AzerothCore 3.3.5a
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boss_krik_thir::boss_krik_thirAI Struct Reference
Inheritance diagram for boss_krik_thir::boss_krik_thirAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_krik_thirAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
uint32 GetData (uint32 data) const override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events2
 
bool _initTalk
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_krik_thirAI()

boss_krik_thir::boss_krik_thirAI::boss_krik_thirAI ( Creature creature)
inline
73 {
74 _initTalk = false;
75 }
@ DATA_KRIKTHIR_THE_GATEWATCHER_EVENT
Definition: azjol_nerub.h:29
Definition: ScriptedCreature.h:467
bool _initTalk
Definition: boss_krikthir_the_gatewatcher.cpp:78

References _initTalk.

Member Function Documentation

◆ GetData()

uint32 boss_krik_thir::boss_krik_thirAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

125 {
126 if (data == me->GetEntry())
128 return 0;
129 }
@ NPC_WATCHER_GASHRA
Definition: boss_krikthir_the_gatewatcher.cpp:48
@ NPC_WATCHER_NARJIL
Definition: boss_krikthir_the_gatewatcher.cpp:47
@ NPC_WATCHER_SILTHIK
Definition: boss_krikthir_the_gatewatcher.cpp:49
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93
Creature * me
Definition: ScriptedCreature.h:280
SummonList summons
Definition: ScriptedCreature.h:511
uint32 GetEntry() const
Definition: Object.h:115

References Object::GetEntry(), SummonList::HasEntry(), ScriptedAI::me, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, and BossAI::summons.

◆ JustDied()

void boss_krik_thir::boss_krik_thirAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

139 {
140 BossAI::JustDied(killer);
142 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_krikthir_the_gatewatcher.cpp:59
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_krik_thir::boss_krik_thirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

132 {
135 events2.Reset();
136 }
@ SAY_AGGRO
Definition: boss_krikthir_the_gatewatcher.cpp:57
void Reset()
Definition: EventMap.cpp:21
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
EventMap events2
Definition: boss_krikthir_the_gatewatcher.cpp:77

References events2, BossAI::JustEngagedWith(), EventMap::Reset(), and SAY_AGGRO.

◆ JustSummoned()

void boss_krik_thir::boss_krik_thirAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

154 {
155 summon->SetNoCallAssistance(true);
156 summons.Summon(summon);
157 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
void SetNoCallAssistance(bool val)
Definition: Creature.h:267

References Creature::SetNoCallAssistance(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_krik_thir::boss_krik_thirAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

145 {
146 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
147 {
148 Talk(SAY_SLAY);
149 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
150 }
151 }
events
Definition: boss_sartura.cpp:43
@ SAY_SLAY
Definition: boss_krikthir_the_gatewatcher.cpp:58
@ EVENT_KILL_TALK
Definition: boss_krikthir_the_gatewatcher.cpp:40

References EVENT_KILL_TALK, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_krik_thir::boss_krik_thirAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

97 {
98 if (!who->IsPlayer())
99 return;
100
101 if (!_initTalk)
102 {
103 _initTalk = true;
105 }
106
107 if (events.Empty() && who->GetPositionZ() < 785.0f)
108 {
114
115 events.ScheduleEvent(EVENT_KRIK_HEALTH_CHECK, 1s);
116 events.ScheduleEvent(EVENT_KRIK_MIND_FLAY, 13s);
117 events.ScheduleEvent(EVENT_KRIK_SUMMON, 17s);
118 events.ScheduleEvent(EVENT_KRIK_CURSE, 8s);
119 events.ScheduleEvent(EVENT_CALL_ADDS, 1s);
120 me->setActive(true);
121 }
122 }
@ SAY_PREFIGHT
Definition: boss_krikthir_the_gatewatcher.cpp:61
@ EVENT_KRIK_ENTER_COMBAT
Definition: boss_krikthir_the_gatewatcher.cpp:39
@ EVENT_KRIK_HEALTH_CHECK
Definition: boss_krikthir_the_gatewatcher.cpp:38
@ EVENT_CALL_ADDS
Definition: boss_krikthir_the_gatewatcher.cpp:41
@ EVENT_KRIK_MIND_FLAY
Definition: boss_krikthir_the_gatewatcher.cpp:36
@ EVENT_KRIK_START_WAVE
Definition: boss_krikthir_the_gatewatcher.cpp:34
@ EVENT_KRIK_CHECK_EVADE
Definition: boss_krikthir_the_gatewatcher.cpp:42
@ EVENT_KRIK_CURSE
Definition: boss_krikthir_the_gatewatcher.cpp:37
@ EVENT_KRIK_SUMMON
Definition: boss_krikthir_the_gatewatcher.cpp:35
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool IsPlayer() const
Definition: Object.h:200
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
float GetPositionZ() const
Definition: Position.h:118

References _initTalk, EVENT_CALL_ADDS, EVENT_KRIK_CHECK_EVADE, EVENT_KRIK_CURSE, EVENT_KRIK_ENTER_COMBAT, EVENT_KRIK_HEALTH_CHECK, EVENT_KRIK_MIND_FLAY, EVENT_KRIK_START_WAVE, EVENT_KRIK_SUMMON, events2, Position::GetPositionZ(), Object::IsPlayer(), ScriptedAI::me, SAY_PREFIGHT, EventMap::ScheduleEvent(), and WorldObject::setActive().

◆ Reset()

void boss_krik_thir::boss_krik_thirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

81 {
83 events2.Reset();
84
85 me->SummonCreature(NPC_WATCHER_NARJIL, 511.8f, 666.493f, 776.278f, 0.977f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
86 me->SummonCreature(NPC_SHADOWCASTER, 511.63f, 672.44f, 775.71f, 0.90f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
87 me->SummonCreature(NPC_WARRIOR, 506.75f, 670.7f, 776.24f, 0.92f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
88 me->SummonCreature(NPC_WATCHER_GASHRA, 526.66f, 663.605f, 775.805f, 1.23f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
89 me->SummonCreature(NPC_SKIRMISHER, 522.91f, 660.18f, 776.19f, 1.28f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
90 me->SummonCreature(NPC_WARRIOR, 528.14f, 659.72f, 776.14f, 1.37f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
91 me->SummonCreature(NPC_WATCHER_SILTHIK, 543.826f, 665.123f, 776.245f, 1.55f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
92 me->SummonCreature(NPC_SKIRMISHER, 547.5f, 669.96f, 776.1f, 2.3f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
93 me->SummonCreature(NPC_SHADOWCASTER, 548.64f, 664.27f, 776.74f, 1.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
94 }
@ NPC_SKIRMISHER
Definition: boss_krikthir_the_gatewatcher.cpp:51
@ NPC_SHADOWCASTER
Definition: boss_krikthir_the_gatewatcher.cpp:52
@ NPC_WARRIOR
Definition: boss_krikthir_the_gatewatcher.cpp:50
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
void Reset() override
Definition: ScriptedCreature.h:496
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References events2, ScriptedAI::me, NPC_SHADOWCASTER, NPC_SKIRMISHER, NPC_WARRIOR, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, EventMap::Reset(), BossAI::Reset(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ SummonedCreatureDies()

void boss_krik_thir::boss_krik_thirAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

160 {
161 summons.Despawn(summon);
162 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References SummonList::Despawn(), and BossAI::summons.

◆ UpdateAI()

void boss_krik_thir::boss_krik_thirAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

165 {
166 events2.Update(diff);
167 switch (events2.ExecuteEvent())
168 {
172 break;
175 break;
177 if (!SelectTargetFromPlayerList(100.0f))
178 {
180 return;
181 }
183 break;
184 }
185
186 if (!UpdateVictim())
187 return;
188
189 events.Update(diff);
191 return;
192
193 switch (events.ExecuteEvent())
194 {
196 if (HealthBelowPct(10))
197 {
198 me->CastSpell(me, SPELL_FRENZY, true);
199 break;
200 }
201 events.ScheduleEvent(EVENT_KRIK_HEALTH_CHECK, 1s);
202 break;
205 me->CastSpell(me, SPELL_SWARM, false);
206 events.ScheduleEvent(EVENT_KRIK_SUMMON, 20s);
207 break;
210 events.ScheduleEvent(EVENT_KRIK_MIND_FLAY, 15s);
211 break;
212 case EVENT_KRIK_CURSE:
213 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
214 me->CastSpell(target, SPELL_CURSE_OF_FATIGUE, true);
215 events.ScheduleEvent(EVENT_KRIK_CURSE, 10s);
216 break;
217 case EVENT_CALL_ADDS:
219 break;
220 }
221
223 }
@ SAY_SWARM
Definition: boss_krikthir_the_gatewatcher.cpp:60
@ SAY_SEND_GROUP
Definition: boss_krikthir_the_gatewatcher.cpp:62
@ SPELL_SWARM
Definition: boss_krikthir_the_gatewatcher.cpp:26
@ SPELL_SUBBOSS_AGGRO_TRIGGER
Definition: boss_krikthir_the_gatewatcher.cpp:25
@ SPELL_CURSE_OF_FATIGUE
Definition: boss_krikthir_the_gatewatcher.cpp:28
@ SPELL_MIND_FLAY
Definition: boss_krikthir_the_gatewatcher.cpp:27
@ SPELL_FRENZY
Definition: boss_krikthir_the_gatewatcher.cpp:29
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:40
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:571
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
Definition: Unit.h:630
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), SummonList::DoZoneInCombat(), BossAI::EnterEvadeMode(), EVENT_CALL_ADDS, EVENT_KRIK_CHECK_EVADE, EVENT_KRIK_CURSE, EVENT_KRIK_ENTER_COMBAT, EVENT_KRIK_HEALTH_CHECK, EVENT_KRIK_MIND_FLAY, EVENT_KRIK_START_WAVE, EVENT_KRIK_SUMMON, events2, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, SAY_SEND_GROUP, SAY_SWARM, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetInCombatWithZone(), SPELL_CURSE_OF_FATIGUE, SPELL_FRENZY, SPELL_MIND_FLAY, SPELL_SUBBOSS_AGGRO_TRIGGER, SPELL_SWARM, SPELLVALUE_MAX_TARGETS, BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _initTalk

bool boss_krik_thir::boss_krik_thirAI::_initTalk

◆ events2

EventMap boss_krik_thir::boss_krik_thirAI::events2