:
1859 case NPC_BISHOP_H:
1862 break;
1863 case NPC_ROOK_A:
1864 case NPC_ROOK_H:
1865 case NPC_KNIGHT_A:
1866 case NPC_KNIGHT_H:
1867 case NPC_QUEEN_A:
1868 case NPC_QUEEN_H:
1871 break;
1872
1873 default:
1874 return;
1875 }
1876
1879 }
@ NPC_QUEEN_H
Definition: karazhan.h:126
@ NPC_ROOK_A
Definition: karazhan.h:131
@ NPC_KNIGHT_H
Definition: karazhan.h:124
@ NPC_KING_A
Definition: karazhan.h:133
@ NPC_PAWN_H
Definition: karazhan.h:122
@ NPC_PAWN_A
Definition: karazhan.h:123
@ NPC_ROOK_H
Definition: karazhan.h:130
@ NPC_KING_H
Definition: karazhan.h:132
@ NPC_QUEEN_A
Definition: karazhan.h:127
@ NPC_BISHOP_H
Definition: karazhan.h:128
@ NPC_BISHOP_A
Definition: karazhan.h:129
@ NPC_KNIGHT_A
Definition: karazhan.h:125
uint32 GetEntry() const
Definition: Object.h:112
uint32 _combatSpellTimer
Definition: boss_chess_event.cpp:2037
uint32 _combatSpellTimer2
Definition: boss_chess_event.cpp:2039
uint32 _combatSpellTimerBase2
Definition: boss_chess_event.cpp:2040
uint32 _combatSpellTimerBase
Definition: boss_chess_event.cpp:2038

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, Object::GetEntry(), IN_MILLISECONDS, ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, and urand().

Referenced by npc_chesspiece().

◆ JustDied()

void npc_chesspiece::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1634 {
1636 {
1637 CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceJustDied(me);
1638 }
1639
1641 }
Unit * GetCharmer() const
Definition: Unit.cpp:10570
void RemoveCharmedBy(Unit *charmer)
Definition: Unit.cpp:18508

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, Unit::GetCharmer(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, and Unit::RemoveCharmedBy().

◆ MovementInform()

void npc_chesspiece::MovementInform ( uint32  movementType,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1465 {
1466 if (movementType != POINT_MOTION_TYPE)
1467 {
1468 return;
1469 }
1470
1471 if (!me->IsCharmed())
1472 {
1474
1475 if (!_nextMoveTimer)
1476 {
1478 }
1479
1481 {
1482 if (Creature* target = CAST_AI(npc_echo_of_medivh, medivh->AI())->GetHostileTargetForChangeFacing(me, _currentOrientation))
1483 {
1484 CastChangeFacing(me, target);
1485 }
1486 }
1487 }
1488 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
bool IsCharmed() const
Definition: Unit.h:1266
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:695
void CastChangeFacing(Creature *piece, Creature *trigger)
Definition: boss_chess_event.cpp:1507

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, CastChangeFacing(), DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_MILLISECONDS, Unit::IsCharmed(), ScriptedAI::me, POINT_MOTION_TYPE, Unit::SetNpcFlag(), UNIT_NPC_FLAG_GOSSIP, and urand().

◆ OnCharmed()

void npc_chesspiece::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from CreatureAI.

1513 {
1514 Unit* charmer = me->GetCharmer();
1515 if (apply)
1516 {
1517 ASSERT(charmer);
1518 _charmerGUID = charmer->GetGUID();
1520 me->SetWalk(true);
1522
1523 // Build new action bar
1524 if (Player* playerCharmer = charmer->ToPlayer())
1525 {
1526 WorldPacket data(SMSG_PET_SPELLS, 1 + 8 + 2 + 4 + 1 + 1 + 2 + MAX_SPELL_CONTROL_BAR * 4 + 1 + 1);
1527 data << me->GetGUID();
1528 data << uint16(0);
1529 data << uint32(0);
1530 data << uint8(me->GetReactState());
1531 data << uint8(0);
1532 data << uint16(0);
1533
1534 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
1535 {
1536 uint32 spellId = me->m_spells[i];
1537 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1538 if (!spellInfo)
1539 {
1540 data << uint16(0) << uint8(0) << uint8(i + 8);
1541 continue;
1542 }
1543
1544 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, ACT_ENABLED));
1545 }
1546
1548 data << uint32(0);
1549
1550 data << uint8(0);
1551 data << uint8(0);
1552
1553 playerCharmer->SendDirectMessage(&data);
1554 }
1555 }
1556 else
1557 {
1559
1560 if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmerGUID))
1561 {
1563 charmer->CastSpell(charmer, SPELL_GAME_IN_SESSION, true);
1564 charmer->CastSpell(charmer, SPELL_RECENTLY_INGAME, true);
1565 charmer->NearTeleportTo(-11106.92f, -1843.32f, 229.626f, 4.2331f);
1566 }
1567
1569 }
1570
1571 if (apply)
1572 {
1574 {
1576 }
1578 {
1580 }
1581 else if (uint32 oldFaction = me->GetOldFactionId())
1582 {
1583 me->SetFaction(oldFaction);
1584 }
1585 else if (FactionTemplateEntry const* factionTemplateEntry = me->GetFactionTemplateEntry())
1586 {
1587 me->SetFaction(factionTemplateEntry->faction);
1588 }
1589 else
1590 {
1592 }
1593 }
1594 else
1595 {
1596 switch (me->GetEntry())
1597 {
1598 case NPC_PAWN_A:
1599 case NPC_KING_A:
1600 case NPC_KNIGHT_A:
1601 case NPC_QUEEN_A:
1602 case NPC_BISHOP_A:
1603 case NPC_ROOK_A:
1605 break;
1606 case NPC_KING_H:
1607 case NPC_ROOK_H:
1608 case NPC_BISHOP_H:
1609 case NPC_QUEEN_H:
1610 case NPC_KNIGHT_H:
1611 case NPC_PAWN_H:
1613 break;
1614 default:
1615 break;
1616 }
1617 }
1618 }
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
std::uint16_t uint16
Definition: Define.h:108
#define ASSERT
Definition: Errors.h:68
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:45
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition: CharmInfo.h:32
@ ACT_ENABLED
Definition: CharmInfo.h:62
#define MAX_SPELL_CONTROL_BAR
Definition: CharmInfo.h:26
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_CONTROL_PIECE
Definition: boss_chess_event.cpp:52
@ SPELL_RECENTLY_INGAME
Definition: boss_chess_event.cpp:53
@ CHESS_FACTION_BOTH
Definition: karazhan.h:202
@ SPELL_GAME_IN_SESSION
Definition: karazhan.h:182
@ SMSG_PET_SPELLS
Definition: Opcodes.h:407
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:251
ReactStates GetReactState() const
Definition: Creature.h:98
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
Player * ToPlayer()
Definition: Object.h:198
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
void Clear()
Definition: ObjectGuid.h:138
Definition: Player.h:1064
Definition: Unit.h:630
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition: Unit.cpp:9996
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:696
uint32 GetOldFactionId() const
Definition: Unit.h:1770
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19937
Definition: WorldPacket.h:27
Definition: SpellInfo.h:316
ObjectGuid _charmerGUID
Definition: boss_chess_event.cpp:2034
Definition: DBCStructure.h:939

References _charmerGUID, _instance, ACT_ENABLED, ASSERT, Unit::CastSpell(), CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_BOTH, CHESS_FACTION_HORDE, ObjectGuid::Clear(), Unit::GetCharmer(), ZoneScript::GetData(), Object::GetEntry(), Unit::GetFactionTemplateEntry(), Object::GetGUID(), Unit::GetOldFactionId(), Creature::GetReactState(), ObjectAccessor::GetUnit(), Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, ScriptedAI::me, Unit::NearTeleportTo(), NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Creature::SetWalk(), SMSG_PET_SPELLS, SPELL_CONTROL_PIECE, SPELL_GAME_IN_SESSION, SPELL_RECENTLY_INGAME, sSpellMgr, TEAM_ALLIANCE, TEAM_HORDE, Object::ToPlayer(), and UNIT_NPC_FLAG_GOSSIP.

◆ Reset()

void npc_chesspiece::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1445 {
1447
1450 me->SetWalk(true);
1451
1453
1454 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
1455 {
1457 }
1458 }
@ REACT_PASSIVE
Definition: Unit.h:548
@ SHEATH_STATE_MELEE
Definition: UnitDefines.h:106
@ SPELL_MELEE_ATTACK_TIMER
Definition: boss_chess_event.cpp:56
SpellSchools
Definition: SharedDefines.h:282
@ SPELL_SCHOOL_NORMAL
Definition: SharedDefines.h:283
constexpr auto MAX_SPELL_SCHOOL
Definition: SharedDefines.h:292
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13346
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:945
void SetResistance(SpellSchools school, int32 val)
Definition: Unit.h:866

References Unit::ApplySpellImmune(), UnitAI::DoCastSelf(), IMMUNITY_ID, MAX_SPELL_SCHOOL, ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), Unit::SetResistance(), Unit::SetSheath(), Creature::SetWalk(), SHEATH_STATE_MELEE, SPELL_GAME_IN_SESSION, SPELL_MELEE_ATTACK_TIMER, and SPELL_SCHOOL_NORMAL.

◆ sGossipHello()

void npc_chesspiece::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

1942 {
1945 {
1946 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1947 return;
1948 }
1949
1951 {
1952 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1953 return;
1954 }
1955
1956 bool ok = true;
1957 switch (me->GetEntry())
1958 {
1959 case NPC_PAWN_H:
1960 case NPC_PAWN_A:
1961 case NPC_KNIGHT_H:
1962 case NPC_KNIGHT_A:
1963 case NPC_QUEEN_H:
1964 case NPC_QUEEN_A:
1965 case NPC_BISHOP_H:
1966 case NPC_BISHOP_A:
1967 case NPC_ROOK_H:
1968 case NPC_ROOK_A:
1969 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1970 {
1971 ok = false;
1972 }
1973 break;
1974 case NPC_KING_H:
1975 case NPC_KING_A:
1976 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP && chessPhase != CHESS_PHASE_PVE_WARMUP && chessPhase != CHESS_PHASE_PVP_WARMUP)
1977 {
1978 ok = false;
1979 }
1980 break;
1981 default:
1982 ok = false;
1983 break;
1984 }
1985
1986 if (ok && !player->HasAura(SPELL_RECENTLY_INGAME))
1987 {
1989 }
1990
1991 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1992 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ CHESS_PHASE_PVE_FINISHED
Definition: karazhan.h:193
@ CHESS_PHASE_INPROGRESS_PVP
Definition: karazhan.h:195
@ CHESS_PHASE_INPROGRESS_PVE
Definition: karazhan.h:191
@ CHESS_PHASE_PVE_WARMUP
Definition: karazhan.h:190
@ CHESS_PHASE_PVP_WARMUP
Definition: karazhan.h:194
@ DATA_CHESS_GAME_PHASE
Definition: karazhan.h:64
std::string const & GetName() const
Definition: Object.h:458
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:404
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669

References _instance, AddGossipItemFor(), CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_FINISHED, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, DATA_CHESS_GAME_PHASE, ZoneScript::GetData(), Object::GetEntry(), Unit::GetFaction(), Player::GetGossipTextId(), Object::GetGUID(), WorldObject::GetName(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, Unit::HasAura(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SendGossipMenuFor(), SPELL_RECENTLY_INGAME, TEAM_ALLIANCE, and TEAM_HORDE.

◆ sGossipSelect()

void npc_chesspiece::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1995 {
1996 if (me->IsCharmed() && me->GetCharmerGUID() == player->GetGUID())
1997 {
1999 player->StopCastingCharm();
2000 }
2001
2002 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
2003 if (action == GOSSIP_ACTION_INFO_DEF + 1)
2004 {
2005 player->CastSpell(me, SPELL_CONTROL_PIECE, false);
2006
2007 switch (me->GetEntry())
2008 {
2009 case NPC_KING_H:
2010 case NPC_KING_A:
2011 {
2013 if (chessPhase == CHESS_PHASE_PVE_WARMUP)
2014 {
2016 }
2017 else if (chessPhase == CHESS_PHASE_PVP_WARMUP)
2018 {
2020 }
2021 break;
2022 }
2023 default:
2024 break;
2025 }
2026 }
2027
2028 CloseGossipMenuFor(player);
2029 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:270
PlayerMenu * PlayerTalkClass
Definition: Player.h:2219
void StopCastingCharm(Aura *except=nullptr)
Definition: Player.cpp:9294
ObjectGuid GetCharmerGUID() const
Definition: Unit.h:1216
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References _instance, Unit::CastSpell(), CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, CloseGossipMenuFor(), DATA_CHESS_GAME_PHASE, Unit::GetCharmer(), Unit::GetCharmerGUID(), ZoneScript::GetData(), Object::GetEntry(), PlayerMenu::GetGossipOptionAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, Unit::IsCharmed(), ScriptedAI::me, NPC_KING_A, NPC_KING_H, Player::PlayerTalkClass, Unit::RemoveCharmedBy(), ZoneScript::SetData(), SPELL_CONTROL_PIECE, and Player::StopCastingCharm().

◆ SpellHitTarget()

void npc_chesspiece::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1882 {
1883 if (spellInfo->Id == SPELL_MELEE_ATTACK_TIMER_TRIGGER)
1884 {
1885 if (Creature* victim = GetEnemyPiece(10.0f))
1886 {
1887 DoCast(victim, SPELL_MELEE_DAMAGE, true);
1888 }
1889
1890 return;
1891 }
1892
1894 {
1895 return;
1896 }
1897
1898 switch (spellInfo->Id)
1899 {
1900 case SPELL_MOVE_1:
1901 case SPELL_MOVE_2:
1902 case SPELL_MOVE_3:
1903 case SPELL_MOVE_4:
1904 case SPELL_MOVE_5:
1905 case SPELL_MOVE_6:
1906 case SPELL_MOVE_GENERIC:
1908 {
1909 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMove(me, target->GetGUID(), spellInfo->Id == SPELL_MOVE_GENERIC);
1910 if (result != -1)
1911 {
1914 me->GetMotionMaster()->MovePoint(0, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
1915 target->CastSpell(target, SPELL_MOVE_MARKER, false);
1917 }
1918 }
1919 break;
1922 {
1923 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceRotate(me, target->GetGUID());
1924 if (result != -1)
1925 {
1929 if (!_nextMoveTimer)
1930 {
1932 }
1933 }
1934 }
1935 break;
1936 default:
1937 break;
1938 }
1939 }
std::int8_t int8
Definition: Define.h:105
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
static std::array< float, MAX_ORI > orientations
Definition: boss_chess_event.cpp:176
KarazhanChessOrientationType
Definition: boss_chess_event.cpp:73
@ SPELL_MOVE_6
Definition: boss_chess_event.cpp:45
@ SPELL_MOVE_2
Definition: boss_chess_event.cpp:41
@ SPELL_MELEE_ATTACK_TIMER_TRIGGER
Definition: boss_chess_event.cpp:57
@ SPELL_MOVE_5
Definition: boss_chess_event.cpp:44
@ SPELL_MOVE_COOLDOWN
Definition: boss_chess_event.cpp:51
@ SPELL_MOVE_1
Definition: boss_chess_event.cpp:40
@ SPELL_MOVE_MARKER
Definition: boss_chess_event.cpp:50
@ SPELL_MOVE_3
Definition: boss_chess_event.cpp:42
@ SPELL_MOVE_4
Definition: boss_chess_event.cpp:43
@ SPELL_MELEE_DAMAGE
Definition: boss_chess_event.cpp:58
@ SPELL_MOVE_GENERIC
Definition: boss_chess_event.cpp:47
@ NPC_CHESS_MOVE_TRIGGER
Definition: boss_chess_event.cpp:63
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:889
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetFacingTo(float ori)
Definition: Unit.cpp:20483
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
Creature * GetEnemyPiece(float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
Definition: boss_chess_event.cpp:1643

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, Unit::CastSpell(), DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), ObjectAccessor::GetCreature(), GetEnemyPiece(), Object::GetEntry(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::HasFlag(), SpellInfo::Id, IN_MILLISECONDS, ScriptedAI::me, MotionMaster::MovePoint(), NPC_CHESS_MOVE_TRIGGER, orientations, Unit::RemoveNpcFlag(), Unit::SetFacingTo(), SPELL_CHANGE_FACING, SPELL_MELEE_ATTACK_TIMER_TRIGGER, SPELL_MELEE_DAMAGE, SPELL_MOVE_1, SPELL_MOVE_2, SPELL_MOVE_3, SPELL_MOVE_4, SPELL_MOVE_5, SPELL_MOVE_6, SPELL_MOVE_COOLDOWN, SPELL_MOVE_GENERIC, SPELL_MOVE_MARKER, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and urand().

◆ UpdateAI()

void npc_chesspiece::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Re-check after a second

Shield Block

Heroism

Smash

Elemental Blast

Holy Lance

Geyser

Bloodlust

Hellfire

Shadow Spear

Fireball

Howl

Weapon Deflection

Heroic Blow

Sweep

Stomp

Rain of Fire

Water Shield

Cleave

Fire Shield

Poison Cloud

Bite

Vicious Strike

Reimplemented from ScriptedAI.

1664 {
1666 {
1667 return;
1668 }
1669
1671 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1672 {
1673 return;
1674 }
1675
1676 if (!me->IsCharmed())
1677 {
1679 {
1680 case TEAM_ALLIANCE:
1682 break;
1683 case TEAM_HORDE:
1685 break;
1686 case TEAM_NEUTRAL:
1687 _teamControlledByRaid = false;
1688 break;
1689 }
1690
1692 {
1693 if (_nextMoveTimer)
1694 {
1695 if (_nextMoveTimer <= diff)
1696 {
1698 {
1699 if (CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMoveByAI(me, _currentOrientation))
1700 {
1701 _nextMoveTimer = 0;
1702 }
1703 else
1704 {
1706 }
1707 }
1708 }
1709 else
1710 {
1711 _nextMoveTimer -= diff;
1712 }
1713 }
1714 }
1715
1717 {
1718 if (_combatSpellTimer <= diff)
1719 {
1721
1722 switch (me->GetEntry())
1723 {
1724 case NPC_PAWN_A:
1726 break;
1727 case NPC_KING_A:
1729 break;
1730 case NPC_KNIGHT_A:
1732 break;
1733 case NPC_QUEEN_A:
1734 if (Creature* victim = GetEnemyPiece(20.0f))
1735 {
1736 DoCast(victim, SPELL_QUEEN_A_1);
1737 }
1738 break;
1739 case NPC_BISHOP_A:
1741 break;
1742 case NPC_ROOK_A:
1744 break;
1745 case NPC_KING_H:
1747 break;
1748 case NPC_ROOK_H:
1750 break;
1751 case NPC_BISHOP_H:
1753 break;
1754 case NPC_QUEEN_H:
1755 if (Creature* victim = GetEnemyPiece(20.0f))
1756 {
1757 DoCast(victim, SPELL_QUEEN_H_1);
1758 }
1759 break;
1760 case NPC_KNIGHT_H:
1762 break;
1763 case NPC_PAWN_H:
1765 break;
1766 default:
1767 break;
1768 }
1769 }
1770 else
1771 {
1772 _combatSpellTimer -= diff;
1773 }
1774 }
1775
1777 {
1778 if (_combatSpellTimer2 <= diff)
1779 {
1781
1782 switch (me->GetEntry())
1783 {
1784 case NPC_PAWN_A:
1786 break;
1787 case NPC_KING_A:
1789 break;
1790 case NPC_KNIGHT_A:
1792 break;
1793 case NPC_QUEEN_A:
1794 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1795 {
1796 DoCast(victim, SPELL_QUEEN_A_2);
1797 }
1798 break;
1799 case NPC_BISHOP_A:
1800 if (Creature* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1801 {
1802 DoCast(target, SPELL_BISHOP_A_2);
1803 }
1804 break;
1805 case NPC_ROOK_A:
1807 break;
1808 case NPC_KING_H:
1810 break;
1811 case NPC_ROOK_H:
1813 break;
1814 case NPC_QUEEN_H:
1815 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1816 {
1817 DoCast(victim, SPELL_QUEEN_H_2);
1818 }
1819 break;
1820 case NPC_BISHOP_H:
1821 if (Unit* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1822 {
1823 DoCast(target, SPELL_BISHOP_H_2);
1824 }
1825 break;
1826 case NPC_KNIGHT_H:
1828 break;
1829 case NPC_PAWN_H:
1831 break;
1832 default:
1833 break;
1834 }
1835 }
1836 else
1837 {
1838 _combatSpellTimer2 -= diff;
1839 }
1840 }
1841 }
1842 }
@ SPELL_BISHOP_H_1
Definition: boss_chess_event.cpp:93
@ SPELL_ROOK_H_2
Definition: boss_chess_event.cpp:111
@ SPELL_KNIGHT_H_1
Definition: boss_chess_event.cpp:95
@ SPELL_PAWN_A_1
Definition: boss_chess_event.cpp:100
@ SPELL_ROOK_H_1
Definition: boss_chess_event.cpp:97
@ SPELL_BISHOP_A_1
Definition: boss_chess_event.cpp:94
@ SPELL_KING_H_2
Definition: boss_chess_event.cpp:103
@ SPELL_ROOK_A_2
Definition: boss_chess_event.cpp:112
@ SPELL_PAWN_A_2
Definition: boss_chess_event.cpp:114
@ SPELL_KING_A_1
Definition: boss_chess_event.cpp:90
@ SPELL_PAWN_H_1
Definition: boss_chess_event.cpp:99
@ SPELL_BISHOP_A_2
Definition: boss_chess_event.cpp:108
@ SPELL_QUEEN_A_1
Definition: boss_chess_event.cpp:92
@ SPELL_PAWN_H_2
Definition: boss_chess_event.cpp:113
@ SPELL_QUEEN_H_2
Definition: boss_chess_event.cpp:105
@ SPELL_KING_H_1
Definition: boss_chess_event.cpp:89
@ SPELL_QUEEN_H_1
Definition: boss_chess_event.cpp:91
@ SPELL_KNIGHT_A_2
Definition: boss_chess_event.cpp:110
@ SPELL_QUEEN_A_2
Definition: boss_chess_event.cpp:106
@ SPELL_KNIGHT_A_1
Definition: boss_chess_event.cpp:96
@ SPELL_KNIGHT_H_2
Definition: boss_chess_event.cpp:109
@ SPELL_ROOK_A_1
Definition: boss_chess_event.cpp:98
@ SPELL_BISHOP_H_2
Definition: boss_chess_event.cpp:107
@ SPELL_KING_A_2
Definition: boss_chess_event.cpp:104
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4081
Creature * GetLowestHpFriendlyPiece(float maxDistance, uint32 minHPDiff)
Definition: boss_chess_event.cpp:1653

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, _currentOrientation, _instance, _nextMoveTimer, _teamControlledByRaid, CAST_AI, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_CHESS_GAME_PHASE, DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), GetEnemyPiece(), Object::GetEntry(), Unit::GetFaction(), InstanceScript::GetGuidData(), GetLowestHpFriendlyPiece(), Object::HasFlag(), IN_MILLISECONDS, Unit::IsCharmed(), Unit::IsNonMeleeSpellCast(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SPELL_BISHOP_A_1, SPELL_BISHOP_A_2, SPELL_BISHOP_H_1, SPELL_BISHOP_H_2, SPELL_KING_A_1, SPELL_KING_A_2, SPELL_KING_H_1, SPELL_KING_H_2, SPELL_KNIGHT_A_1, SPELL_KNIGHT_A_2, SPELL_KNIGHT_H_1, SPELL_KNIGHT_H_2, SPELL_PAWN_A_1, SPELL_PAWN_A_2, SPELL_PAWN_H_1, SPELL_PAWN_H_2, SPELL_QUEEN_A_1, SPELL_QUEEN_A_2, SPELL_QUEEN_H_1, SPELL_QUEEN_H_2, SPELL_ROOK_A_1, SPELL_ROOK_A_2, SPELL_ROOK_H_1, SPELL_ROOK_H_2, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, and urand().

Member Data Documentation

◆ _charmerGUID

ObjectGuid npc_chesspiece::_charmerGUID
private

Referenced by OnCharmed().

◆ _combatSpellTimer

uint32 npc_chesspiece::_combatSpellTimer
private

◆ _combatSpellTimer2

uint32 npc_chesspiece::_combatSpellTimer2
private

◆ _combatSpellTimerBase

uint32 npc_chesspiece::_combatSpellTimerBase
private

◆ _combatSpellTimerBase2

uint32 npc_chesspiece::_combatSpellTimerBase2
private

◆ _currentOrientation

KarazhanChessOrientationType npc_chesspiece::_currentOrientation
private

◆ _instance

◆ _nextMoveTimer

uint32 npc_chesspiece::_nextMoveTimer
private

◆ _teamControlledByRaid

bool npc_chesspiece::_teamControlledByRaid
private

Referenced by npc_chesspiece(), and UpdateAI().