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npc_icc_putricades_trap::npc_icc_putricades_trapAI Struct Reference
Inheritance diagram for npc_icc_putricades_trap::npc_icc_putricades_trapAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_icc_putricades_trapAI (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
InstanceScriptinstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_putricades_trapAI()

npc_icc_putricades_trap::npc_icc_putricades_trapAI::npc_icc_putricades_trapAI ( Creature creature)
inline
3505 : NullCreatureAI(creature), summons(me)
3506 {
3507 instance = creature->GetInstanceScript();
3508 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * instance
Definition: icecrown_citadel.cpp:3511
SummonList summons
Definition: icecrown_citadel.cpp:3510

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

3515 {
3516 if (param == ACTION_START_GAUNTLET)
3517 {
3518 me->setActive(true);
3519 events.Reset();
3520 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3523
3524 for (uint8 i = 0; i < 60; ++i)
3525 events.ScheduleEvent(EVENT_GAUNTLET_PHASE1, i * 1000);
3526 events.ScheduleEvent(EVENT_GAUNTLET_PHASE2, 1min);
3527 }
3528 }
std::uint8_t uint8
Definition: Define.h:109
events
Definition: boss_sartura.cpp:43
@ ACTION_START_GAUNTLET
Definition: icecrown_citadel.cpp:266
@ EVENT_GAUNTLET_PHASE2
Definition: icecrown_citadel.cpp:3317
@ EVENT_GAUNTLET_PHASE1
Definition: icecrown_citadel.cpp:3316
@ EVENT_CHECK_FIGHT
Definition: icecrown_citadel.cpp:3315
@ SPELL_GIANT_INSECT_SWARM
Definition: icecrown_citadel.h:68
@ DATA_PUTRICIDE_TRAP_STATE
Definition: icecrown_citadel.h:139
@ IN_PROGRESS
Definition: InstanceScript.h:58
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References ACTION_START_GAUNTLET, Unit::CastSpell(), DATA_PUTRICIDE_TRAP_STATE, EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, IN_PROGRESS, instance, CreatureAI::me, WorldObject::setActive(), ZoneScript::SetData(), and SPELL_GIANT_INSECT_SWARM.

◆ JustReachedHome()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3539 {
3540 me->setActive(false);
3541 }

References CreatureAI::me, and WorldObject::setActive().

◆ JustSummoned()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

3544 {
3545 summons.Summon(summon);
3546 summon->CastSpell(summon, SPELL_LEAP_TO_A_RANDOM_LOCATION, true);
3547 }
@ SPELL_LEAP_TO_A_RANDOM_LOCATION
Definition: icecrown_citadel.h:69
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References Unit::CastSpell(), SPELL_LEAP_TO_A_RANDOM_LOCATION, SummonList::Summon(), and summons.

◆ Reset()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3531 {
3532 events.Reset();
3536 }
@ DONE
Definition: InstanceScript.h:60
@ NOT_STARTED
Definition: InstanceScript.h:57
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51

References DATA_PUTRICIDE_TRAP_STATE, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), instance, NOT_STARTED, ZoneScript::SetData(), and summons.

◆ SummonedCreatureDies()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3550 {
3551 summons.Despawn(summon);
3552 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

3555 {
3556 events.Update(diff);
3557 switch (events.ExecuteEvent())
3558 {
3559 case EVENT_CHECK_FIGHT:
3560 {
3561 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
3562 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
3563 {
3564 if (me->GetDistance(itr->GetSource()) > 100.0f || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
3565 continue;
3566
3567 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3568 return;
3569 }
3570
3572 return;
3573 }
3575 {
3576 std::list<Creature*> clist;
3578 // xinef: spell: 70484, some hack would be required, skip
3579 for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
3581 break;
3582 }
3585 me->RemoveAllAuras();
3587 break;
3588 }
3589 }
@ NPC_FLASH_EATING_INSECT
Definition: icecrown_citadel.h:344
@ NPC_INVISIBLE_STALKER
Definition: icecrown_citadel.h:369
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:49
Definition: LinkedList.h:139
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
Map * GetMap() const
Definition: Object.h:536
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3097
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256
void RemoveAllDynObjects()
Definition: Unit.cpp:6163
void RemoveAllAuras()
Definition: Unit.cpp:5319
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), DATA_PUTRICIDE_TRAP_STATE, DONE, MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), instance, CreatureAI::me, NPC_FLASH_EATING_INSECT, NPC_INVISIBLE_STALKER, Unit::RemoveAllAuras(), Unit::RemoveAllDynObjects(), ZoneScript::SetData(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ events

EventMap npc_icc_putricades_trap::npc_icc_putricades_trapAI::events

◆ instance

InstanceScript* npc_icc_putricades_trap::npc_icc_putricades_trapAI::instance

◆ summons

SummonList npc_icc_putricades_trap::npc_icc_putricades_trapAI::summons