AzerothCore 3.3.5a
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boss_maexxna::boss_maexxnaAI Struct Reference
Inheritance diagram for boss_maexxna::boss_maexxnaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_maexxnaAI (Creature *c)
 
bool IsInRoom ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustSummoned (Creature *cr) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
void DoCastWebWrap ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
GuidList wraps
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_maexxnaAI()

boss_maexxna::boss_maexxnaAI::boss_maexxnaAI ( Creature c)
inlineexplicit
109 {
111 }
@ BOSS_MAEXXNA
Definition: naxxramas.h:37
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
SummonList summons
Definition: boss_maexxna.cpp:115
InstanceScript * pInstance
Definition: boss_maexxna.cpp:113

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ DoCastWebWrap()

void boss_maexxna::boss_maexxnaAI::DoCastWebWrap ( )
inline
189 {
190 std::list<Unit*> candidates;
191 SelectTargetList(candidates, RAID_MODE(1, 2), SelectTargetMethod::Random, 0, WebTargetSelector(me));
192
193 std::vector<uint32> positions {0, 1, 2, 3, 4, 5, 6};
195
196 if (candidates.empty())
197 return;
198
199 for (int i = 0; i < RAID_MODE(1, 2) ; i++)
200 {
201 if (candidates.empty())
202 break;
203 const Position &randomPos = PosWrap[positions[i]];
204
205 auto itr = candidates.begin();
206
207 if (candidates.size() > 1)
208 std::advance(itr, urand(0, candidates.size() - 1));
209
210 Unit *target = *itr;
211 candidates.erase(itr);
212
213 float dx = randomPos.GetPositionX() - target->GetPositionX();
214 float dy = randomPos.GetPositionY() - target->GetPositionY();
215 float distXY = std::hypotf(dx, dy);
216
217 // smooth knockback arc that avoids the ceiling
218 float horizontalSpeed = distXY / 1.5f;
219 float verticalSpeed = 28.0f;
220 if (distXY <= 10.0f)
221 verticalSpeed = 12.0f;
222 else if (distXY <= 20.0f)
223 verticalSpeed = 16.0f;
224 else if (distXY <= 30.0f)
225 verticalSpeed = 20.0f;
226 else if (distXY <= 40.0f)
227 verticalSpeed = 24.0f;
228
229 target->KnockbackFrom(randomPos.GetPositionX(), randomPos.GetPositionY(), -horizontalSpeed, verticalSpeed);
230 me->CastSpell(target, SPELL_WEB_WRAP_PACIFY_5, true); // pacify silence for 5 seconds
231
232 wraps.push_back(target->GetGUID());
233 }
234 events.ScheduleEvent(EVENT_WEB_WRAP_APPLY_STUN, 2s);
235 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
const Position positions[MAX_SUMMONS]
Definition: boss_lurker_below.cpp:57
events
Definition: boss_sartura.cpp:43
const Position PosWrap[7]
Definition: boss_maexxna.cpp:67
@ SPELL_WEB_WRAP_PACIFY_5
Definition: boss_maexxna.cpp:40
@ EVENT_WEB_WRAP_APPLY_STUN
Definition: boss_maexxna.cpp:51
void RandomShuffle(C &container)
Definition: Containers.h:220
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the f...
Definition: UnitAI.cpp:115
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Definition: Position.h:27
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition: Unit.cpp:19143
Definition: boss_maexxna.cpp:79
GuidList wraps
Definition: boss_maexxna.cpp:117

References Unit::CastSpell(), EVENT_WEB_WRAP_APPLY_STUN, Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Unit::KnockbackFrom(), ScriptedAI::me, positions, PosWrap, ScriptedAI::RAID_MODE(), Acore::Containers::RandomShuffle(), UnitAI::SelectTargetList(), SPELL_WEB_WRAP_PACIFY_5, urand(), and wraps.

Referenced by UpdateAI().

◆ IsInRoom()

bool boss_maexxna::boss_maexxnaAI::IsInRoom ( )
inline
120 {
121 if (me->GetExactDist(3486.6f, -3890.6f, 291.8f) > 100.0f)
122 {
124 return false;
125 }
126 return true;
127 }
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
float GetExactDist(float x, float y, float z) const
Definition: Position.h:177

References BossAI::EnterEvadeMode(), Position::GetExactDist(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_maexxna::boss_maexxnaAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

184 {
185 BossAI::JustDied(killer);
186 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References BossAI::JustDied().

◆ JustEngagedWith()

void boss_maexxna::boss_maexxnaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

144 {
147 events.ScheduleEvent(EVENT_WEB_WRAP, 20s);
148 events.ScheduleEvent(EVENT_WEB_SPRAY, 40s);
149 events.ScheduleEvent(EVENT_POISON_SHOCK, 10s);
150 events.ScheduleEvent(EVENT_NECROTIC_POISON, 5s);
151 events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
152 events.ScheduleEvent(EVENT_SUMMON_SPIDERLINGS, 30s);
153 if (pInstance)
154 {
156 {
157 go->SetGoState(GO_STATE_READY);
158 }
159 }
160 }
@ EVENT_POISON_SHOCK
Definition: boss_maexxna.cpp:46
@ EVENT_SUMMON_SPIDERLINGS
Definition: boss_maexxna.cpp:50
@ EVENT_WEB_SPRAY
Definition: boss_maexxna.cpp:45
@ EVENT_NECROTIC_POISON
Definition: boss_maexxna.cpp:47
@ EVENT_HEALTH_CHECK
Definition: boss_maexxna.cpp:49
@ EVENT_WEB_WRAP
Definition: boss_maexxna.cpp:48
@ DATA_MAEXXNA_GATE
Definition: naxxramas.h:54
@ GO_STATE_READY
Definition: GameObjectData.h:690
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
Definition: GameObject.h:120
Map * GetMap() const
Definition: Object.h:536
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3322

References DATA_MAEXXNA_GATE, EVENT_HEALTH_CHECK, EVENT_NECROTIC_POISON, EVENT_POISON_SHOCK, EVENT_SUMMON_SPIDERLINGS, EVENT_WEB_SPRAY, EVENT_WEB_WRAP, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_READY, BossAI::JustEngagedWith(), ScriptedAI::me, pInstance, and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_maexxna::boss_maexxnaAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from BossAI.

163 {
164 if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)
165 {
167 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
168 {
169 cr->AI()->AttackStart(target);
170 }
171 }
172 summons.Summon(cr);
173 }
@ NPC_MAEXXNA_SPIDERLING
Definition: boss_maexxna.cpp:64
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
CreatureAI * AI() const
Definition: Creature.h:140
uint32 GetEntry() const
Definition: Object.h:115

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), NPC_MAEXXNA_SPIDERLING, UnitAI::SelectTarget(), Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_maexxna::boss_maexxnaAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

176 {
177 if (who->IsPlayer() && pInstance)
178 {
180 }
181 }
@ DATA_IMMORTAL_FAIL
Definition: naxxramas.h:73
bool IsPlayer() const
Definition: Object.h:200
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References DATA_IMMORTAL_FAIL, Object::IsPlayer(), pInstance, and ZoneScript::SetData().

◆ Reset()

void boss_maexxna::boss_maexxnaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

130 {
132 events.Reset();
134 if (pInstance)
135 {
137 {
138 go->SetGoState(GO_STATE_ACTIVE);
139 }
140 }
141 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void Reset() override
Definition: ScriptedCreature.h:496

References DATA_MAEXXNA_GATE, SummonList::DespawnAll(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, ScriptedAI::me, pInstance, BossAI::Reset(), and summons.

◆ UpdateAI()

void boss_maexxna::boss_maexxnaAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

238 {
239 if (!IsInRoom())
240 return;
241
242 if (!UpdateVictim())
243 return;
244
245 events.Update(diff);
247 return;
248
249 switch (events.ExecuteEvent())
250 {
251 case EVENT_WEB_SPRAY:
254 events.Repeat(40s);
255 break;
258 events.Repeat(10s);
259 break;
262 events.Repeat(30s);
263 break;
266 for (uint8 i = 0; i < 8; ++i)
267 {
269 }
270 events.Repeat(40s);
271 break;
273 if (me->GetHealthPct() < 30)
274 {
276 break;
277 }
278 events.Repeat(1s);
279 break;
280 case EVENT_WEB_WRAP:
283 events.Repeat(40s);
284 break;
286 {
287 for (auto& p : wraps)
288 {
289 if (Player* player = ObjectAccessor::GetPlayer(*me, p))
290 {
291 player->CastSpell(player, SPELL_WEB_WRAP_STUN, true);
292 }
293 }
294 wraps.clear();
295 break;
296 }
297 }
299 }
std::uint8_t uint8
Definition: Define.h:109
Talk
Definition: hyjal.cpp:82
@ EMOTE_WEB_WRAP
Definition: boss_maexxna.cpp:57
@ EMOTE_WEB_SPRAY
Definition: boss_maexxna.cpp:58
@ EMOTE_SPIDERS
Definition: boss_maexxna.cpp:56
@ SPELL_WEB_WRAP_STUN
Definition: boss_maexxna.cpp:37
@ SPELL_FRENZY_10
Definition: boss_maexxna.cpp:35
@ SPELL_POISON_SHOCK_25
Definition: boss_maexxna.cpp:32
@ SPELL_WEB_SPRAY_25
Definition: boss_maexxna.cpp:30
@ SPELL_NECROTIC_POISON_25
Definition: boss_maexxna.cpp:34
@ SPELL_NECROTIC_POISON_10
Definition: boss_maexxna.cpp:33
@ SPELL_FRENZY_25
Definition: boss_maexxna.cpp:36
@ SPELL_WEB_SPRAY_10
Definition: boss_maexxna.cpp:29
@ SPELL_POISON_SHOCK_10
Definition: boss_maexxna.cpp:31
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
Definition: Player.h:1081
float GetHealthPct() const
Definition: Unit.h:1031
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void DoCastWebWrap()
Definition: boss_maexxna.cpp:188
bool IsInRoom()
Definition: boss_maexxna.cpp:119

References Unit::CastSpell(), DoCastWebWrap(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SPIDERS, EMOTE_WEB_SPRAY, EMOTE_WEB_WRAP, EVENT_HEALTH_CHECK, EVENT_NECROTIC_POISON, EVENT_POISON_SHOCK, EVENT_SUMMON_SPIDERLINGS, EVENT_WEB_SPRAY, EVENT_WEB_WRAP, EVENT_WEB_WRAP_APPLY_STUN, Unit::GetHealthPct(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), IsInRoom(), ScriptedAI::me, NPC_MAEXXNA_SPIDERLING, ScriptedAI::RAID_MODE(), SPELL_FRENZY_10, SPELL_FRENZY_25, SPELL_NECROTIC_POISON_10, SPELL_NECROTIC_POISON_25, SPELL_POISON_SHOCK_10, SPELL_POISON_SHOCK_25, SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25, SPELL_WEB_WRAP_STUN, WorldObject::SummonCreature(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and wraps.

Member Data Documentation

◆ events

EventMap boss_maexxna::boss_maexxnaAI::events

◆ pInstance

InstanceScript* boss_maexxna::boss_maexxnaAI::pInstance

◆ summons

SummonList boss_maexxna::boss_maexxnaAI::summons

Referenced by JustSummoned(), and Reset().

◆ wraps

GuidList boss_maexxna::boss_maexxnaAI::wraps

Referenced by DoCastWebWrap(), and UpdateAI().