AzerothCore 3.3.5a
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npc_rinji::npc_rinjiAI Struct Reference
Inheritance diagram for npc_rinji::npc_rinjiAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rinjiAI (Creature *creature)
 
void Reset () override
 
void JustRespawned () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void DoSpawnAmbush (bool _first)
 
void JustSummoned (Creature *summoned) override
 
void sQuestAccept (Player *player, Quest const *quest) override
 
void WaypointReached (uint32 waypointId) override
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 postEventCount
 
uint32 postEventTimer
 
int spawnId
 
bool _IsByOutrunner
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rinjiAI()

npc_rinji::npc_rinjiAI::npc_rinjiAI ( Creature creature)
inline
76 : npc_escortAI(creature)
77 {
78 _IsByOutrunner = false;
79 spawnId = 0;
80 me->SetImmuneToAll(true);
81 }
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedEscortAI.h:53
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:810
int spawnId
Definition: zone_hinterlands.cpp:218
bool _IsByOutrunner
Definition: zone_hinterlands.cpp:219

References _IsByOutrunner, ScriptedAI::me, Unit::SetImmuneToAll(), and spawnId.

Member Function Documentation

◆ DoSpawnAmbush()

void npc_rinji::npc_rinjiAI::DoSpawnAmbush ( bool  _first)
inline
118 {
119 if (!_first)
120 spawnId = 1;
121
124
125 for (int i = 0; i < 2; ++i)
126 {
129 }
130 }
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition: Object.h:46
@ NPC_OUTRUNNER
Definition: zone_hinterlands.cpp:48
@ NPC_RANGER
Definition: zone_hinterlands.cpp:47
LocationXYZ AmbushSpawn[]
Definition: zone_hinterlands.cpp:57
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References AmbushSpawn, ScriptedAI::me, NPC_OUTRUNNER, NPC_RANGER, spawnId, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

Referenced by WaypointReached().

◆ JustEngagedWith()

void npc_rinji::npc_rinjiAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

99 {
101 {
102 if (who->GetEntry() == NPC_OUTRUNNER && !_IsByOutrunner)
103 {
104 if (Creature* talker = who->ToCreature())
105 talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER);
106 _IsByOutrunner = true;
107 }
108
109 if (rand() % 4)
110 return;
111
112 //only if attacked and escorter is not in combat?
114 }
115 }
@ STATE_ESCORT_ESCORTING
Definition: ScriptedEscortAI.h:47
@ SAY_RIN_BY_OUTRUNNER
Definition: zone_hinterlands.cpp:40
@ SAY_RIN_HELP
Definition: zone_hinterlands.cpp:42
Talk
Definition: hyjal.cpp:82
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:202

References _IsByOutrunner, Object::GetEntry(), npc_escortAI::HasEscortState(), NPC_OUTRUNNER, SAY_RIN_BY_OUTRUNNER, SAY_RIN_HELP, STATE_ESCORT_ESCORTING, and Object::ToCreature().

◆ JustRespawned()

void npc_rinji::npc_rinjiAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from npc_escortAI.

90 {
91 _IsByOutrunner = false;
92 spawnId = 0;
93 me->SetImmuneToAll(true);
94
96 }
void JustRespawned() override
Definition: ScriptedEscortAI.cpp:177

References _IsByOutrunner, npc_escortAI::JustRespawned(), ScriptedAI::me, Unit::SetImmuneToAll(), and spawnId.

◆ JustSummoned()

void npc_rinji::npc_rinjiAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

133 {
134 summoned->SetWalk(false);
136 }
LocationXYZ AmbushMoveTo[]
Definition: zone_hinterlands.cpp:63
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References AmbushMoveTo, Unit::GetMotionMaster(), MotionMaster::MovePoint(), Creature::SetWalk(), and spawnId.

◆ Reset()

void npc_rinji::npc_rinjiAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

84 {
86 postEventTimer = 3000;
87 }
uint32 postEventTimer
Definition: zone_hinterlands.cpp:217
uint32 postEventCount
Definition: zone_hinterlands.cpp:216

References postEventCount, and postEventTimer.

◆ sQuestAccept()

void npc_rinji::npc_rinjiAI::sQuestAccept ( Player player,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from UnitAI.

139 {
140 me->SetImmuneToAll(false);
141 if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
142 {
144 go->UseDoorOrButton();
145
146 npc_escortAI::Start(false, false, player->GetGUID(), quest);
147 }
148 }
#define INTERACTION_DISTANCE
Definition: ObjectDefines.h:24
@ GO_RINJI_CAGE
Definition: zone_hinterlands.cpp:49
@ QUEST_RINJI_TRAPPED
Definition: zone_hinterlands.cpp:46
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
Definition: GameObject.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2455

References WorldObject::FindNearestGameObject(), Object::GetGUID(), Quest::GetQuestId(), GO_RINJI_CAGE, INTERACTION_DISTANCE, ScriptedAI::me, QUEST_RINJI_TRAPPED, Unit::SetImmuneToAll(), and npc_escortAI::Start().

◆ UpdateEscortAI()

void npc_rinji::npc_rinjiAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

177 {
178 //Check if we have a current target
179 if (!UpdateVictim())
180 {
182 {
183 if (postEventTimer <= diff)
184 {
185 postEventTimer = 3000;
186
187 if (Player* player = GetPlayerForEscort())
188 {
189 switch (postEventCount)
190 {
191 case 1:
192 Talk(SAY_RIN_PROGRESS_1, player);
194 break;
195 case 2:
196 Talk(SAY_RIN_PROGRESS_2, player);
197 postEventCount = 0;
198 break;
199 }
200 }
201 else
202 {
204 return;
205 }
206 }
207 else
208 postEventTimer -= diff;
209 }
210 return;
211 }
213 }
@ SAY_RIN_PROGRESS_1
Definition: zone_hinterlands.cpp:44
@ SAY_RIN_PROGRESS_2
Definition: zone_hinterlands.cpp:45
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
Definition: Player.h:1064

References Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), npc_escortAI::GetPlayerForEscort(), npc_escortAI::HasEscortState(), ScriptedAI::me, postEventCount, postEventTimer, SAY_RIN_PROGRESS_1, SAY_RIN_PROGRESS_2, STATE_ESCORT_ESCORTING, and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_rinji::npc_rinjiAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

151 {
152 Player* player = GetPlayerForEscort();
153 if (!player)
154 return;
155
156 switch (waypointId)
157 {
158 case 1:
159 Talk(SAY_RIN_FREE, player);
160 break;
161 case 7:
162 DoSpawnAmbush(true);
163 break;
164 case 13:
165 DoSpawnAmbush(false);
166 break;
167 case 17:
168 Talk(SAY_RIN_COMPLETE, player);
170 SetRun();
171 postEventCount = 1;
172 break;
173 }
174 }
@ SAY_RIN_FREE
Definition: zone_hinterlands.cpp:41
@ SAY_RIN_COMPLETE
Definition: zone_hinterlands.cpp:43
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:428
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1812
void DoSpawnAmbush(bool _first)
Definition: zone_hinterlands.cpp:117

References DoSpawnAmbush(), npc_escortAI::GetPlayerForEscort(), Player::GroupEventHappens(), ScriptedAI::me, postEventCount, QUEST_RINJI_TRAPPED, SAY_RIN_COMPLETE, SAY_RIN_FREE, and npc_escortAI::SetRun().

Member Data Documentation

◆ _IsByOutrunner

bool npc_rinji::npc_rinjiAI::_IsByOutrunner
private

◆ postEventCount

uint32 npc_rinji::npc_rinjiAI::postEventCount
private

◆ postEventTimer

uint32 npc_rinji::npc_rinjiAI::postEventTimer
private

Referenced by Reset(), and UpdateEscortAI().

◆ spawnId

int npc_rinji::npc_rinjiAI::spawnId
private