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boss_anubrekhan::boss_anubrekhanAI Struct Reference
Inheritance diagram for boss_anubrekhan::boss_anubrekhanAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anubrekhanAI (Creature *c)
 
void SummonCryptGuards ()
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDies (Creature *cr, Unit *) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *victim) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool sayGreet
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_anubrekhanAI()

boss_anubrekhan::boss_anubrekhanAI::boss_anubrekhanAI ( Creature c)
inlineexplicit
76 {
78 sayGreet = false;
79 }
@ BOSS_ANUB
Definition: naxxramas.h:35
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:457
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_anubrekhan.cpp:81
bool sayGreet
Definition: boss_anubrekhan.cpp:84
SummonList summons
Definition: boss_anubrekhan.cpp:83

References WorldObject::GetInstanceScript(), pInstance, and sayGreet.

Member Function Documentation

◆ JustDied()

void boss_anubrekhan::boss_anubrekhanAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

138 {
139 BossAI::JustDied(killer);
141 if (pInstance)
142 {
144 }
145 }
@ ACHIEV_TIMED_START_EVENT
Definition: boss_anubrekhan.cpp:60
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:110
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:621

References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, SummonList::DespawnAll(), InstanceScript::DoStartTimedAchievement(), BossAI::JustDied(), pInstance, and summons.

◆ JustEngagedWith()

void boss_anubrekhan::boss_anubrekhanAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

161 {
163 me->CallForHelp(30.0f);
165 if (pInstance)
166 {
168 {
169 go->SetGoState(GO_STATE_READY);
170 }
171 }
172 events.ScheduleEvent(EVENT_IMPALE, 15s);
173 events.ScheduleEvent(EVENT_LOCUST_SWARM, 70s, 120s);
174 events.ScheduleEvent(EVENT_BERSERK, 10min);
176 {
178 }
179 if (!Is25ManRaid())
180 {
181 events.ScheduleEvent(EVENT_SPAWN_GUARD, 15s, 20s);
182 }
183 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ DATA_ANUB_GATE
Definition: naxxramas.h:53
@ SAY_AGGRO
Definition: boss_anubrekhan.cpp:24
@ NPC_CRYPT_GUARD
Definition: boss_anubrekhan.cpp:58
@ EVENT_LOCUST_SWARM
Definition: boss_anubrekhan.cpp:50
@ EVENT_BERSERK
Definition: boss_anubrekhan.cpp:51
@ EVENT_SPAWN_GUARD
Definition: boss_anubrekhan.cpp:52
@ EVENT_IMPALE
Definition: boss_anubrekhan.cpp:49
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2464
Definition: GameObject.h:121
Map * GetMap() const
Definition: Object.h:531
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3319
void SummonCryptGuards()
Definition: boss_anubrekhan.cpp:86

References Creature::CallForHelp(), DATA_ANUB_GATE, EVENT_BERSERK, EVENT_IMPALE, EVENT_LOCUST_SWARM, EVENT_SPAWN_GUARD, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_READY, SummonList::HasEntry(), ScriptedAI::Is25ManRaid(), BossAI::JustEngagedWith(), ScriptedAI::me, NPC_CRYPT_GUARD, pInstance, SAY_AGGRO, SummonCryptGuards(), and summons.

◆ JustSummoned()

void boss_anubrekhan::boss_anubrekhanAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from BossAI.

111 {
112 if (me->IsInCombat())
113 {
115 if (cr->GetEntry() == NPC_CRYPT_GUARD)
116 {
117 cr->AI()->Talk(EMOTE_SPAWN, me);
118 }
119 }
120 summons.Summon(cr);
121 }
@ EMOTE_SPAWN
Definition: boss_anubrekhan.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
CreatureAI * AI() const
Definition: Creature.h:143
uint32 GetEntry() const
Definition: Object.h:112
bool IsInCombat() const
Definition: Unit.h:820

References Creature::AI(), EMOTE_SPAWN, Object::GetEntry(), Unit::IsInCombat(), ScriptedAI::me, NPC_CRYPT_GUARD, Creature::SetInCombatWithZone(), SummonList::Summon(), summons, and CreatureAI::Talk().

◆ KilledUnit()

void boss_anubrekhan::boss_anubrekhanAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

148 {
149 if (!victim->IsPlayer())
150 return;
151
152 Talk(SAY_SLAY);
153 victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, nullptr, nullptr, me->GetGUID());
154 if (pInstance)
155 {
157 }
158 }
@ DATA_IMMORTAL_FAIL
Definition: naxxramas.h:74
@ SAY_SLAY
Definition: boss_anubrekhan.cpp:26
@ SPELL_SUMMON_CORPSE_SCRABS_5
Definition: boss_anubrekhan.cpp:42
bool IsPlayer() const
Definition: Object.h:197
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References Unit::CastSpell(), DATA_IMMORTAL_FAIL, Object::GetGUID(), Object::IsPlayer(), ScriptedAI::me, pInstance, SAY_SLAY, ZoneScript::SetData(), and SPELL_SUMMON_CORPSE_SCRABS_5.

◆ MoveInLineOfSight()

void boss_anubrekhan::boss_anubrekhanAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

186 {
187 if (!sayGreet && who->IsPlayer())
188 {
190 sayGreet = true;
191 }
193 }
@ SAY_GREET
Definition: boss_anubrekhan.cpp:25
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References Object::IsPlayer(), CreatureAI::MoveInLineOfSight(), SAY_GREET, and sayGreet.

◆ Reset()

void boss_anubrekhan::boss_anubrekhanAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

96 {
98 events.Reset();
101 if (pInstance)
102 {
104 {
105 go->SetGoState(GO_STATE_ACTIVE);
106 }
107 }
108 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
void Reset() override
Definition: ScriptedCreature.h:486

References DATA_ANUB_GATE, SummonList::DespawnAll(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, ScriptedAI::me, pInstance, BossAI::Reset(), SummonCryptGuards(), and summons.

◆ SummonCryptGuards()

void boss_anubrekhan::boss_anubrekhanAI::SummonCryptGuards ( )
inline
87 {
88 if (Is25ManRaid())
89 {
90 me->SummonCreature(NPC_CRYPT_GUARD, 3299.732f, -3502.489f, 287.077f, 2.378f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
91 me->SummonCreature(NPC_CRYPT_GUARD, 3299.086f, -3450.929f, 287.077f, 3.999f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
92 }
93 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:50
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_CRYPT_GUARD, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by JustEngagedWith(), and Reset().

◆ SummonedCreatureDespawn()

void boss_anubrekhan::boss_anubrekhanAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from BossAI.

133 {
134 summons.Despawn(cr);
135 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ SummonedCreatureDies()

void boss_anubrekhan::boss_anubrekhanAI::SummonedCreatureDies ( Creature cr,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

124 {
125 if (cr->GetEntry() == NPC_CRYPT_GUARD)
126 {
127 cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, nullptr, nullptr, me->GetGUID());
128 cr->AI()->Talk(EMOTE_SCARAB);
129 }
130 }
@ EMOTE_SCARAB
Definition: boss_anubrekhan.cpp:33
@ SPELL_SUMMON_CORPSE_SCRABS_10
Definition: boss_anubrekhan.cpp:43

References Creature::AI(), Unit::CastSpell(), EMOTE_SCARAB, Object::GetEntry(), Object::GetGUID(), ScriptedAI::me, NPC_CRYPT_GUARD, SPELL_SUMMON_CORPSE_SCRABS_10, and CreatureAI::Talk().

◆ UpdateAI()

void boss_anubrekhan::boss_anubrekhanAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

196 {
197 if (!me->IsInCombat() && sayGreet)
198 {
199 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
200 {
201 if (pInstance)
202 {
203 if (Creature* cr = pInstance->instance->GetCreature(*itr))
204 {
205 if (cr->IsInCombat())
207 }
208 }
209 }
210 }
211
212 if (!UpdateVictim())
213 return;
214
215 events.Update(diff);
217 return;
218
219 switch (events.ExecuteEvent())
220 {
221 case EVENT_IMPALE:
222 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
223 {
225 }
226 events.Repeat(20s);
227 break;
231 events.ScheduleEvent(EVENT_SPAWN_GUARD, 3s);
232 events.Repeat(90s);
233 break;
235 me->SummonCreature(NPC_CRYPT_GUARD, 3331.217f, -3476.607f, 287.074f, 3.269f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
236 break;
237 case EVENT_BERSERK:
238 me->CastSpell(me, SPELL_BERSERK, true);
239 break;
240 }
242 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ EMOTE_LOCUST
Definition: boss_anubrekhan.cpp:27
@ SPELL_LOCUST_SWARM_25
Definition: boss_anubrekhan.cpp:41
@ SPELL_IMPALE_10
Definition: boss_anubrekhan.cpp:38
@ SPELL_IMPALE_25
Definition: boss_anubrekhan.cpp:39
@ SPELL_BERSERK
Definition: boss_anubrekhan.cpp:44
@ SPELL_LOCUST_SWARM_10
Definition: boss_anubrekhan.cpp:40
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
iterator begin()
Definition: ScriptedCreature.h:48
iterator end()
Definition: ScriptedCreature.h:58
StorageType::iterator iterator
Definition: ScriptedCreature.h:36
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
Definition: Creature.h:46
Definition: Unit.h:630
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3314

References SummonList::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EMOTE_LOCUST, SummonList::end(), EVENT_BERSERK, EVENT_IMPALE, EVENT_LOCUST_SWARM, EVENT_SPAWN_GUARD, Map::GetCreature(), Unit::HasUnitState(), InstanceScript::instance, Unit::IsInCombat(), ScriptedAI::me, NPC_CRYPT_GUARD, pInstance, ScriptedAI::RAID_MODE(), sayGreet, UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_IMPALE_10, SPELL_IMPALE_25, SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25, WorldObject::SummonCreature(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_anubrekhan::boss_anubrekhanAI::events

◆ pInstance

InstanceScript* boss_anubrekhan::boss_anubrekhanAI::pInstance

◆ sayGreet

bool boss_anubrekhan::boss_anubrekhanAI::sayGreet

◆ summons

SummonList boss_anubrekhan::boss_anubrekhanAI::summons