AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_priestess_lackey_commonAI Struct Reference
Inheritance diagram for boss_priestess_lackey_commonAI:
ScriptedAI CreatureAI UnitAI boss_apoko boss_ellris_duskhallow boss_eramas_brightblaze boss_garaxxas boss_kagani_nightstrike boss_warlord_salaris boss_yazzai boss_zelfan

Public Member Functions

 boss_priestess_lackey_commonAI (Creature *creature, uint32 type)
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AttackStart (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
SummonList summons
 
uint8 aiType
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_priestess_lackey_commonAI()

boss_priestess_lackey_commonAI::boss_priestess_lackey_commonAI ( Creature creature,
uint32  type 
)
inline
212 : ScriptedAI(creature), summons(me)
213 {
214 instance = creature->GetInstanceScript();
215 aiType = type;
216 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
uint8 aiType
Definition: boss_priestess_delrissa.cpp:220
SummonList summons
Definition: boss_priestess_delrissa.cpp:219
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:218

References aiType, WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void boss_priestess_lackey_commonAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

320 {
321 if (victim && me->Attack(victim, true))
322 me->GetMotionMaster()->MoveChase(victim, aiType == AI_TYPE_MELEE ? 0.0f : 20.0f);
323 }
@ AI_TYPE_MELEE
Definition: boss_priestess_delrissa.cpp:206
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10272
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:313

References AI_TYPE_MELEE, aiType, Unit::Attack(), Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

◆ EnterEvadeMode()

void boss_priestess_lackey_commonAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

263 {
264 if (Creature* delrissa = instance->GetCreature(DATA_DELRISSA))
265 if (!delrissa->IsAlive())
266 {
267 delrissa->Respawn();
268 return;
269 }
271 }
@ DATA_DELRISSA
Definition: magisters_terrace.h:30
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
Definition: Creature.h:43
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103

References DATA_DELRISSA, CreatureAI::EnterEvadeMode(), InstanceScript::GetCreature(), and instance.

◆ GetThreatMod()

float boss_priestess_lackey_commonAI::GetThreatMod ( float  dist,
float  ,
uint32  health,
uint32  ,
Unit target 
)
inline
223 {
224 float unimportant_dist = (aiType == AI_TYPE_MELEE ? 5.0f : 25.0f);
225 if (dist > unimportant_dist) dist -= unimportant_dist;
226 else dist = 0.0f;
227 const float dist_factor = (aiType == AI_TYPE_MELEE ? 15.0f : 25.0f);
228 float mod_dist = dist_factor / (dist_factor + dist); // 0.2 .. 1.0
229 float mod_health = health > 20000 ? 2.0f : (40000 - health) / 10000.0f; // 2.0 .. 4.0
230 float mod_armor = aiType == AI_TYPE_MELEE ? Unit::CalcArmorReducedDamage(me, target, 10000, nullptr) / 10000.0f : 1.0f;
231 return mod_dist * mod_health * mod_armor;
232 }
static uint32 CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
Definition: Unit.cpp:2031

References AI_TYPE_MELEE, aiType, Unit::CalcArmorReducedDamage(), and ScriptedAI::me.

Referenced by RecalculateThreat().

◆ JustDied()

void boss_priestess_lackey_commonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

309 {
311 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References SummonList::DespawnAll(), and summons.

◆ JustEngagedWith()

void boss_priestess_lackey_commonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

Reimplemented in boss_kagani_nightstrike, boss_ellris_duskhallow, boss_eramas_brightblaze, boss_yazzai, boss_warlord_salaris, boss_garaxxas, boss_apoko, and boss_zelfan.

274 {
275 if (Creature* delrissa = instance->GetCreature(DATA_DELRISSA))
276 if (delrissa->IsAlive() && !delrissa->IsEngaged())
277 delrissa->AI()->AttackStart(who);
278
279 scheduler.Schedule(5s, [this](TaskContext context)
280 {
281 if (me->HealthBelowPct(25))
283 else
284 context.Repeat(1s);
285 });
286
287 ScheduleTimedEvent(8s, 10s, [&] {
289 }, 8s, 10s);
290
291 if (IsHeroic())
292 {
293 scheduler.Schedule(2s, [this](TaskContext context)
294 {
296 {
298 context.Repeat(1min);
299 }
300 else
301 context.Repeat(1s);
302 });
303 }
304
306 }
@ SPELL_MEDALION_OF_IMMUNITY
Definition: boss_priestess_delrissa.cpp:32
@ SPELL_HEALING_POTION
Definition: boss_priestess_delrissa.cpp:204
@ UNIT_STATE_LOST_CONTROL
Definition: UnitDefines.h:191
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
TaskScheduler scheduler
Definition: CreatureAI.h:75
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void RecalculateThreat()
Definition: boss_priestess_delrissa.cpp:234

References DATA_DELRISSA, UnitAI::DoCastSelf(), InstanceScript::GetCreature(), Unit::HasUnitState(), Unit::HealthBelowPct(), instance, ScriptedAI::IsHeroic(), ScriptedAI::me, RecalculateThreat(), TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), SPELL_HEALING_POTION, SPELL_MEDALION_OF_IMMUNITY, and UNIT_STATE_LOST_CONTROL.

Referenced by boss_kagani_nightstrike::JustEngagedWith(), boss_ellris_duskhallow::JustEngagedWith(), boss_eramas_brightblaze::JustEngagedWith(), boss_yazzai::JustEngagedWith(), boss_warlord_salaris::JustEngagedWith(), boss_garaxxas::JustEngagedWith(), boss_apoko::JustEngagedWith(), and boss_zelfan::JustEngagedWith().

◆ JustSummoned()

void boss_priestess_lackey_commonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

258 {
259 summons.Summon(summon);
260 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_priestess_lackey_commonAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

314 {
315 if (Creature* delrissa = instance->GetCreature(DATA_DELRISSA))
316 delrissa->AI()->KilledUnit(victim);
317 }

References DATA_DELRISSA, InstanceScript::GetCreature(), and instance.

◆ RecalculateThreat()

void boss_priestess_lackey_commonAI::RecalculateThreat ( )
inline
235 {
237 for (auto const& ref : tList)
238 {
239 Unit* pUnit = ObjectAccessor::GetUnit(*me, ref->getUnitGuid());
240 if (pUnit && pUnit->IsPlayer() && me->GetThreatMgr().GetThreat(pUnit))
241 {
242 float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
243 me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
245 ref->AddThreat(10000000.0f * threatMod);
246 }
247 }
248 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
Definition: ThreatMgr.h:48
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition: ThreatMgr.cpp:261
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:147
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatMgr.cpp:525
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:508
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:273
ThreatContainer & GetOnlineContainer()
Definition: ThreatMgr.h:275
bool IsPlayer() const
Definition: Object.h:200
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1274
Definition: Unit.h:630
uint32 GetMaxHealth() const
Definition: Unit.h:1030
uint32 GetHealth() const
Definition: Unit.h:1029
uint32 GetArmor() const
Definition: Unit.h:1079
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
float GetThreatMod(float dist, float, uint32 health, uint32, Unit *target)
Definition: boss_priestess_delrissa.cpp:222

References Unit::GetArmor(), WorldObject::GetDistance2d(), Unit::GetHealth(), Unit::GetMaxHealth(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), ThreatMgr::GetThreat(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), GetThreatMod(), ObjectAccessor::GetUnit(), Object::IsPlayer(), ScriptedAI::me, and ThreatMgr::ModifyThreatByPercent().

Referenced by JustEngagedWith().

◆ Reset()

void boss_priestess_lackey_commonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_garaxxas.

251 {
252 events.Reset();
255 }
events
Definition: boss_sartura.cpp:43
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45

References TaskScheduler::CancelAll(), SummonList::DespawnAll(), CreatureAI::scheduler, and summons.

Referenced by boss_garaxxas::Reset().

◆ UpdateAI()

void boss_priestess_lackey_commonAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

326 {
327 if (!UpdateVictim())
328 return;
329
331 return;
332
333 scheduler.Update(diff,
334 std::bind(&BossAI::DoMeleeAttackIfReady, this));
335 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280

References UnitAI::DoMeleeAttackIfReady(), Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, UNIT_STATE_CASTING, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ aiType

uint8 boss_priestess_lackey_commonAI::aiType

◆ instance

InstanceScript* boss_priestess_lackey_commonAI::instance

◆ summons

SummonList boss_priestess_lackey_commonAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().