AzerothCore 3.3.5a
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boss_ignis::boss_ignisAI Struct Reference
Inheritance diagram for boss_ignis::boss_ignisAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ignisAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SetData (uint32 id, uint32) override
 
uint32 GetData (uint32 id) const override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint8 counter
 
bool bShattered
 
uint32 lastShatterMSTime
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ignisAI()

boss_ignis::boss_ignisAI::boss_ignisAI ( Creature pCreature)
inline
206: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ EnterEvadeMode()

void boss_ignis::boss_ignisAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

421 {
423 me->DisableRotate(false);
425 }
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Creature * me
Definition: ScriptedCreature.h:280
void DisableRotate(bool apply)
Definition: Unit.cpp:18231
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:17990

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ GetData()

uint32 boss_ignis::boss_ignisAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

280 {
281 if (id == 1337)
282 return (bShattered ? 1 : 0);
283 return 0;
284 }
bool bShattered
Definition: boss_ignis.cpp:210

References bShattered.

◆ JustDied()

void boss_ignis::boss_ignisAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

298 {
300
301 if (me->GetInstanceScript())
303
304 std::list<Creature*> icl;
306 for( std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr )
307 if ((*itr)->IsAlive() && (*itr)->IsInCombat())
308 Unit::Kill(*itr, *itr);
309 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_ignis.cpp:70
#define NPC_IRON_CONSTRUCT
Definition: boss_ignis.cpp:58
@ TYPE_IGNIS
Definition: ulduar.h:33
Talk
Definition: hyjal.cpp:82
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3084
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17658
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DONE, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetInstanceScript(), Unit::Kill(), ScriptedAI::me, NPC_IRON_CONSTRUCT, SAY_DEATH, ZoneScript::SetData(), and TYPE_IGNIS.

◆ JustEngagedWith()

void boss_ignis::boss_ignisAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

230 {
231 me->setActive(true);
232
233 std::list<Creature*> icl;
235 for( std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr )
236 {
237 if (!(*itr)->IsAlive())
238 {
239 (*itr)->Respawn();
240 (*itr)->UpdatePosition((*itr)->GetHomePosition(), true);
241 (*itr)->StopMovingOnCurrentPos();
242 }
243 (*itr)->AI()->Reset();
244 if (!(*itr)->HasAura(38757))
245 (*itr)->CastSpell((*itr), 38757, true);
246 }
247
248 bShattered = false;
250 events.Reset();
251 events.ScheduleEvent(EVENT_ACTIVATE_CONSTRUCT, RAID_MODE(40000, 30000));
252 events.ScheduleEvent(EVENT_SPELL_SCORCH, 10s);
253 events.ScheduleEvent(EVENT_SPELL_FLAME_JETS, 32s);
254 events.ScheduleEvent(EVENT_GRAB, 25s);
255
258
259 if (InstanceScript* m_pInstance = me->GetInstanceScript())
260 {
261 m_pInstance->SetData(TYPE_IGNIS, IN_PROGRESS);
262 m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
263 m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
264 }
265 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
#define ACHIEV_STOKIN_THE_FURNACE_EVENT
Definition: boss_ignis.cpp:74
@ EVENT_ACTIVATE_CONSTRUCT
Definition: boss_ignis.cpp:79
@ EVENT_GRAB
Definition: boss_ignis.cpp:83
@ EVENT_SPELL_SCORCH
Definition: boss_ignis.cpp:80
@ EVENT_SPELL_FLAME_JETS
Definition: boss_ignis.cpp:82
@ SAY_AGGRO
Definition: boss_ignis.cpp:64
events
Definition: boss_sartura.cpp:43
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:110
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Definition: InstanceScript.h:142
uint32 lastShatterMSTime
Definition: boss_ignis.cpp:211

References ACHIEV_STOKIN_THE_FURNACE_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bShattered, CreatureAI::DoZoneInCombat(), EVENT_ACTIVATE_CONSTRUCT, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetInstanceScript(), IN_PROGRESS, lastShatterMSTime, ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), SAY_AGGRO, WorldObject::setActive(), and TYPE_IGNIS.

◆ JustReachedHome()

void boss_ignis::boss_ignisAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

287 {
288 me->setActive(false);
289 }

References ScriptedAI::me, and WorldObject::setActive().

◆ KilledUnit()

void boss_ignis::boss_ignisAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

292 {
293 if (victim->IsPlayer())
294 Talk(SAY_SLAY);
295 }
@ SAY_SLAY
Definition: boss_ignis.cpp:68
bool IsPlayer() const
Definition: Object.h:197

References Object::IsPlayer(), and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_ignis::boss_ignisAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

320{}

◆ Reset()

void boss_ignis::boss_ignisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

214 {
215 events.Reset();
217 me->DisableRotate(false);
218 counter = 0;
219 bShattered = false;
221
222 if (InstanceScript* m_pInstance = me->GetInstanceScript())
223 {
224 m_pInstance->SetData(TYPE_IGNIS, NOT_STARTED);
225 m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
226 }
227 }
@ NOT_STARTED
Definition: InstanceScript.h:57
uint8 counter
Definition: boss_ignis.cpp:209

References ACHIEV_STOKIN_THE_FURNACE_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bShattered, counter, Unit::DisableRotate(), WorldObject::GetInstanceScript(), lastShatterMSTime, ScriptedAI::me, NOT_STARTED, Unit::SetControlled(), TYPE_IGNIS, and UNIT_STATE_ROOT.

◆ SetData()

void boss_ignis::boss_ignisAI::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

268 {
269 if (id == 1337)
270 {
273 bShattered = true;
274
276 }
277 }
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition: Timer.h:110
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43

References bShattered, GameTime::GetGameTimeMS(), getMSTimeDiff(), and lastShatterMSTime.

◆ SpellHit()

void boss_ignis::boss_ignisAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

312 {
313 if (caster && spell->Id == SPELL_GRAB_CONTROL_2)
314 {
315 //caster->ClearUnitState(UNIT_STATE_ONVEHICLE);
316 me->CastSpell(caster, S_SLAG_POT, true);
317 }
318 }
#define SPELL_GRAB_CONTROL_2
Definition: boss_ignis.cpp:44
#define S_SLAG_POT
Definition: boss_ignis.cpp:40
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168

References Unit::CastSpell(), SpellInfo::Id, ScriptedAI::me, S_SLAG_POT, and SPELL_GRAB_CONTROL_2.

◆ UpdateAI()

void boss_ignis::boss_ignisAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

323 {
324 if (!UpdateVictim())
325 return;
326
327 if (me->GetPositionX() < 490.0f || me->GetPositionX() > 690.0f || me->GetPositionY() < 130.0f || me->GetPositionY() > 410.0f )
328 {
330 return;
331 }
332
333 events.Update(diff);
334
336 return;
337
338 switch (events.ExecuteEvent())
339 {
340 case 0:
341 break;
345 if (++counter >= 20)
346 {
348 me->CastSpell(me, SPELL_BERSERK, true);
349 break;
350 }
351 events.RepeatEvent(RAID_MODE(40000, 30000));
352 break;
356 me->DisableRotate(true);
358 me->CastSpell(me->GetVictim(), S_SCORCH, false);
359 events.Repeat(20s);
360 events.RescheduleEvent(EVENT_ENABLE_ROTATE, 3s);
361 break;
364 me->DisableRotate(false);
365 break;
368 me->CastSpell(me->GetVictim(), S_FLAME_JETS, false);
369 events.Repeat(25s);
370 break;
371 case EVENT_GRAB:
372 {
373 std::list<Creature*> icl;
375
376 GuidVector playerGUIDs;
377 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
378 Player* temp = nullptr;
379
380 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
381 {
382 temp = itr->GetSource();
383 if (!temp->IsAlive() || temp->GetExactDist2d(me) > 90.0f )
384 continue;
385 if (me->GetVictim() && temp->GetGUID() == me->GetVictim()->GetGUID())
386 continue;
387 bool found = false;
388 for (std::list<Creature*>::iterator iterator = icl.begin(); iterator != icl.end(); ++iterator)
389 {
390 if ((*iterator)->GetVictim() && (*iterator)->GetVictim()->GetGUID() == temp->GetGUID())
391 {
392 found = true;
393 break;
394 }
395 }
396
397 if (!found)
398 playerGUIDs.push_back(temp->GetGUID());
399 }
400
401 if (!playerGUIDs.empty())
402 {
403 int8 pos = urand(0, playerGUIDs.size() - 1);
404 if (Player* pTarget = ObjectAccessor::GetPlayer(*me, playerGUIDs.at(pos)))
405 {
407 me->CastSpell(pTarget, SPELL_GRAB, false);
408 }
409 }
410
411 events.Repeat(24s);
412 events.DelayEvents(6s);
413 }
414 break;
415 }
416
418 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::int8_t int8
Definition: Define.h:105
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:256
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
#define S_FLAME_JETS
Definition: boss_ignis.cpp:32
#define SPELL_ACTIVATE_CONSTRUCT
Definition: boss_ignis.cpp:36
@ EVENT_ENABLE_ROTATE
Definition: boss_ignis.cpp:81
@ EMOTE_JETS
Definition: boss_ignis.cpp:71
@ SAY_SCORCH
Definition: boss_ignis.cpp:67
@ SAY_SUMMON
Definition: boss_ignis.cpp:65
@ SAY_BERSERK
Definition: boss_ignis.cpp:69
@ SAY_SLAG_POT
Definition: boss_ignis.cpp:66
#define SPELL_BERSERK
Definition: boss_ignis.cpp:41
#define SPELL_GRAB
Definition: boss_ignis.cpp:42
#define S_SCORCH
Definition: boss_ignis.cpp:35
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:94
bool UpdateVictim()
Definition: CreatureAI.cpp:269
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Map * GetMap() const
Definition: Object.h:531
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1064
Definition: Unit.h:630
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1225
bool IsAlive() const
Definition: Unit.h:1204
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16660
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
PlayerList const & GetPlayers() const
Definition: Map.h:486
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void EnterEvadeMode(EvadeReason why) override
Definition: boss_ignis.cpp:420

References MapRefMgr::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), counter, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_JETS, MapRefMgr::end(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACTIVATE_CONSTRUCT, EVENT_ENABLE_ROTATE, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), S_FLAME_JETS, S_SCORCH, SAY_BERSERK, SAY_SCORCH, SAY_SLAG_POT, SAY_SUMMON, Unit::SendMovementFlagUpdate(), Unit::SetControlled(), SPELL_ACTIVATE_CONSTRUCT, SPELL_BERSERK, SPELL_GRAB, SPELLVALUE_MAX_TARGETS, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bShattered

bool boss_ignis::boss_ignisAI::bShattered

◆ counter

uint8 boss_ignis::boss_ignisAI::counter

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_ignis::boss_ignisAI::events

◆ lastShatterMSTime

uint32 boss_ignis::boss_ignisAI::lastShatterMSTime

Referenced by JustEngagedWith(), Reset(), and SetData().