AzerothCore 3.3.5a
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npc_enraged_spirit::npc_enraged_spiritAI Struct Reference
Inheritance diagram for npc_enraged_spirit::npc_enraged_spiritAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_enraged_spiritAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

TaskScheduler _scheduler
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_enraged_spiritAI()

npc_enraged_spirit::npc_enraged_spiritAI::npc_enraged_spiritAI ( Creature creature)
inline
1490: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ JustDied()

void npc_enraged_spirit::npc_enraged_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1578 {
1579 // always spawn spirit on death
1580 // if totem around
1581 // move spirit to totem and cast kill count
1582 uint32 entry = 0;
1583 uint32 credit = 0;
1584
1585 switch (me->GetEntry())
1586 {
1588 entry = NPC_FIERY_SOUL;
1589 //credit = SPELL_FIERY_SOUL_CAPTURED_CREDIT;
1590 credit = NPC_CREDIT_FIRE;
1591 break;
1593 entry = NPC_EARTHEN_SOUL;
1594 //credit = SPELL_EARTHEN_SOUL_CAPTURED_CREDIT;
1595 credit = NPC_CREDIT_EARTH;
1597 break;
1599 entry = NPC_ENRAGED_AIRY_SOUL;
1600 //credit = SPELL_AIRY_SOUL_CAPTURED_CREDIT;
1601 credit = NPC_CREDIT_AIR;
1602 break;
1605 //credit = SPELL_WATERY_SOUL_CAPTURED_CREDIT;
1606 credit = NPC_CREDIT_WATER;
1607 break;
1608 default:
1609 break;
1610 }
1611
1612 // Spawn Soul on Kill ALWAYS!
1613 Creature* Summoned = nullptr;
1614 Unit* totemOspirits = nullptr;
1615
1616 if (entry != 0)
1617 Summoned = DoSpawnCreature(entry, 0, 0, 1, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 5000);
1618
1619 // FIND TOTEM, PROCESS QUEST
1620 if (Summoned)
1621 {
1623 if (totemOspirits)
1624 {
1625 Summoned->SetFaction(FACTION_FRIENDLY);
1626 Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
1627
1628 if (Unit* owner = totemOspirits->GetOwner())
1629 if (Player* player = owner->ToPlayer())
1630 player->KilledMonsterCredit(credit);
1631 DoCast(totemOspirits, SPELL_SOUL_CAPTURED);
1632 }
1633 }
1634 }
std::uint32_t uint32
Definition: Define.h:107
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:45
@ NPC_ENRAGED_AIR_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1437
@ SPELL_SOUL_CAPTURED
Definition: zone_shadowmoon_valley.cpp:1475
@ NPC_CREDIT_WATER
Definition: zone_shadowmoon_valley.cpp:1470
@ NPC_ENRAGED_WATER_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1438
@ NPC_ENRAGED_EARTH_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1435
@ NPC_EARTHEN_SOUL
Definition: zone_shadowmoon_valley.cpp:1457
@ NPC_CREDIT_AIR
Definition: zone_shadowmoon_valley.cpp:1471
@ RADIUS_TOTEM_OF_SPIRITS
Definition: zone_shadowmoon_valley.cpp:1432
@ NPC_CREDIT_EARTH
Definition: zone_shadowmoon_valley.cpp:1472
@ NPC_ENRAGED_WATERY_SOUL
Definition: zone_shadowmoon_valley.cpp:1460
@ ENTRY_TOTEM_OF_SPIRITS
Definition: zone_shadowmoon_valley.cpp:1431
@ NPC_CREDIT_FIRE
Definition: zone_shadowmoon_valley.cpp:1469
@ NPC_FIERY_SOUL
Definition: zone_shadowmoon_valley.cpp:1458
@ NPC_ENRAGED_AIRY_SOUL
Definition: zone_shadowmoon_valley.cpp:1459
@ NPC_ENRAGED_FIRE_SPIRIT
Definition: zone_shadowmoon_valley.cpp:1436
@ SPELL_SUMMON_ENRAGED_EARTH_SHARD
Definition: zone_shadowmoon_valley.cpp:1454
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Creature * me
Definition: ScriptedCreature.h:280
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:307
Definition: Creature.h:46
Player * ToPlayer()
Definition: Object.h:198
uint32 GetEntry() const
Definition: Object.h:112
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1064
Definition: Unit.h:630
Unit * GetOwner() const
Definition: Unit.cpp:10562
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References ENTRY_TOTEM_OF_SPIRITS, FACTION_FRIENDLY, WorldObject::FindNearestCreature(), Unit::GetMotionMaster(), Unit::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), MotionMaster::MovePoint(), NPC_CREDIT_AIR, NPC_CREDIT_EARTH, NPC_CREDIT_FIRE, NPC_CREDIT_WATER, NPC_EARTHEN_SOUL, NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_AIRY_SOUL, NPC_ENRAGED_EARTH_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, NPC_ENRAGED_WATER_SPIRIT, NPC_ENRAGED_WATERY_SOUL, NPC_FIERY_SOUL, RADIUS_TOTEM_OF_SPIRITS, Unit::SetFaction(), SPELL_SOUL_CAPTURED, SPELL_SUMMON_ENRAGED_EARTH_SHARD, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and Object::ToPlayer().

◆ JustEngagedWith()

void npc_enraged_spirit::npc_enraged_spiritAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1495 {
1496 switch (me->GetEntry())
1497 {
1499 _scheduler.Schedule(0s, 1s, [this](TaskContext context)
1500 {
1501 if (UpdateVictim())
1502 {
1504 }
1505 context.Repeat(17s, 23s);
1506 });
1507 break;
1510 {
1512 }
1513 _scheduler.Schedule(2s, 10s, [this](TaskContext context)
1514 {
1515 if (UpdateVictim())
1516 {
1518 }
1519 context.Repeat(6s, 12s);
1520 });
1521 break;
1524 {
1526 }
1527 _scheduler.Schedule(3s, 4s, [this](TaskContext context)
1528 {
1529 if (UpdateVictim())
1530 {
1532 }
1533 context.Repeat(6s, 9s);
1534 });
1535 break;
1537 _scheduler.Schedule(10s, [this](TaskContext context)
1538 {
1539 if (UpdateVictim())
1540 {
1542 }
1543 _scheduler.Schedule(3s, 5s, [this](TaskContext /*context*/)
1544 {
1545 if (UpdateVictim())
1546 {
1548 }
1549 });
1550 context.Repeat(12s, 15s);
1551 });
1552 break;
1553 default:
1554 break;
1555 }
1556 }
@ SPELL_FIERY_BOULDER
Definition: zone_shadowmoon_valley.cpp:1453
@ SPELL_AIR_SPIRIT_CHAIN_LIGHTNING
Definition: zone_shadowmoon_valley.cpp:1444
@ SPELL_FEL_FIRE_AURA
Definition: zone_shadowmoon_valley.cpp:1450
@ SPELL_STORMBOLT
Definition: zone_shadowmoon_valley.cpp:1441
@ SPELL_FEL_FIREBALL
Definition: zone_shadowmoon_valley.cpp:1449
@ SPELL_HURRICANE
Definition: zone_shadowmoon_valley.cpp:1445
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
Definition: TaskScheduler.h:415
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:485
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5552
TaskScheduler _scheduler
Definition: zone_shadowmoon_valley.cpp:1636

References NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_EARTH_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, NPC_ENRAGED_WATER_SPIRIT, TaskContext::Repeat(), SPELL_AIR_SPIRIT_CHAIN_LIGHTNING, SPELL_FEL_FIRE_AURA, SPELL_FEL_FIREBALL, SPELL_FIERY_BOULDER, SPELL_HURRICANE, and SPELL_STORMBOLT.

◆ Reset()

void npc_enraged_spirit::npc_enraged_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1492{ }

◆ UpdateAI()

void npc_enraged_spirit::npc_enraged_spiritAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1559 {
1560 if (!UpdateVictim())
1561 return;
1562
1563 _scheduler.Update(diff);
1565 return;
1566
1568 {
1569 if (HealthBelowPct(35) && !me->GetAura(SPELL_ENRAGE))
1570 {
1572 }
1573 }
1575 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SPELL_ENRAGE
Definition: zone_shadowmoon_valley.cpp:1446
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References NPC_ENRAGED_AIR_SPIRIT, NPC_ENRAGED_FIRE_SPIRIT, SPELL_ENRAGE, and UNIT_STATE_CASTING.

Member Data Documentation

◆ _scheduler

TaskScheduler npc_enraged_spirit::npc_enraged_spiritAI::_scheduler
private