#include "GridNotifiers.h"
◆ AnyPlayerInObjectRangeCheck()
Acore::AnyPlayerInObjectRangeCheck::AnyPlayerInObjectRangeCheck |
( |
WorldObject const * |
obj, |
|
|
float |
range, |
|
|
bool |
reqAlive = true , |
|
|
bool |
disallowGM = false |
|
) |
| |
|
inline |
WorldObject const * _obj
Definition: GridNotifiers.h:1377
bool _disallowGM
Definition: GridNotifiers.h:1380
float _range
Definition: GridNotifiers.h:1378
bool _reqAlive
Definition: GridNotifiers.h:1379
◆ operator()() [1/2]
bool Acore::AnyPlayerInObjectRangeCheck::operator() |
( |
Player * |
u | ) |
|
|
inline |
1354 {
1356 return false;
1357
1359 return false;
1360
1362 return false;
1363
1364 return true;
1365 }
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
bool IsGameMaster() const
Definition: Player.h:1136
bool IsSpectator() const
Definition: Player.h:2523
bool IsAlive() const
Definition: Unit.h:1808
References _disallowGM, _obj, _range, _reqAlive, Unit::IsAlive(), Player::IsGameMaster(), Player::IsSpectator(), and WorldObject::IsWithinDistInMap().
◆ operator()() [2/2]
bool Acore::AnyPlayerInObjectRangeCheck::operator() |
( |
Player * |
u, |
|
|
bool |
checkRange |
|
) |
| |
|
inline |
◆ _disallowGM
bool Acore::AnyPlayerInObjectRangeCheck::_disallowGM |
|
private |
◆ _obj
WorldObject const* Acore::AnyPlayerInObjectRangeCheck::_obj |
|
private |
◆ _range
float Acore::AnyPlayerInObjectRangeCheck::_range |
|
private |
◆ _reqAlive
bool Acore::AnyPlayerInObjectRangeCheck::_reqAlive |
|
private |