AzerothCore 3.3.5a
OpenSource WoW Emulator
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AllBattlegroundScript Class Reference

#include "AllBattlegroundScript.h"

Inheritance diagram for AllBattlegroundScript:
ScriptObject

Public Member Functions

bool IsDatabaseBound () const override
 
virtual void OnBattlegroundStart (Battleground *)
 This hook runs before start Battleground. More...
 
virtual void OnBattlegroundEndReward (Battleground *, Player *, TeamId)
 
virtual void OnBattlegroundUpdate (Battleground *, uint32)
 
virtual void OnBattlegroundAddPlayer (Battleground *, Player *)
 
virtual void OnBattlegroundBeforeAddPlayer (Battleground *, Player *)
 
virtual void OnBattlegroundRemovePlayerAtLeave (Battleground *, Player *)
 
virtual void OnQueueUpdate (BattlegroundQueue *, uint32, BattlegroundTypeId, BattlegroundBracketId, uint8, bool, uint32)
 
virtual bool OnQueueUpdateValidity (BattlegroundQueue *, uint32, BattlegroundTypeId, BattlegroundBracketId, uint8, bool, uint32)
 
virtual void OnAddGroup (BattlegroundQueue *, GroupQueueInfo *, uint32 &, Player *, Group *, BattlegroundTypeId, PvPDifficultyEntry const *, uint8, bool, bool, uint32, uint32, uint32, uint32)
 
virtual bool CanFillPlayersToBG (BattlegroundQueue *, Battleground *, BattlegroundBracketId)
 
virtual bool IsCheckNormalMatch (BattlegroundQueue *, Battleground *, BattlegroundBracketId, uint32, uint32)
 
virtual bool CanSendMessageBGQueue (BattlegroundQueue *, Player *, Battleground *, PvPDifficultyEntry const *)
 
virtual bool OnBeforeSendJoinMessageArenaQueue (BattlegroundQueue *, Player *, GroupQueueInfo *, PvPDifficultyEntry const *, bool)
 This hook runs before sending the join message during the arena queue, allowing you to run extra operations or disabling the join message. More...
 
virtual bool OnBeforeSendExitMessageArenaQueue (BattlegroundQueue *, GroupQueueInfo *)
 This hook runs before sending the exit message during the arena queue, allowing you to run extra operations or disabling the exit message. More...
 
virtual void OnBattlegroundEnd (Battleground *, TeamId)
 This hook runs after end Battleground. More...
 
virtual void OnBattlegroundDestroy (Battleground *)
 This hook runs before Battleground destroy. More...
 
virtual void OnBattlegroundCreate (Battleground *)
 This hook runs after Battleground create. More...
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Protected Member Functions

 AllBattlegroundScript (const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >())
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ AllBattlegroundScript()

AllBattlegroundScript::AllBattlegroundScript ( const char *  name,
std::vector< uint16 enabledHooks = std::vector<uint16>() 
)
protected
107 :
109{
110 // If empty - enable all available hooks.
111 if (enabledHooks.empty())
112 for (uint16 i = 0; i < ALLBATTLEGROUNDHOOK_END; ++i)
113 enabledHooks.emplace_back(i);
114
115 ScriptRegistry<AllBattlegroundScript>::AddScript(this, std::move(enabledHooks));
116}
std::uint16_t uint16
Definition: Define.h:108
@ ALLBATTLEGROUNDHOOK_END
Definition: AllBattlegroundScript.h:43
static void AddScript(TScript *const script, std::vector< uint16 > enabledHooks={})
Definition: ScriptMgr.h:737
Definition: ScriptObject.h:44

References ScriptRegistry< TScript >::AddScript(), and ALLBATTLEGROUNDHOOK_END.

Member Function Documentation

◆ CanFillPlayersToBG()

virtual bool AllBattlegroundScript::CanFillPlayersToBG ( BattlegroundQueue ,
Battleground ,
BattlegroundBracketId   
)
inlinevirtual
87{ return true; }

◆ CanSendMessageBGQueue()

virtual bool AllBattlegroundScript::CanSendMessageBGQueue ( BattlegroundQueue ,
Player ,
Battleground ,
PvPDifficultyEntry const *   
)
inlinevirtual
91{ return true; }

◆ IsCheckNormalMatch()

virtual bool AllBattlegroundScript::IsCheckNormalMatch ( BattlegroundQueue ,
Battleground ,
BattlegroundBracketId  ,
uint32  ,
uint32   
)
inlinevirtual
89{ return false; };

◆ IsDatabaseBound()

bool AllBattlegroundScript::IsDatabaseBound ( ) const
inlineoverridevirtual

Reimplemented from ScriptObject.

56{ return false; }

◆ OnAddGroup()

virtual void AllBattlegroundScript::OnAddGroup ( BattlegroundQueue ,
GroupQueueInfo ,
uint32 ,
Player ,
Group ,
BattlegroundTypeId  ,
PvPDifficultyEntry const *  ,
uint8  ,
bool  ,
bool  ,
uint32  ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual
85 { }

◆ OnBattlegroundAddPlayer()

virtual void AllBattlegroundScript::OnBattlegroundAddPlayer ( Battleground ,
Player  
)
inlinevirtual
72{ }

◆ OnBattlegroundBeforeAddPlayer()

virtual void AllBattlegroundScript::OnBattlegroundBeforeAddPlayer ( Battleground ,
Player  
)
inlinevirtual
75{ }

◆ OnBattlegroundCreate()

virtual void AllBattlegroundScript::OnBattlegroundCreate ( Battleground )
inlinevirtual

This hook runs after Battleground create.

Parameters
bgContains information about the Battleground
134{ }

◆ OnBattlegroundDestroy()

virtual void AllBattlegroundScript::OnBattlegroundDestroy ( Battleground )
inlinevirtual

This hook runs before Battleground destroy.

Parameters
bgContains information about the Battleground
127{ }

◆ OnBattlegroundEnd()

virtual void AllBattlegroundScript::OnBattlegroundEnd ( Battleground ,
TeamId   
)
inlinevirtual

This hook runs after end Battleground.

Parameters
bgContains information about the Battleground
TeamIdContains information about the winneer team
120{ }

◆ OnBattlegroundEndReward()

virtual void AllBattlegroundScript::OnBattlegroundEndReward ( Battleground ,
Player ,
TeamId   
)
inlinevirtual
66{ }

◆ OnBattlegroundRemovePlayerAtLeave()

virtual void AllBattlegroundScript::OnBattlegroundRemovePlayerAtLeave ( Battleground ,
Player  
)
inlinevirtual
78{ }

◆ OnBattlegroundStart()

virtual void AllBattlegroundScript::OnBattlegroundStart ( Battleground )
inlinevirtual

This hook runs before start Battleground.

Parameters
bgContains information about the Battleground
63{ }

◆ OnBattlegroundUpdate()

virtual void AllBattlegroundScript::OnBattlegroundUpdate ( Battleground ,
uint32   
)
inlinevirtual
69{ }

◆ OnBeforeSendExitMessageArenaQueue()

virtual bool AllBattlegroundScript::OnBeforeSendExitMessageArenaQueue ( BattlegroundQueue ,
GroupQueueInfo  
)
inlinevirtual

This hook runs before sending the exit message during the arena queue, allowing you to run extra operations or disabling the exit message.

Parameters
queueContains information about the Arena queue
ginfoContains information about the group of the queue
Returns
True if you want to continue sending the message, false if you want to disable the message
112{ return true; }

◆ OnBeforeSendJoinMessageArenaQueue()

virtual bool AllBattlegroundScript::OnBeforeSendJoinMessageArenaQueue ( BattlegroundQueue ,
Player ,
GroupQueueInfo ,
PvPDifficultyEntry const *  ,
bool   
)
inlinevirtual

This hook runs before sending the join message during the arena queue, allowing you to run extra operations or disabling the join message.

Parameters
queueContains information about the Arena queue
leaderContains information about the player leader
ginfoContains information about the group of the queue
bracketEntryContains information about the bracket
isRatedContains information about rated arena or skirmish
Returns
True if you want to continue sending the message, false if you want to disable the message
103{ return true; }

◆ OnQueueUpdate()

virtual void AllBattlegroundScript::OnQueueUpdate ( BattlegroundQueue ,
uint32  ,
BattlegroundTypeId  ,
BattlegroundBracketId  ,
uint8  ,
bool  ,
uint32   
)
inlinevirtual
80{ }

◆ OnQueueUpdateValidity()

virtual bool AllBattlegroundScript::OnQueueUpdateValidity ( BattlegroundQueue ,
uint32  ,
BattlegroundTypeId  ,
BattlegroundBracketId  ,
uint8  ,
bool  ,
uint32   
)
inlinevirtual
82{ return true; }