AzerothCore 3.3.5a
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npc_eris_hevenfire::npc_eris_hevenfireAI Struct Reference
Inheritance diagram for npc_eris_hevenfire::npc_eris_hevenfireAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_eris_hevenfireAI (Creature *c)
 
void Reset () override
 
void SetData (uint32 faction, uint32) override
 
void SetGUID (ObjectGuid guid, int32) override
 
bool CanBeSeen (Player const *player) override
 
void SummonArchers ()
 
void SummonPeasants ()
 
void JustSummoned (Creature *creature) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
EventMap events
 
ObjectGuid _playerGUID
 
uint8 _counter
 
uint8 _savedCount
 
uint8 _deathCount
 
bool _spoken
 
uint32 _faction
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_eris_hevenfireAI()

npc_eris_hevenfire::npc_eris_hevenfireAI::npc_eris_hevenfireAI ( Creature c)
inline
83: ScriptedAI(c), summons(me) {}
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
SummonList summons
Definition: zone_eastern_plaguelands.cpp:85

Member Function Documentation

◆ CanBeSeen()

bool npc_eris_hevenfire::npc_eris_hevenfireAI::CanBeSeen ( Player const *  player)
inlineoverridevirtual

Reimplemented from CreatureAI.

125 {
126 // requires this trinket to be seen
127 return player->HasItemOrGemWithIdEquipped(ITEM_EYE_OF_DIVINITY, 1);
128 }
@ ITEM_EYE_OF_DIVINITY
Definition: zone_eastern_plaguelands.cpp:44

References Player::HasItemOrGemWithIdEquipped(), and ITEM_EYE_OF_DIVINITY.

◆ DoAction()

void npc_eris_hevenfire::npc_eris_hevenfireAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

182 {
183 if (action == 1)
184 _savedCount++;
185 else
186 _deathCount++;
187
188 if (_savedCount > 49)
189 {
190 Talk(1);
192 player->AreaExploredOrEventHappens(QUEST_BALANCE_OF_LIGHT_AND_SHADOW);
194 return;
195 }
196 else if (_deathCount > 14)
197 {
198 Talk(2);
200 player->FailQuest(QUEST_BALANCE_OF_LIGHT_AND_SHADOW);
202 return;
203 }
204
205 if (action == 1 && !_spoken)
206 {
207 _spoken = true;
208 Talk(0);
210 }
211 }
@ QUEST_BALANCE_OF_LIGHT_AND_SHADOW
Definition: zone_eastern_plaguelands.cpp:43
@ SPELL_ERIS_BLESSING
Definition: zone_eastern_plaguelands.cpp:57
Talk
Definition: hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Player.h:1064
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
uint8 _deathCount
Definition: zone_eastern_plaguelands.cpp:90
ObjectGuid _playerGUID
Definition: zone_eastern_plaguelands.cpp:87
bool _spoken
Definition: zone_eastern_plaguelands.cpp:91
uint8 _savedCount
Definition: zone_eastern_plaguelands.cpp:89

References _deathCount, _playerGUID, _savedCount, _spoken, Unit::CastSpell(), CreatureAI::EnterEvadeMode(), ObjectAccessor::GetPlayer(), ScriptedAI::me, QUEST_BALANCE_OF_LIGHT_AND_SHADOW, and SPELL_ERIS_BLESSING.

◆ JustSummoned()

void npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from ScriptedAI.

158 {
159 summons.Summon(creature);
160 if (creature->GetEntry() == NPC_INJURED_PEASANT || creature->GetEntry() == NPC_PLAGUED_PEASANT)
161 {
162 creature->SetFaction(_faction);
163 if (!_spoken)
164 {
165 _spoken = true;
166 creature->AI()->Talk(0);
167 }
168
169 if (creature->GetEntry() == NPC_PLAGUED_PEASANT)
170 creature->CastSpell(creature, SPELL_SEETHING_PLAGUE, true);
171
172 float x = 3324 + frand(-3.0f, 3.0f);
173 float y = -2966 + frand(-3.0f, 3.0f);
174 float z = 159.65f;
175 creature->SetWalk(true);
176 creature->GetMotionMaster()->MovePoint(0, x, y, z);
178 }
179 }
float frand(float min, float max)
Definition: Random.cpp:57
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition: UnitDefines.h:232
@ NPC_PLAGUED_PEASANT
Definition: zone_eastern_plaguelands.cpp:47
@ NPC_INJURED_PEASANT
Definition: zone_eastern_plaguelands.cpp:46
@ SPELL_SEETHING_PLAGUE
Definition: zone_eastern_plaguelands.cpp:56
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
CreatureAI * AI() const
Definition: Creature.h:143
uint32 GetEntry() const
Definition: Object.h:112
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
uint32 _faction
Definition: zone_eastern_plaguelands.cpp:92

References _faction, _spoken, Creature::AI(), Unit::CastSpell(), frand(), Object::GetEntry(), Unit::GetMotionMaster(), MotionMaster::MovePoint(), NPC_INJURED_PEASANT, NPC_PLAGUED_PEASANT, Unit::SetFaction(), Unit::SetUnitFlag(), Creature::SetWalk(), SPELL_SEETHING_PLAGUE, SummonList::Summon(), summons, CreatureAI::Talk(), and UNIT_FLAG_PLAYER_CONTROLLED.

◆ Reset()

void npc_eris_hevenfire::npc_eris_hevenfireAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

95 {
96 _faction = 0;
97 _spoken = false;
98 _savedCount = 0;
99 _deathCount = 0;
100 _counter = 0;
102 events.Reset();
105 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: UnitDefines.h:295
events
Definition: boss_sartura.cpp:43
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void Clear()
Definition: ObjectGuid.h:138
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:697
uint8 _counter
Definition: zone_eastern_plaguelands.cpp:88

References _counter, _deathCount, _faction, _playerGUID, _savedCount, _spoken, ObjectGuid::Clear(), SummonList::DespawnAll(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), summons, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

◆ SetData()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SetData ( uint32  faction,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

108 {
109 _faction = faction;
110 }

References _faction.

◆ SetGUID()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

113 {
114 _playerGUID = guid;
116 events.Reset();
118
119 events.ScheduleEvent(EVENT_CHECK_PLAYER, 1s);
120 events.ScheduleEvent(EVENT_SUMMON_ARCHERS, 4s);
121 events.ScheduleEvent(EVENT_SUMMON_PEASANTS, 8s);
122 }
@ UNIT_NPC_FLAG_NONE
Definition: UnitDefines.h:293
@ EVENT_CHECK_PLAYER
Definition: zone_eastern_plaguelands.cpp:51
@ EVENT_SUMMON_PEASANTS
Definition: zone_eastern_plaguelands.cpp:50
@ EVENT_SUMMON_ARCHERS
Definition: zone_eastern_plaguelands.cpp:52

References _playerGUID, SummonList::DespawnAll(), EVENT_CHECK_PLAYER, EVENT_SUMMON_ARCHERS, EVENT_SUMMON_PEASANTS, ScriptedAI::me, Unit::ReplaceAllNpcFlags(), summons, and UNIT_NPC_FLAG_NONE.

◆ SummonArchers()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SummonArchers ( )
inline
131 {
132 me->SummonCreature(NPC_SCOURGE_ARCHER, 3330.18f, -3078.97f, 171.814f, 0.799463f);
133 me->SummonCreature(NPC_SCOURGE_ARCHER, 3328.34f, -3017.88f, 171.544f, 6.26976f);
134 me->SummonCreature(NPC_SCOURGE_ARCHER, 3333.71f, -3052.4f, 174.171f, 0.391055f);
135 me->SummonCreature(NPC_SCOURGE_ARCHER, 3316.22f, -3035.49f, 166.428f, 0.163288f);
136 me->SummonCreature(NPC_SCOURGE_ARCHER, 3371.54f, -3067.75f, 174.942f, 1.96578f);
137 me->SummonCreature(NPC_SCOURGE_ARCHER, 3379.39f, -3060.11f, 181.617f, 2.82186f);
138 me->SummonCreature(NPC_SCOURGE_ARCHER, 3352.44f, -3079.01f, 179.07f, 1.32175f);
139 me->SummonCreature(NPC_SCOURGE_ARCHER, 3363.07f, -3077.43f, 183.0f, 1.78121f);
140 me->SummonCreature(NPC_SCOURGE_ARCHER, 3348.11f, -2991.02f, 172.304f, 4.07064f);
141 me->SummonCreature(NPC_SCOURGE_ARCHER, 3377.42f, -3039.77f, 172.594f, 3.20671f);
142 me->SummonCreature(NPC_SCOURGE_ARCHER, 3363.87f, -3010.4f, 185.387f, 3.81932f);
143 }
@ NPC_SCOURGE_ARCHER
Definition: zone_eastern_plaguelands.cpp:48
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References ScriptedAI::me, NPC_SCOURGE_ARCHER, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonPeasants()

void npc_eris_hevenfire::npc_eris_hevenfireAI::SummonPeasants ( )
inline
146 {
147 for (uint8 i = 0; i < 12; ++i)
148 {
149 float x = 3358 + frand(-6.0f, 6.0f);
150 float y = -3049 + frand(-6.0f, 6.0f);
151 float z = 165.25;
152 float o = 2.0;
154 }
155 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto MINUTE
Definition: Common.h:47
bool roll_chance_i(int chance)
Definition: Random.h:59
std::uint8_t uint8
Definition: Define.h:109
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition: Object.h:46

References frand(), IN_MILLISECONDS, ScriptedAI::me, MINUTE, NPC_INJURED_PEASANT, NPC_PLAGUED_PEASANT, roll_chance_i(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_eris_hevenfire::npc_eris_hevenfireAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

214 {
215 events.Update(diff);
216 switch (events.ExecuteEvent())
217 {
219 {
221 if (!player || me->GetDistance2d(player) > 100.0f)
222 {
224 return;
225 }
226 events.RepeatEvent(2000);
227 break;
228 }
231 break;
233 _spoken = false;
235 _spoken = false;
236 events.RepeatEvent(60 * IN_MILLISECONDS);
237 break;
238 }
239 }
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
void SummonArchers()
Definition: zone_eastern_plaguelands.cpp:130
void SummonPeasants()
Definition: zone_eastern_plaguelands.cpp:145

References _playerGUID, _spoken, CreatureAI::EnterEvadeMode(), EVENT_CHECK_PLAYER, EVENT_SUMMON_ARCHERS, EVENT_SUMMON_PEASANTS, WorldObject::GetDistance2d(), ObjectAccessor::GetPlayer(), IN_MILLISECONDS, ScriptedAI::me, SummonArchers(), and SummonPeasants().

Member Data Documentation

◆ _counter

uint8 npc_eris_hevenfire::npc_eris_hevenfireAI::_counter

Referenced by Reset().

◆ _deathCount

uint8 npc_eris_hevenfire::npc_eris_hevenfireAI::_deathCount

Referenced by DoAction(), and Reset().

◆ _faction

uint32 npc_eris_hevenfire::npc_eris_hevenfireAI::_faction

Referenced by JustSummoned(), Reset(), and SetData().

◆ _playerGUID

ObjectGuid npc_eris_hevenfire::npc_eris_hevenfireAI::_playerGUID

Referenced by DoAction(), Reset(), SetGUID(), and UpdateAI().

◆ _savedCount

uint8 npc_eris_hevenfire::npc_eris_hevenfireAI::_savedCount

Referenced by DoAction(), and Reset().

◆ _spoken

bool npc_eris_hevenfire::npc_eris_hevenfireAI::_spoken

◆ events

EventMap npc_eris_hevenfire::npc_eris_hevenfireAI::events

◆ summons

SummonList npc_eris_hevenfire::npc_eris_hevenfireAI::summons

Referenced by JustSummoned(), Reset(), and SetGUID().