AzerothCore 3.3.5a
OpenSource WoW Emulator
|
Public Member Functions | |
go_simon_cluster () | |
bool | OnGossipHello (Player *player, GameObject *go) override |
Public Member Functions inherited from GameObjectScript | |
bool | IsDatabaseBound () const override |
virtual bool | OnGossipHello (Player *, GameObject *) |
virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
virtual uint32 | GetDialogStatus (Player *, GameObject *) |
virtual void | OnDestroyed (GameObject *, Player *) |
virtual void | OnDamaged (GameObject *, Player *) |
virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
virtual GameObjectAI * | GetAI (GameObject *) const |
Public Member Functions inherited from ScriptObject | |
virtual bool | IsDatabaseBound () const |
virtual bool | isAfterLoadScript () const |
virtual void | checkValidity () |
const std::string & | GetName () const |
uint16 | GetTotalAvailableHooks () |
Public Member Functions inherited from UpdatableScript< GameObject > | |
virtual void | OnUpdate (GameObject *, uint32) |
Additional Inherited Members | |
Protected Member Functions inherited from GameObjectScript | |
GameObjectScript (const char *name) | |
Protected Member Functions inherited from ScriptObject | |
ScriptObject (const char *name, uint16 totalAvailableHooks=0) | |
virtual | ~ScriptObject ()=default |
Protected Member Functions inherited from UpdatableScript< GameObject > | |
UpdatableScript ()=default | |
|
inline |
|
inlineoverridevirtual |
Reimplemented from GameObjectScript.
References GameObject::AddUse(), Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), GameObject::GetGOInfo(), GameObjectTemplate::goober, NPC_SIMON_BUNNY, and GameObjectTemplate::spellId.