AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_sentinel_infiltrator Struct Reference
Inheritance diagram for npc_sentinel_infiltrator:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_sentinel_infiltrator (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
bool _fleedForAssistance
 
int32 _path
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sentinel_infiltrator()

npc_sentinel_infiltrator::npc_sentinel_infiltrator ( Creature creature)
inline
260 : ScriptedAI(creature)
261 {
262 Initialize();
263 }
Definition: ScriptedCreature.h:190
void Initialize()
Definition: zone_ghostlands.cpp:265

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_sentinel_infiltrator::Initialize ( )
inline
266 {
268 }
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetWaypointPath() const
Definition: Creature.h:347
int32 _path
Definition: zone_ghostlands.cpp:407

References _path, Creature::GetWaypointPath(), and ScriptedAI::me.

Referenced by npc_sentinel_infiltrator().

◆ JustEngagedWith()

void npc_sentinel_infiltrator::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

320 {
323 }
@ EVENT_GOUGE2
Definition: zone_ghostlands.cpp:250
@ EVENT_BACKSTAB2
Definition: zone_ghostlands.cpp:251
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: zone_ghostlands.cpp:405

References _events, EVENT_BACKSTAB2, EVENT_GOUGE2, and EventMap::ScheduleEvent().

◆ MovementInform()

void npc_sentinel_infiltrator::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

276 {
277 if (type == WAYPOINT_MOTION_TYPE)
278 {
279 switch (_path)
280 {
281 case PATH_ONE:
282 switch (id)
283 {
284 case 5:
285 case 8:
286 case 14:
287 case 18:
290 {
292 SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
294 }
295 break;
296 }
297 break;
298 case PATH_TWO:
299 switch (id)
300 {
301 case 5:
302 case 7:
303 case 14:
304 case 17:
307 {
309 SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
311 }
312 break;
313 }
314 break;
315 }
316 }
317 }
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
SentinelInfiltrator
Definition: zone_ghostlands.cpp:244
@ PATH_TWO
Definition: zone_ghostlands.cpp:254
@ EVENT_TALK2
Definition: zone_ghostlands.cpp:246
@ NPC_SENTINEL_INFILTRATOR
Definition: zone_ghostlands.cpp:252
@ PATH_ONE
Definition: zone_ghostlands.cpp:253
@ EVENT_TALK
Definition: zone_ghostlands.cpp:128
@ EMOTE_ONESHOT_SALUTE
Definition: SharedDefines.h:1942
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984

References _events, _path, EMOTE_ONESHOT_SALUTE, EVENT_TALK, EVENT_TALK2, WorldObject::FindNearestCreature(), Unit::HandleEmoteCommand(), ScriptedAI::me, NPC_SENTINEL_INFILTRATOR, PATH_ONE, PATH_TWO, EventMap::ScheduleEvent(), and WAYPOINT_MOTION_TYPE.

◆ Reset()

void npc_sentinel_infiltrator::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

271 {
272 _fleedForAssistance = false;
273 }
bool _fleedForAssistance
Definition: zone_ghostlands.cpp:406

References _fleedForAssistance.

◆ UpdateAI()

void npc_sentinel_infiltrator::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

326 {
327 _events.Update(diff);
328
329 if (!UpdateVictim())
330 {
331 while (uint32 eventId = _events.ExecuteEvent())
332 {
333 switch (eventId)
334 {
335 case EVENT_TALK2:
336 {
339 {
341 }
343 break;
344 }
345 case EVENT_QUESTION2:
346 {
349 break;
350 }
352 {
355 {
357 }
359 break;
360 }
361 case EVENT_SALUTE:
362 {
365 {
367 SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
368 break;
369 }
370 }
371 default:
372 break;
373 }
374 }
375 return;
376 }
377
378 while (uint32 eventId = _events.ExecuteEvent())
379 {
380 switch (eventId)
381 {
382 case EVENT_GOUGE2:
385 break;
386 case EVENT_BACKSTAB2:
389 break;
390 default:
391 break;
392 }
393 }
394
396 {
397 _fleedForAssistance = true;
400 }
402 }
std::uint32_t uint32
Definition: Define.h:107
@ EVENT_QUESTION2
Definition: zone_ghostlands.cpp:247
@ EVENT_SALUTE
Definition: zone_ghostlands.cpp:249
@ EVENT_EXCLAMATION
Definition: zone_ghostlands.cpp:248
@ EMOTE_FLEE
Definition: zone_ghostlands.cpp:245
@ SPELL_GOUGE
Definition: zone_ghostlands.cpp:255
@ EVENT_BACKSTAB
Definition: zone_ghostlands.cpp:130
@ SPELL_BACKSTAB
Definition: zone_ghostlands.cpp:133
@ EVENT_QUESTION
Definition: zone_ghostlands.cpp:127
Talk
Definition: hyjal.cpp:82
@ EMOTE_ONESHOT_EXCLAMATION
Definition: SharedDefines.h:1899
@ EMOTE_ONESHOT_QUESTION
Definition: SharedDefines.h:1900
@ EMOTE_ONESHOT_TALK
Definition: SharedDefines.h:1895
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoFleeToGetAssistance()
Definition: Creature.cpp:1053
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:873

References _events, _fleedForAssistance, UnitAI::DoCastVictim(), Creature::DoFleeToGetAssistance(), UnitAI::DoMeleeAttackIfReady(), EMOTE_FLEE, EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_QUESTION, EMOTE_ONESHOT_SALUTE, EMOTE_ONESHOT_TALK, EVENT_BACKSTAB, EVENT_BACKSTAB2, EVENT_EXCLAMATION, EVENT_GOUGE2, EVENT_QUESTION, EVENT_QUESTION2, EVENT_SALUTE, EVENT_TALK2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), Unit::HandleEmoteCommand(), Unit::HealthBelowPct(), ScriptedAI::me, NPC_SENTINEL_INFILTRATOR, EventMap::ScheduleEvent(), SPELL_BACKSTAB, SPELL_GOUGE, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_sentinel_infiltrator::_events
private

◆ _fleedForAssistance

bool npc_sentinel_infiltrator::_fleedForAssistance
private

Referenced by Reset(), and UpdateAI().

◆ _path

int32 npc_sentinel_infiltrator::_path
private

Referenced by Initialize(), and MovementInform().