AzerothCore 3.3.5a
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boss_thorim_runic_colossus::boss_thorim_runic_colossusAI Struct Reference
Inheritance diagram for boss_thorim_runic_colossus::boss_thorim_runic_colossusAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_runic_colossusAI (Creature *pCreature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void RunRunicSmash (bool cast)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _leftHand
 
bool _checkTarget
 
float _nextTriggerPos
 
ObjectGuid _triggerLeftGUID [2]
 
ObjectGuid _triggerRightGUID [2]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_runic_colossusAI()

boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::boss_thorim_runic_colossusAI ( Creature pCreature)
inline
1357: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ JustDied()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1386 {
1387 if (me->GetInstanceScript())
1388 {
1390 go->SetGoState(GO_STATE_ACTIVE);
1391
1393 cr->AI()->Talk(SAY_SPECIAL_2);
1394 }
1395 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ SAY_SPECIAL_2
Definition: boss_thorim.cpp:280
@ DATA_THORIM_FIRST_DOORS
Definition: ulduar.h:81
@ TYPE_THORIM
Definition: ulduar.h:42
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:46
Definition: GameObject.h:121
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95

References DATA_THORIM_FIRST_DOORS, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_STATE_ACTIVE, ScriptedAI::me, SAY_SPECIAL_2, and TYPE_THORIM.

◆ JustEngagedWith()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1398 {
1399 events.CancelEvent(EVENT_RC_RUNIC_SMASH);
1400 events.ScheduleEvent(EVENT_RC_RUNIC_BARRIER, 10s);
1401 events.ScheduleEvent(EVENT_RC_SMASH, 18s);
1402 events.ScheduleEvent(EVENT_RC_CHARGE, 15s);
1403
1405 _checkTarget = true;
1406 }
@ EVENT_RC_RUNIC_BARRIER
Definition: boss_thorim.cpp:219
@ EVENT_RC_SMASH
Definition: boss_thorim.cpp:220
@ EVENT_RC_CHARGE
Definition: boss_thorim.cpp:223
@ EVENT_RC_RUNIC_SMASH
Definition: boss_thorim.cpp:221
events
Definition: boss_sartura.cpp:43
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4111
bool _checkTarget
Definition: boss_thorim.cpp:1361

References _checkTarget, EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_SMASH, Unit::InterruptNonMeleeSpells(), and ScriptedAI::me.

◆ Reset()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1366 {
1367 _nextTriggerPos = 0.0f;
1368 _leftHand = false;
1369 _checkTarget = false;
1370 events.Reset();
1371 events.ScheduleEvent(EVENT_RC_RUNIC_SMASH, 0ms);
1372 Creature* c;
1373
1374 if ((c = me->SummonCreature(33140, 2221, -385, me->GetPositionZ())))
1375 _triggerRightGUID[0] = c->GetGUID();
1376 if ((c = me->SummonCreature(33140, 2210, -385, me->GetPositionZ())))
1377 _triggerRightGUID[1] = c->GetGUID();
1378
1379 if ((c = me->SummonCreature(33141, 2235, -385, me->GetPositionZ())))
1380 _triggerLeftGUID[0] = c->GetGUID();
1381 if ((c = me->SummonCreature(33141, 2246, -385, me->GetPositionZ())))
1382 _triggerLeftGUID[1] = c->GetGUID();
1383 }
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
float GetPositionZ() const
Definition: Position.h:119
ObjectGuid _triggerRightGUID[2]
Definition: boss_thorim.cpp:1363
float _nextTriggerPos
Definition: boss_thorim.cpp:1362
bool _leftHand
Definition: boss_thorim.cpp:1360
ObjectGuid _triggerLeftGUID[2]
Definition: boss_thorim.cpp:1363

References _checkTarget, _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, EVENT_RC_RUNIC_SMASH, Object::GetGUID(), Position::GetPositionZ(), ScriptedAI::me, and WorldObject::SummonCreature().

◆ RunRunicSmash()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::RunRunicSmash ( bool  cast)
inline
1418 {
1420 {
1421 if (cast)
1422 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1423 cr->SetPosition(_leftHand ? 2235.0f : 2221.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1424 cr->StopMovingOnCurrentPos();
1425 }
1427 {
1428 if (cast)
1429 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1430 cr->SetPosition(_leftHand ? 2246.0f : 2210.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1431 cr->StopMovingOnCurrentPos();
1432 }
1433 }
@ SPELL_RUNIC_SMASH_DAMAGE
Definition: boss_thorim.cpp:123

References _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, ObjectAccessor::GetCreature(), ScriptedAI::me, and SPELL_RUNIC_SMASH_DAMAGE.

Referenced by UpdateAI().

◆ SpellHit()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1409 {
1410 if (spellInfo->Id == SPELL_RUNIC_SMASH_LEFT || spellInfo->Id == SPELL_RUNIC_SMASH_RIGHT)
1411 {
1412 _leftHand = spellInfo->Id == SPELL_RUNIC_SMASH_LEFT;
1413 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 1s);
1414 }
1415 }
@ EVENT_RC_RUNIC_SMASH_TRIGGER
Definition: boss_thorim.cpp:222
@ SPELL_RUNIC_SMASH_LEFT
Definition: boss_thorim.cpp:121
@ SPELL_RUNIC_SMASH_RIGHT
Definition: boss_thorim.cpp:122

References _leftHand, EVENT_RC_RUNIC_SMASH_TRIGGER, SpellInfo::Id, SPELL_RUNIC_SMASH_LEFT, and SPELL_RUNIC_SMASH_RIGHT.

◆ UpdateAI()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1436 {
1437 if (_checkTarget && !UpdateVictim())
1438 return;
1439
1440 events.Update(diff);
1442 return;
1443
1444 switch (events.ExecuteEvent())
1445 {
1447 _nextTriggerPos += 16.0f;
1448 if (_nextTriggerPos <= -260.0f)
1449 {
1450 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 500ms);
1451 }
1452
1453 RunRunicSmash(true);
1454 break;
1456 if (urand(0, 1))
1458 else
1460
1461 _nextTriggerPos = -385.0f;
1462 RunRunicSmash(false);
1463 events.Repeat(11s);
1464 break;
1468 events.Repeat(20s);
1469 break;
1470 case EVENT_RC_SMASH:
1471 me->CastSpell(me->GetVictim(), SPELL_SMASH, false);
1472 events.Repeat(10s);
1473 break;
1474 case EVENT_RC_CHARGE:
1475 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1476 me->CastSpell(target, SPELL_CHARGE, false);
1477 events.Repeat(15s);
1478 break;
1479 }
1480
1482 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SAY_COLOSSUS_RUNIC_BARRIER
Definition: boss_thorim.cpp:303
@ SPELL_CHARGE
Definition: boss_thorim.cpp:108
@ SPELL_SMASH
Definition: boss_thorim.cpp:120
@ SPELL_RUNIC_BARRIER
Definition: boss_thorim.cpp:119
Talk
Definition: hyjal.cpp:82
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
void RunRunicSmash(bool cast)
Definition: boss_thorim.cpp:1417

References _checkTarget, _nextTriggerPos, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_RUNIC_SMASH_TRIGGER, EVENT_RC_SMASH, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, RunRunicSmash(), SAY_COLOSSUS_RUNIC_BARRIER, UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_RUNIC_BARRIER, SPELL_RUNIC_SMASH_LEFT, SPELL_RUNIC_SMASH_RIGHT, SPELL_SMASH, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _checkTarget

bool boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_checkTarget

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _leftHand

bool boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_leftHand

Referenced by Reset(), RunRunicSmash(), and SpellHit().

◆ _nextTriggerPos

float boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_nextTriggerPos

Referenced by Reset(), RunRunicSmash(), and UpdateAI().

◆ _triggerLeftGUID

ObjectGuid boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_triggerLeftGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ _triggerRightGUID

ObjectGuid boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_triggerRightGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ events

EventMap boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::events