AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_thorimAI (Creature *pCreature) | |
void | DisableThorim (bool apply) |
GameObject * | GetThorimObject (uint32 entry) |
void | JustSummoned (Creature *cr) override |
void | SpawnAllNPCs () |
void | CloseDoors () |
void | EnterEvadeMode (EvadeReason why) override |
void | Reset () override |
uint32 | GetData (uint32 param) const override |
void | DoAction (int32 param) override |
void | KilledUnit (Unit *victim) override |
void | JustReachedHome () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | SpawnArenaNPCs () |
void | SpellHit (Unit *caster, SpellInfo const *spellInfo) override |
void | SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override |
Player * | GetArenaPlayer () |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
void | SetInvincibility (bool apply) |
bool | IsInvincible () const |
void | SetAutoAttackAllowed (bool allow) |
bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
WorldObject * | GetSummoner () const |
Returns the summoner creature/object, if the creature is a temporary summon. More... | |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
bool | _isArenaEmpty |
bool | _encounterFinished |
bool | _spawnCommoners |
bool | _hardMode |
bool | _isHitAllowed |
bool | _isAlly |
uint8 | _trashCounter |
InstanceScript * | m_pInstance |
EventMap | events |
SummonList | summons |
bool | _hitByLightning |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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References _encounterFinished, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), m_pInstance, ScriptedAI::me, ZoneScript::SetData(), and TYPE_THORIM.
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References DATA_THORIM_FENCE, DATA_THORIM_FIRST_DOORS, DATA_THORIM_LEVER, DATA_THORIM_SECOND_DOORS, GetThorimObject(), GO_STATE_ACTIVE, GO_STATE_READY, GameObject::ReplaceAllGameObjectFlags(), and GameObject::SetGoState().
Referenced by Reset().
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Called at any Damage from any attacker (before damage apply)
Reimplemented from ScriptedAI.
References _encounterFinished, _hardMode, _isHitAllowed, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACTION_SIF_JOIN_FIGHT, Unit::AddThreat(), Unit::CastSpell(), Unit::CombatStop(), DATA_THORIM_FENCE, DisableThorim(), SummonList::DoAction(), DONE, ScriptedAI::DoResetThreatList(), InstanceScript::DoUpdateAchievementCriteria(), EVENT_PHASE_OUTRO, EVENT_PHASE_RING, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_OUTRO1, EVENT_THORIM_UNBALANCING_STRIKE, FACTION_FRIENDLY, GetArenaPlayer(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_ACTIVE, GO_THORIM_CHEST, GO_THORIM_CHEST_HERO, Unit::HasAura(), Map::Is25ManRaid(), Object::IsPlayer(), m_pInstance, ScriptedAI::me, Middle, MotionMaster::MoveChase(), MotionMaster::MoveJump(), NPC_SIF, Unit::RemoveAllAuras(), Unit::RemoveAura(), GameObject::ReplaceAllGameObjectFlags(), SAY_DEATH, SAY_JUMPDOWN, ZoneScript::SetData(), Unit::SetFaction(), GameObject::SetGoState(), Unit::SetHealth(), GameObject::SetLootRecipient(), Unit::SetUnitFlag(), SPELL_SHEATH_OF_LIGHTNING, WorldObject::SummonGameObject(), summons, TYPE_THORIM, and UNIT_FLAG_NON_ATTACKABLE.
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References Unit::AddUnitState(), BASE_ATTACK, Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::resetAttackTimer(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_PACIFIED, and UNIT_STATE_ROOT.
Referenced by DamageTaken(), EnterEvadeMode(), JustEngagedWith(), and Reset().
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Reimplemented from UnitAI.
References _isHitAllowed, _trashCounter, ACTION_ALLOW_HIT, ACTION_START_TRASH_DIED, DATA_THORIM_LEVER, EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_START_PHASE1, and GetThorimObject().
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Reimplemented from CreatureAI.
References DisableThorim(), and CreatureAI::EnterEvadeMode().
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References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), and ScriptedAI::me.
Referenced by DamageTaken(), and UpdateAI().
Reimplemented from UnitAI.
References _hardMode, _hitByLightning, DATA_HIT_BY_LIGHTNING, and DATA_LOSE_YOUR_ILLUSION.
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References ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), m_pInstance, and ScriptedAI::me.
Referenced by CloseDoors(), DamageTaken(), DoAction(), and UpdateAI().
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Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References _encounterFinished, Unit::CastSpell(), DisableThorim(), IN_PROGRESS, m_pInstance, ScriptedAI::me, WorldObject::setActive(), ZoneScript::SetData(), SPELL_SHEATH_OF_LIGHTNING, and TYPE_THORIM.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References ScriptedAI::me, and WorldObject::setActive().
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inlineoverridevirtual |
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inlineoverridevirtual |
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References _encounterFinished, _hardMode, _hitByLightning, _isAlly, _isArenaEmpty, _isHitAllowed, _spawnCommoners, _trashCounter, CloseDoors(), SummonList::DespawnAll(), DisableThorim(), m_pInstance, NOT_STARTED, ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), SpawnAllNPCs(), summons, TEAM_HORDE, and TYPE_THORIM.
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References _isAlly, ScriptedAI::me, NPC_ANCIENT_RUNE_GIANT, NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY, NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE, NPC_CAPTURED_MERCENARY_SOLDIER_ALLY, NPC_CAPTURED_MERCENARY_SOLDIER_HORDE, NPC_DARK_RUNE_ACOLYTE_G, NPC_DARK_RUNE_ACOLYTE_I, NPC_IRON_HONOR_GUARD, NPC_IRON_RING_GUARD, NPC_JORMUNGAR_BEHEMOT, NPC_RUNIC_COLOSSUS, NPC_SIF, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
Referenced by Reset().
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References _spawnCommoners, ArenaNPCs, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Middle, MotionMaster::MoveJump(), NPC_DARK_RUNE_COMMONER, RollTable, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::CastSpell(), Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, EVENT_PHASE_RING, EVENT_THORIM_LIGHTNING_CHARGE, Position::GetAngle(), SpellInfo::Id, m_pInstance, ScriptedAI::me, ZoneScript::SetData(), Position::SetOrientation(), SPELL_LIGHTNING_CHARGE_BUFF, SPELL_LIGHTNING_CHARGE_DAMAGE, SPELL_LIGHTNING_ORB_CHARGER, and SPELL_TELEPORT.
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Reimplemented from ScriptedAI.
References _hitByLightning, SpellInfo::Id, Object::IsPlayer(), and SPELL_LIGHTNING_CHARGE_DAMAGE.
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Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References _encounterFinished, _hardMode, _isArenaEmpty, ACTION_SIF_START_DOMINION, ACTION_SIF_START_TALK, ACTION_SIF_TRANSFORM, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THORIM_FENCE, SummonList::DoAction(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_AGGRO2, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_CHARGE_ORB, EVENT_THORIM_FILL_ARENA, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_LIGHTNING_ORB, EVENT_THORIM_NOT_REACH_IN_TIME, EVENT_THORIM_OUTRO1, EVENT_THORIM_OUTRO2, EVENT_THORIM_OUTRO3, EVENT_THORIM_OUTRO4, EVENT_THORIM_START_PHASE1, EVENT_THORIM_STORMHAMMER, EVENT_THORIM_UNBALANCING_STRIKE, GetArenaPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_READY, Unit::HasUnitState(), m_pInstance, ScriptedAI::me, NPC_LIGHTNING_ORB, NPC_SIF, SAY_AGGRO_1, SAY_AGGRO_2, SAY_BERSERK, SAY_END_HARD_1, SAY_END_HARD_2, SAY_END_HARD_3, SAY_END_NORMAL_1, SAY_END_NORMAL_2, SAY_END_NORMAL_3, SAY_WIPE, UnitAI::SelectTarget(), ZoneScript::SetData(), SpawnArenaNPCs(), SPELL_BERSERK, SPELL_BERSERK_FRIENDS, SPELL_CHAIN_LIGHTNING, SPELL_CHARGE_ORB, SPELL_LIGHTNING_PILLAR_P2, SPELL_STORMHAMMER, SPELL_TELEPORT, SPELL_UNBALANCING_STRIKE, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, TYPE_THORIM, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
bool boss_thorim::boss_thorimAI::_encounterFinished |
Referenced by boss_thorimAI(), DamageTaken(), JustEngagedWith(), Reset(), and UpdateAI().
bool boss_thorim::boss_thorimAI::_hardMode |
Referenced by DamageTaken(), GetData(), Reset(), and UpdateAI().
bool boss_thorim::boss_thorimAI::_hitByLightning |
Referenced by GetData(), Reset(), and SpellHitTarget().
bool boss_thorim::boss_thorimAI::_isAlly |
Referenced by Reset(), and SpawnAllNPCs().
bool boss_thorim::boss_thorimAI::_isArenaEmpty |
Referenced by Reset(), and UpdateAI().
bool boss_thorim::boss_thorimAI::_isHitAllowed |
Referenced by DamageTaken(), DoAction(), and Reset().
bool boss_thorim::boss_thorimAI::_spawnCommoners |
Referenced by Reset(), and SpawnArenaNPCs().
uint8 boss_thorim::boss_thorimAI::_trashCounter |
Referenced by DoAction(), and Reset().
EventMap boss_thorim::boss_thorimAI::events |
InstanceScript* boss_thorim::boss_thorimAI::m_pInstance |
Referenced by boss_thorimAI(), DamageTaken(), GetThorimObject(), JustEngagedWith(), Reset(), SpellHit(), and UpdateAI().
SummonList boss_thorim::boss_thorimAI::summons |
Referenced by DamageTaken(), JustSummoned(), Reset(), and UpdateAI().