AzerothCore 3.3.5a
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npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI Struct Reference
Inheritance diagram for npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_artruis_the_hearthlessAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SummonsAction (uint8 action)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_artruis_the_hearthlessAI()

npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::npc_artruis_the_hearthlessAI ( Creature creature)
inline
114: ScriptedAI(creature), summons(me) { }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
SummonList summons
Definition: zone_sholazar_basin.cpp:117

Member Function Documentation

◆ JustDied()

void npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

160 {
161 if (GameObject* go = me->SummonGameObject(GO_ARTRUIS_PHYLACTERY, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 600000))
162 me->RemoveGameObject(go, false);
163 }
@ GO_ARTRUIS_PHYLACTERY
Definition: zone_sholazar_basin.cpp:94
Definition: GameObject.h:121
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2369
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6168

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_ARTRUIS_PHYLACTERY, ScriptedAI::me, Unit::RemoveGameObject(), and WorldObject::SummonGameObject().

◆ JustEngagedWith()

void npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

148 {
151 events.RescheduleEvent(EVENT_CAST_FROST_BOLT, 4s);
152 events.RescheduleEvent(EVENT_CAST_FROST_NOVA, 15s);
153 events.RescheduleEvent(EVENT_CAST_ICE_LANCE, 8500ms);
154 events.RescheduleEvent(EVENT_CAST_ICY_VEINS, 30s);
155 events.RescheduleEvent(EVENT_ARTRUIS_HP_CHECK, 1s);
156 events.RescheduleEvent(EVENT_ARTRUIS_TALK1, 6s);
157 }
@ EVENT_ARTRUIS_TALK1
Definition: zone_sholazar_basin.cpp:87
@ EVENT_CAST_ICE_LANCE
Definition: zone_sholazar_basin.cpp:84
@ EVENT_CAST_ICY_VEINS
Definition: zone_sholazar_basin.cpp:85
@ SPELL_ARTRUIS_ICY_VEINS
Definition: zone_sholazar_basin.cpp:75
@ EVENT_ARTRUIS_HP_CHECK
Definition: zone_sholazar_basin.cpp:86
@ SAY_ARTRUIS_AGGRO
Definition: zone_sholazar_basin.cpp:99
@ EVENT_CAST_FROST_NOVA
Definition: zone_sholazar_basin.cpp:83
@ EVENT_CAST_FROST_BOLT
Definition: zone_sholazar_basin.cpp:82
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168

References Unit::CastSpell(), EVENT_ARTRUIS_HP_CHECK, EVENT_ARTRUIS_TALK1, EVENT_CAST_FROST_BOLT, EVENT_CAST_FROST_NOVA, EVENT_CAST_ICE_LANCE, EVENT_CAST_ICY_VEINS, ScriptedAI::me, SAY_ARTRUIS_AGGRO, and SPELL_ARTRUIS_ICY_VEINS.

◆ MoveInLineOfSight()

void npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

140 {
141 if (who->GetEntry() == NPC_JALOOT || who->GetEntry() == NPC_ZEPIK)
142 return;
143
145 }
@ NPC_JALOOT
Definition: zone_sholazar_basin.cpp:78
@ NPC_ZEPIK
Definition: zone_sholazar_basin.cpp:79
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
uint32 GetEntry() const
Definition: Object.h:112

References Object::GetEntry(), CreatureAI::MoveInLineOfSight(), NPC_JALOOT, and NPC_ZEPIK.

◆ Reset()

void npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

119 {
120 events.Reset();
123
124 Creature* cr;
125 if ((cr = me->SummonCreature(NPC_JALOOT, 5616.91f, 3772.67f, -94.26f, 1.78f)))
126 {
127 summons.Summon(cr);
129 cr->SetFaction(me->GetFaction());
130 }
131 if ((cr = me->SummonCreature(NPC_ZEPIK, 5631.63f, 3794.36f, -92.24f, 3.45f)))
132 {
133 summons.Summon(cr);
135 cr->SetFaction(me->GetFaction());
136 }
137 }
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:152
@ SPELL_TOMB_OF_THE_HEARTLESS
Definition: zone_sholazar_basin.cpp:71
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
uint32 GetFaction() const
Definition: Unit.h:755
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:17990

References Unit::CastSpell(), SummonList::DespawnAll(), Unit::GetFaction(), ScriptedAI::me, NPC_JALOOT, NPC_ZEPIK, Unit::SetControlled(), Unit::SetFaction(), SPELL_TOMB_OF_THE_HEARTLESS, SummonList::Summon(), WorldObject::SummonCreature(), summons, and UNIT_STATE_STUNNED.

◆ SummonedCreatureDies()

void npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

166 {
169 summon->DespawnOrUnsummon(60000);
171 }
@ SPELL_ARTRUIS_BINDING
Definition: zone_sholazar_basin.cpp:76
@ ACTION_MAKE_FRIENDLY
Definition: zone_sholazar_basin.cpp:92
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891
void SummonsAction(uint8 action)
Definition: zone_sholazar_basin.cpp:173

References ACTION_MAKE_FRIENDLY, Creature::DespawnOrUnsummon(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), Unit::SetControlled(), SPELL_ARTRUIS_BINDING, SummonsAction(), and UNIT_STATE_STUNNED.

◆ SummonsAction()

void npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction ( uint8  action)
inline
174 {
175 if (!summons.empty())
176 {
177 if (action == ACTION_BIND_MINIONS)
179
180 for (ObjectGuid const& guid : summons)
181 {
182 Creature* minion = ObjectAccessor::GetCreature(*me, guid);
183 if (minion && minion->IsAlive())
184 {
185 if (action == ACTION_BIND_MINIONS)
186 {
188 if (me->GetVictim())
189 minion->AI()->AttackStart(me->GetVictim());
190 }
191 else if (action == ACTION_MAKE_FRIENDLY && me->GetVictim())
192 {
193 minion->AI()->Talk(SAY_TURNED_FRIENDLY);
195 minion->SetFaction(me->GetVictim()->GetFaction());
196 minion->AddThreat(me, 100000.0f);
197 minion->AI()->AttackStart(me);
198 minion->DespawnOrUnsummon(900000);
199 events.RescheduleEvent(EVENT_ARTRUIS_TALK3, 5s);
200 }
201 }
202 }
203 }
204 }
@ ACTION_BIND_MINIONS
Definition: zone_sholazar_basin.cpp:91
@ EVENT_ARTRUIS_TALK3
Definition: zone_sholazar_basin.cpp:89
@ SAY_TURNED_FRIENDLY
Definition: zone_sholazar_basin.cpp:97
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
bool empty() const
Definition: ScriptedCreature.h:73
CreatureAI * AI() const
Definition: Creature.h:143
Definition: ObjectGuid.h:118
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14608
bool IsAlive() const
Definition: Unit.h:1204
Unit * GetVictim() const
Definition: Unit.h:789

References ACTION_BIND_MINIONS, ACTION_MAKE_FRIENDLY, Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), SummonList::empty(), EVENT_ARTRUIS_TALK3, ObjectAccessor::GetCreature(), Unit::GetFaction(), Unit::GetVictim(), Unit::IsAlive(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_TURNED_FRIENDLY, Unit::SetFaction(), SPELL_ARTRUIS_BINDING, SPELL_TOMB_OF_THE_HEARTLESS, summons, and CreatureAI::Talk().

Referenced by SummonedCreatureDies(), and UpdateAI().

◆ UpdateAI()

void npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

207 {
208 if (!UpdateVictim())
209 return;
210
211 events.Update(diff);
213 return;
214
215 switch (events.ExecuteEvent())
216 {
218 if (me->GetHealthPct() <= 30)
219 {
224 break;
225 }
226 events.Repeat(1s);
227 break;
230 events.RescheduleEvent(EVENT_ARTRUIS_TALK2, 10s);
231 break;
234 break;
237 break;
240 events.Repeat(4s);
241 break;
244 events.Repeat(8500ms);
245 break;
248 events.Repeat(15s);
249 break;
252 events.Repeat(30s);
253 break;
254 }
255 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SAY_ARTRUIS_TALK_4
Definition: zone_sholazar_basin.cpp:104
@ SPELL_ARTRUIS_FROST_NOVA
Definition: zone_sholazar_basin.cpp:72
@ SPELL_ARTRUIS_ICE_LANCE
Definition: zone_sholazar_basin.cpp:74
@ EVENT_ARTRUIS_TALK2
Definition: zone_sholazar_basin.cpp:88
@ SAY_ARTRUIS_TALK_3
Definition: zone_sholazar_basin.cpp:102
@ SAY_ARTRUIS_TALK_1
Definition: zone_sholazar_basin.cpp:100
@ SAY_ARTRUIS_SHIELD
Definition: zone_sholazar_basin.cpp:103
@ SAY_ARTRUIS_TALK_2
Definition: zone_sholazar_basin.cpp:101
@ SPELL_ARTRUIS_FROSTBOLT
Definition: zone_sholazar_basin.cpp:73
bool UpdateVictim()
Definition: CreatureAI.cpp:269
float GetHealthPct() const
Definition: Unit.h:877
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References ACTION_BIND_MINIONS, Unit::CastSpell(), EVENT_ARTRUIS_HP_CHECK, EVENT_ARTRUIS_TALK1, EVENT_ARTRUIS_TALK2, EVENT_ARTRUIS_TALK3, EVENT_CAST_FROST_BOLT, EVENT_CAST_FROST_NOVA, EVENT_CAST_ICE_LANCE, EVENT_CAST_ICY_VEINS, Unit::GetHealthPct(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SAY_ARTRUIS_SHIELD, SAY_ARTRUIS_TALK_1, SAY_ARTRUIS_TALK_2, SAY_ARTRUIS_TALK_3, SAY_ARTRUIS_TALK_4, Unit::SetControlled(), SPELL_ARTRUIS_FROST_NOVA, SPELL_ARTRUIS_FROSTBOLT, SPELL_ARTRUIS_ICE_LANCE, SPELL_ARTRUIS_ICY_VEINS, SummonsAction(), UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::events

◆ summons

SummonList npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::summons

Referenced by Reset(), and SummonsAction().