252 {
256
260 }
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:152
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
@ SPELL_FROST_MAGUS_SUMMON
Definition: boss_magus_telestra.cpp:40
@ SPELL_ARCANE_MAGUS_SUMMON
Definition: boss_magus_telestra.cpp:41
@ SPELL_FIRE_MAGUS_SUMMON
Definition: boss_magus_telestra.cpp:39
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1793
Creature * ToCreature()
Definition: Object.h:202
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:17990
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030