AzerothCore 3.3.5a
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npc_toc_paladin::npc_toc_paladinAI Struct Reference
Inheritance diagram for npc_toc_paladin::npc_toc_paladinAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_paladinAI (Creature *pCreature)
 
bool myCanCast ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *who) override
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
bool IsCCed ()
 
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
 
uint32 EnemiesInRange (float distance)
 
UnitSelectEnemyCaster (bool casting, float range)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from boss_faction_championsAI
InstanceScriptpInstance
 
uint32 mAIType
 
uint32 threatTimer
 
uint32 powerTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_paladinAI()

npc_toc_paladin::npc_toc_paladinAI::npc_toc_paladinAI ( Creature pCreature)
inline
532 {
533 SetEquipmentSlots(false, 50771, 47079, EQUIP_NO_CHANGE);
534 events.Reset();
535 events.RescheduleEvent(EVENT_SPELL_HAND_OF_FREEDOM, 10s, 15s);
536 events.RescheduleEvent(EVENT_SPELL_BUBBLE, 10s);
537 events.RescheduleEvent(EVENT_SPELL_CLEANSE, 10s, 15s);
538 events.RescheduleEvent(EVENT_SPELL_FLASH_OF_LIGHT, 3s, 10s);
539 events.RescheduleEvent(EVENT_SPELL_HOLY_LIGHT, 5s, 15s);
540 events.RescheduleEvent(EVENT_SPELL_HOLY_SHOCK, 3s, 10s);
541 events.RescheduleEvent(EVENT_SPELL_HAND_OF_PROTECTION, 20s, 35s);
542 events.RescheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 10s, 20s);
543 }
events
Definition: boss_sartura.cpp:43
@ AI_HEALER
Definition: boss_faction_champions.cpp:29
@ EVENT_SPELL_HAND_OF_FREEDOM
Definition: boss_faction_champions.cpp:509
@ EVENT_SPELL_FLASH_OF_LIGHT
Definition: boss_faction_champions.cpp:512
@ EVENT_SPELL_CLEANSE
Definition: boss_faction_champions.cpp:511
@ EVENT_SPELL_HOLY_SHOCK
Definition: boss_faction_champions.cpp:514
@ EVENT_SPELL_HAND_OF_PROTECTION
Definition: boss_faction_champions.cpp:515
@ EVENT_SPELL_HOLY_LIGHT
Definition: boss_faction_champions.cpp:513
@ EVENT_SPELL_HAMMER_OF_JUSTICE
Definition: boss_faction_champions.cpp:516
@ EVENT_SPELL_BUBBLE
Definition: boss_faction_champions.cpp:510
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:65
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:529
Definition: boss_faction_champions.cpp:40

References EQUIP_NO_CHANGE, EVENT_SPELL_BUBBLE, EVENT_SPELL_CLEANSE, EVENT_SPELL_FLASH_OF_LIGHT, EVENT_SPELL_HAMMER_OF_JUSTICE, EVENT_SPELL_HAND_OF_FREEDOM, EVENT_SPELL_HAND_OF_PROTECTION, EVENT_SPELL_HOLY_LIGHT, EVENT_SPELL_HOLY_SHOCK, and ScriptedAI::SetEquipmentSlots().

Member Function Documentation

◆ myCanCast()

bool npc_toc_paladin::npc_toc_paladinAI::myCanCast ( )
inline
548 {
550 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_FLAG_SILENCED
Definition: UnitDefines.h:242
Creature * me
Definition: ScriptedCreature.h:280
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
bool IsCCed()
Definition: boss_faction_champions.cpp:145

References Unit::HasUnitFlag(), Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, UNIT_FLAG_SILENCED, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_paladin::npc_toc_paladinAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from boss_faction_championsAI.

553 {
555 if (!UpdateVictim())
556 return;
557
558 events.Update(diff);
559
560 if (!myCanCast())
561 return;
562
563 switch (events.ExecuteEvent())
564 {
565 case 0:
566 break;
569 me->CastSpell(target, SPELL_HAND_OF_FREEDOM, false);
570 events.Repeat(25s);
571 EventMapGCD(events, 1500);
572 break;
574 if (HealthBelowPct(25))
575 {
576 me->CastSpell(me, SPELL_BUBBLE, false);
577 events.Repeat(5min);
578 EventMapGCD(events, 1500);
579 }
580 else
581 events.Repeat(10s);
582 break;
585 me->CastSpell(target, SPELL_CLEANSE, false);
586 events.Repeat(10s, 15s);
587 EventMapGCD(events, 1500);
588 break;
591 me->CastSpell(target, SPELL_FLASH_OF_LIGHT, false);
592 events.Repeat(10s, 15s);
593 EventMapGCD(events, 1500);
594 break;
597 me->CastSpell(target, SPELL_HOLY_LIGHT, false);
598 events.Repeat(10s, 15s);
599 EventMapGCD(events, 1500);
600 break;
603 me->CastSpell(target, SPELL_HOLY_SHOCK, false);
604 events.Repeat(10s, 15s);
605 EventMapGCD(events, 1500);
606 break;
609 {
610 me->CastSpell(target, SPELL_HAND_OF_PROTECTION, false);
611 events.Repeat(5min);
612 EventMapGCD(events, 1500);
613 }
614 else
615 events.Repeat(10s);
616 break;
618 if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 15.0f, true))
619 {
620 me->CastSpell(target, SPELL_HAMMER_OF_JUSTICE, false);
621 events.Repeat(40s);
622 EventMapGCD(events, 1500);
623 }
624 else
625 events.Repeat(10s);
626 break;
627 }
628
630 }
@ SPELL_HAMMER_OF_JUSTICE
Definition: boss_faction_champions.cpp:504
@ SPELL_CLEANSE
Definition: boss_faction_champions.cpp:499
@ SPELL_FLASH_OF_LIGHT
Definition: boss_faction_champions.cpp:500
@ SPELL_HOLY_SHOCK
Definition: boss_faction_champions.cpp:502
@ SPELL_BUBBLE
Definition: boss_faction_champions.cpp:498
@ SPELL_HAND_OF_FREEDOM
Definition: boss_faction_champions.cpp:497
@ SPELL_HAND_OF_PROTECTION
Definition: boss_faction_champions.cpp:503
@ SPELL_HOLY_LIGHT
Definition: boss_faction_champions.cpp:501
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
Definition: Creature.h:43
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: boss_faction_champions.cpp:207
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:122
Creature * SelectTarget_MostHPLostFriendlyMissingBuff(uint32 spell, float range)
Definition: boss_faction_champions.cpp:164
bool myCanCast()
Definition: boss_faction_champions.cpp:547

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_BUBBLE, EVENT_SPELL_CLEANSE, EVENT_SPELL_FLASH_OF_LIGHT, EVENT_SPELL_HAMMER_OF_JUSTICE, EVENT_SPELL_HAND_OF_FREEDOM, EVENT_SPELL_HAND_OF_PROTECTION, EVENT_SPELL_HOLY_LIGHT, EVENT_SPELL_HOLY_SHOCK, boss_faction_championsAI::EventMapGCD(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, myCanCast(), UnitAI::SelectTarget(), boss_faction_championsAI::SelectTarget_MostHPLostFriendlyMissingBuff(), SPELL_BUBBLE, SPELL_CLEANSE, SPELL_FLASH_OF_LIGHT, SPELL_HAMMER_OF_JUSTICE, SPELL_HAND_OF_FREEDOM, SPELL_HAND_OF_PROTECTION, SPELL_HOLY_LIGHT, SPELL_HOLY_SHOCK, boss_faction_championsAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_toc_paladin::npc_toc_paladinAI::events