AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_kalecgos_kj Struct Reference
Inheritance diagram for npc_kalecgos_kj:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kalecgos_kj (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptinstance
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kalecgos_kj()

npc_kalecgos_kj::npc_kalecgos_kj ( Creature creature)
inline
664 : NullCreatureAI(creature), summons(me)
665 {
666 instance = creature->GetInstanceScript();
667 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
SummonList summons
Definition: boss_kiljaeden.cpp:671
InstanceScript * instance
Definition: boss_kiljaeden.cpp:670

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_kalecgos_kj::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

680 {
681 if (param == ACTION_START_POST_EVENT)
682 {
683 me->SetCanFly(false);
684 me->SetDisableGravity(false);
686 events.ScheduleEvent(EVENT_SCENE_01, 35000);
687 }
688 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SCENE_01
Definition: boss_kiljaeden.cpp:596
@ SPELL_TELEPORT_AND_TRANSFORM
Definition: boss_kiljaeden.cpp:588
@ ACTION_START_POST_EVENT
Definition: boss_kiljaeden.cpp:100
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References ACTION_START_POST_EVENT, Unit::CastSpell(), EVENT_SCENE_01, CreatureAI::me, Creature::SetCanFly(), Creature::SetDisableGravity(), and SPELL_TELEPORT_AND_TRANSFORM.

◆ JustSummoned()

void npc_kalecgos_kj::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

691 {
692 summons.Summon(summon);
693 if (summon->GetEntry() == NPC_SHATTERED_SUN_RIFTWAKER)
694 {
695 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
696 Movement::MoveSplineInit init(summon);
697 if (summons.size() == 1)
698 {
699 init.MoveTo(1727.08f, 656.82f, 28.37f, false, true);
700 init.SetFacing(5.14f);
701 }
702 else
703 {
704 init.MoveTo(1738.84f, 627.32f, 28.26f, false, true);
705 init.SetFacing(2.0f);
706 }
707 init.Launch();
708 }
709 else if (summon->GetEntry() == NPC_SHATTRATH_PORTAL_DUMMY)
710 {
711 if (Creature* riftwaker = summon->FindNearestCreature(NPC_SHATTERED_SUN_RIFTWAKER, 10.0f))
712 riftwaker->CastSpell(summon, SPELL_OPEN_PORTAL_FROM_SHATTRATH, false);
713 summon->SetWalk(true);
714 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 30.0f, false, true);
715 }
716 else if (summon->GetEntry() == NPC_INERT_PORTAL)
717 summon->CastSpell(summon, SPELL_BOSS_ARCANE_PORTAL_STATE, true);
718 else if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
719 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
720 else if (summon->GetEntry() == NPC_LADY_LIADRIN)
721 {
722 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
723 summon->SetWalk(true);
724 }
725 else if (summon->GetEntry() == NPC_PROPHET_VELEN)
726 {
727 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
728 summon->SetWalk(true);
729 summon->GetMotionMaster()->MovePoint(0, 1710.15f, 639.23f, 27.311f, false, true);
730 }
731 else if (summon->GetEntry() == NPC_THE_CORE_OF_ENTROPIUS)
732 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), 30.0f);
733 }
@ NPC_SHATTERED_SUN_RIFTWAKER
Definition: boss_kiljaeden.cpp:580
@ NPC_SHATTRATH_PORTAL_DUMMY
Definition: boss_kiljaeden.cpp:581
@ SPELL_BOSS_ARCANE_PORTAL_STATE
Definition: boss_kiljaeden.cpp:591
@ NPC_LADY_LIADRIN
Definition: boss_kiljaeden.cpp:584
@ SPELL_OPEN_PORTAL_FROM_SHATTRATH
Definition: boss_kiljaeden.cpp:589
@ SPELL_TELEPORT_VISUAL
Definition: boss_kiljaeden.cpp:590
@ NPC_PROPHET_VELEN
Definition: boss_kiljaeden.cpp:585
@ NPC_INERT_PORTAL
Definition: boss_kiljaeden.cpp:582
@ NPC_THE_CORE_OF_ENTROPIUS
Definition: boss_kiljaeden.cpp:586
@ NPC_SHATTERED_SUN_SOLDIER
Definition: boss_kiljaeden.cpp:583
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
size_type size() const
Definition: ScriptedCreature.h:78
Definition: Creature.h:43
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
uint32 GetEntry() const
Definition: Object.h:115
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
Definition: MoveSplineInit.h:71

References Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::MoveSplineInit::Launch(), MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, Movement::MoveSplineInit::SetFacing(), Creature::SetWalk(), SummonList::size(), SPELL_BOSS_ARCANE_PORTAL_STATE, SPELL_OPEN_PORTAL_FROM_SHATTRATH, SPELL_TELEPORT_VISUAL, SummonList::Summon(), and summons.

◆ Reset()

void npc_kalecgos_kj::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

674 {
675 events.Reset();
677 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References SummonList::DespawnAll(), and summons.

◆ UpdateAI()

void npc_kalecgos_kj::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

736 {
737 events.Update(diff);
738 switch (uint32 eventId = events.ExecuteEvent())
739 {
740 case EVENT_SCENE_01:
742 events.ScheduleEvent(eventId + 1, 15000);
743 break;
744 case EVENT_SCENE_02:
745 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1688.42f, 641.82f, 27.60f, 0.67f);
746 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1712.58f, 616.29f, 27.78f, 0.76f);
747 events.ScheduleEvent(eventId + 1, 6000);
748 break;
749 case EVENT_SCENE_03:
750 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1727.08f + cos(5.14f), 656.82f + std::sin(5.14f), 28.37f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
751 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1738.84f + cos(2.0f), 627.32f + std::sin(2.0f), 28.26f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
752 events.ScheduleEvent(eventId + 1, 11000);
753 break;
754 case EVENT_SCENE_04:
755 me->SummonCreature(NPC_INERT_PORTAL, 1734.96f, 642.43f, 28.06f, 3.49f);
756 events.ScheduleEvent(eventId + 1, 4000);
757 break;
758 case EVENT_SCENE_05:
759 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
760 {
761 first->m_Events.AddEvent(new MoveDelayed(first, 1718.70f, 607.78f, 28.06f, 2.323f), first->m_Events.CalculateTime(5000));
762 first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(12000));
763 for (uint8 i = 0; i < 9; ++i)
764 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
765 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
766 }
767 events.ScheduleEvent(eventId + 1, 10000);
768 break;
769 case EVENT_SCENE_06:
770 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
771 {
772 first->m_Events.AddEvent(new MoveDelayed(first, 1678.69f, 649.27f, 28.06f, 5.46f), first->m_Events.CalculateTime(5000));
773 first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(14500));
774 for (uint8 i = 0; i < 9; ++i)
775 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
776 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
777 }
778 events.ScheduleEvent(eventId + 1, 12000);
779 break;
780 case EVENT_SCENE_07:
781 me->SummonCreature(NPC_LADY_LIADRIN, 1719.87f, 644.265f, 28.06f, 3.83f);
782 me->SummonCreature(NPC_PROPHET_VELEN, 1717.97f, 646.44f, 28.06f, 3.94f);
783 events.ScheduleEvent(eventId + 1, 7000);
784 break;
785 case EVENT_SCENE_08:
787 velen->AI()->Talk(SAY_VELEN_01);
788 events.ScheduleEvent(eventId + 1, 25000);
789 break;
790 case EVENT_SCENE_09:
792 velen->AI()->Talk(SAY_VELEN_02);
793 events.ScheduleEvent(eventId + 1, 14500);
794 break;
795 case EVENT_SCENE_10:
797 velen->AI()->Talk(SAY_VELEN_03);
798 events.ScheduleEvent(eventId + 1, 12500);
799 break;
800 case EVENT_SCENE_11:
801 me->SummonCreature(NPC_THE_CORE_OF_ENTROPIUS, 1698.86f, 628.73f, 92.83f, 0.0f);
803 velen->CastSpell(velen, SPELL_CALL_ENTROPIUS, false);
804 events.ScheduleEvent(eventId + 1, 8000);
805 break;
806 case EVENT_SCENE_12:
808 {
809 velen->InterruptNonMeleeSpells(false);
810 velen->AI()->Talk(SAY_VELEN_04);
811 }
812 events.ScheduleEvent(eventId + 1, 20000);
813 break;
814 case EVENT_SCENE_13:
816 liadrin->GetMotionMaster()->MovePoint(0, 1711.28f, 637.29f, 27.29f);
817 events.ScheduleEvent(eventId + 1, 6000);
818 break;
819 case EVENT_SCENE_14:
821 liadrin->AI()->Talk(SAY_LIADRIN_01);
822 events.ScheduleEvent(eventId + 1, 10000);
823 break;
824 case EVENT_SCENE_15:
826 velen->AI()->Talk(SAY_VELEN_05);
827 events.ScheduleEvent(eventId + 1, 14000);
828 break;
829 case EVENT_SCENE_16:
831 liadrin->AI()->Talk(SAY_LIADRIN_02);
832 events.ScheduleEvent(eventId + 1, 2000);
833 break;
834 case EVENT_SCENE_17:
836 velen->AI()->Talk(SAY_VELEN_06);
837 events.ScheduleEvent(eventId + 1, 3000);
838 break;
839 case EVENT_SCENE_18:
841 {
842 core->RemoveAllAuras();
843 core->CastSpell(core, SPELL_BLAZE_TO_LIGHT, true);
844 }
845 events.ScheduleEvent(eventId + 1, 8000);
846 break;
847 case EVENT_SCENE_19:
849 {
850 core->SetObjectScale(0.75f);
851 core->GetMotionMaster()->MovePoint(0, core->GetPositionX(), core->GetPositionY(), 28.0f);
852 }
853 events.ScheduleEvent(eventId + 1, 2000);
854 break;
855 case EVENT_SCENE_20:
857 core->CastSpell(core, SPELL_SUNWELL_IGNITION, true);
858 events.ScheduleEvent(eventId + 1, 3000);
859 break;
860 case EVENT_SCENE_21:
862 velen->AI()->Talk(SAY_VELEN_07);
863 events.ScheduleEvent(eventId + 1, 15000);
864 break;
865 case EVENT_SCENE_22:
867 liadrin->AI()->Talk(SAY_LIADRIN_03);
868 events.ScheduleEvent(eventId + 1, 20000);
869 break;
870 case EVENT_SCENE_23:
872 velen->AI()->Talk(SAY_VELEN_08);
874 liadrin->SetStandState(UNIT_STAND_STATE_KNEEL);
875 events.ScheduleEvent(eventId + 1, 8000);
876 break;
877 case EVENT_SCENE_24:
879 velen->AI()->Talk(SAY_VELEN_09);
880 events.ScheduleEvent(eventId + 1, 5000);
881 break;
882 case EVENT_SCENE_25:
884 {
885 velen->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
886 velen->DespawnOrUnsummon(5000);
887 }
888 events.ScheduleEvent(eventId + 1, 3000);
889 break;
890 case EVENT_SCENE_26:
891 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
892 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
893 if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
894 {
895 summon->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
896 summon->DespawnOrUnsummon(summon->GetExactDist2d(1734.96f, 642.43f) * 100);
897 }
898 events.ScheduleEvent(eventId + 1, 7000);
899 break;
900 case EVENT_SCENE_27:
901 me->setActive(false);
904 break;
905 }
906 }
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
Talk
Definition: hyjal.cpp:82
@ EVENT_SCENE_15
Definition: boss_kiljaeden.cpp:610
@ SAY_VELEN_02
Definition: boss_kiljaeden.cpp:568
@ EVENT_SCENE_03
Definition: boss_kiljaeden.cpp:598
@ EVENT_SCENE_02
Definition: boss_kiljaeden.cpp:597
@ SAY_VELEN_04
Definition: boss_kiljaeden.cpp:570
@ SAY_VELEN_09
Definition: boss_kiljaeden.cpp:575
@ EVENT_SCENE_11
Definition: boss_kiljaeden.cpp:606
@ EVENT_SCENE_08
Definition: boss_kiljaeden.cpp:603
@ EVENT_SCENE_22
Definition: boss_kiljaeden.cpp:617
@ EVENT_SCENE_21
Definition: boss_kiljaeden.cpp:616
@ SAY_VELEN_06
Definition: boss_kiljaeden.cpp:572
@ EVENT_SCENE_17
Definition: boss_kiljaeden.cpp:612
@ SAY_VELEN_07
Definition: boss_kiljaeden.cpp:573
@ SAY_LIADRIN_01
Definition: boss_kiljaeden.cpp:576
@ EVENT_SCENE_19
Definition: boss_kiljaeden.cpp:614
@ EVENT_SCENE_20
Definition: boss_kiljaeden.cpp:615
@ EVENT_SCENE_13
Definition: boss_kiljaeden.cpp:608
@ EVENT_SCENE_27
Definition: boss_kiljaeden.cpp:622
@ EVENT_SCENE_06
Definition: boss_kiljaeden.cpp:601
@ SPELL_BLAZE_TO_LIGHT
Definition: boss_kiljaeden.cpp:593
@ SAY_VELEN_08
Definition: boss_kiljaeden.cpp:574
@ EVENT_SCENE_05
Definition: boss_kiljaeden.cpp:600
@ SAY_LIADRIN_02
Definition: boss_kiljaeden.cpp:577
@ SPELL_CALL_ENTROPIUS
Definition: boss_kiljaeden.cpp:592
@ SAY_LIADRIN_03
Definition: boss_kiljaeden.cpp:578
@ EVENT_SCENE_09
Definition: boss_kiljaeden.cpp:604
@ EVENT_SCENE_12
Definition: boss_kiljaeden.cpp:607
@ EVENT_SCENE_18
Definition: boss_kiljaeden.cpp:613
@ EVENT_SCENE_10
Definition: boss_kiljaeden.cpp:605
@ SAY_VELEN_01
Definition: boss_kiljaeden.cpp:567
@ EVENT_SCENE_07
Definition: boss_kiljaeden.cpp:602
@ EVENT_SCENE_26
Definition: boss_kiljaeden.cpp:621
@ EVENT_SCENE_16
Definition: boss_kiljaeden.cpp:611
@ EVENT_SCENE_23
Definition: boss_kiljaeden.cpp:618
@ SPELL_SUNWELL_IGNITION
Definition: boss_kiljaeden.cpp:594
@ EVENT_SCENE_25
Definition: boss_kiljaeden.cpp:620
@ SAY_VELEN_03
Definition: boss_kiljaeden.cpp:569
@ EVENT_SCENE_04
Definition: boss_kiljaeden.cpp:599
@ SAY_VELEN_05
Definition: boss_kiljaeden.cpp:571
@ EVENT_SCENE_14
Definition: boss_kiljaeden.cpp:609
@ EVENT_SCENE_24
Definition: boss_kiljaeden.cpp:619
@ SAY_KALECGOS_GOODBYE
Definition: boss_kiljaeden.cpp:40
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
@ UNIT_STAND_STATE_KNEEL
Definition: UnitDefines.h:40
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
iterator begin()
Definition: ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:37
Creature * GetCreatureWithEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:132
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54
iterator end()
Definition: ScriptedCreature.h:58
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
Definition: boss_kiljaeden.cpp:626
Definition: boss_kiljaeden.cpp:645

References SummonList::begin(), Unit::CastSpell(), SummonList::DespawnEntry(), SummonList::end(), EVENT_SCENE_01, EVENT_SCENE_02, EVENT_SCENE_03, EVENT_SCENE_04, EVENT_SCENE_05, EVENT_SCENE_06, EVENT_SCENE_07, EVENT_SCENE_08, EVENT_SCENE_09, EVENT_SCENE_10, EVENT_SCENE_11, EVENT_SCENE_12, EVENT_SCENE_13, EVENT_SCENE_14, EVENT_SCENE_15, EVENT_SCENE_16, EVENT_SCENE_17, EVENT_SCENE_18, EVENT_SCENE_19, EVENT_SCENE_20, EVENT_SCENE_21, EVENT_SCENE_22, EVENT_SCENE_23, EVENT_SCENE_24, EVENT_SCENE_25, EVENT_SCENE_26, EVENT_SCENE_27, ObjectAccessor::GetCreature(), SummonList::GetCreatureWithEntry(), CreatureAI::me, NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, SAY_KALECGOS_GOODBYE, SAY_LIADRIN_01, SAY_LIADRIN_02, SAY_LIADRIN_03, SAY_VELEN_01, SAY_VELEN_02, SAY_VELEN_03, SAY_VELEN_04, SAY_VELEN_05, SAY_VELEN_06, SAY_VELEN_07, SAY_VELEN_08, SAY_VELEN_09, WorldObject::setActive(), SPELL_BLAZE_TO_LIGHT, SPELL_CALL_ENTROPIUS, SPELL_SUNWELL_IGNITION, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_STAND_STATE_KNEEL.

Member Data Documentation

◆ events

EventMap npc_kalecgos_kj::events

◆ instance

InstanceScript* npc_kalecgos_kj::instance

Referenced by npc_kalecgos_kj().

◆ summons

SummonList npc_kalecgos_kj::summons

Referenced by JustSummoned(), Reset(), and UpdateAI().